Path of Exile 2 wants to be the Dark Souls of ARPG
" Also consider that the game will be updated later and just like in Poe 1 there will be added new stuff, mechanics and maybe some weird unique items that will help increase dmg, speed all you have to do is give them a chance so that they can live up to your expectations |
|
Is this a joke or something? Dark Souls are totally skill based, PoE is totally gear based and don't think that PoE2 will be any different.
Last edited by MildorDArkehn#7296 on Jul 30, 2023, 9:02:14 AM
|
|
" No it is not a joke and I think you have not closely watched the footage. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE POE 2 is designed primarily for console. |
|
" In an IGN Interview Jonathan specifically mentioned this kind of direction: "we're going more in the kind of like Elden Ring sort of direction." Even if the demos at Exilecon were slowed down, I think it is quite reasonable to say that they are designing POE 2 to be some kind of "the Dark Souls of ARPG" | |
" Their boss design for map bosses is generally really good, I would love a PoE 2 where that design matters although I also agree that there is a point where we say 'ok that's too much'. I would say a good upper end of a boss fight duration is once I've seen all their attacks 2 or 3 times, anything past that is bullet sponge. Of course a problem with this benchmark is that you make a map boss and its sitting there in Tier 2 maps and you're going to have such a huge swath of different character power levels it's basically impossible to either challenge everyone and make sure no one has a boring bullet sponge experience so part of this will always be on the player to pick content that makes sense for them, their character, and their play style. " Curious you bring up old school and Merveil...campaign boss fights take way longer than map boss fights once you have a good character and are a good measuring stick of how strong your character is (relative to all the characters in the past you've tackled Merveil/Vaal Oversoul with). The old school way IS the slower more methodical boss fight - isn't it? " This is the correct take - at the end of the day so long as either PoE remains a gear based game you will be able to pound bosses into the sand. Unless they internally put a thing in behind the scenes that says bosses can't take more than .1% of their HP per second LOL |
|
" No it is not. I still remember doing Merveil with an unlinked skill gem back in 2012 and not dieing once. Also it was not a slog to fight her. It didn't take 2-5 mins to beat the boss. And it has not changed until now. I also dont get people finding act 1 or 2 difficult, it is the easiest part of the game. The reason they have trouble is that they think themselves as excellent players when they just copy the most braindead, uber-duber, super-tuned builds who will face no trouble in endgame. Then they say to other people to 'git-gud'. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE POE 2 is designed primarily for console. |
|
" No it is NOT confirmed. For god's sake. Stop and THINK as a MARKETING director for a second. You want to SHOW something at an event, you want people to see the mechanics. To do that you Make it happen as SLOWLY and spaced as possible! Not doing it would be stupid, because would be to throw out their most valuable marketing moment |
|
no it hasn't.
if someone wants to play a Souls Like game he can go play one with FAR FAR better visuals. PoE is aRPG . end of story. Evolve in your genre do not try to be something that you CAN'T be ... When you judge another, you do not define them, you define yourself
|
|
" Well said, I am absolutely going to play poe2, but I am not a fan of dark souls at all so we will see how it plays. Looks like overhead camera dark souls. Last edited by Jradlot21#0486 on Jul 30, 2023, 1:19:11 PM
|
|
" Honestly I see it the opposite way around, making boss fights a central point at ExileCon (heck even with inviting guests trying to kill a boss within 5 minutes) is bad marketing IF that's not what they intend the game to be. If the game won't be as slow eventually, (at least the boss fights, I don't mind the rest), they shouldn't make it look it like that in every footage sown over two days. To me that means these bosses will be 50% of our time playing the game, effectively. It's bad marketing to upset many of us, so that's why I think it's not marketing but the effective image of the game they want to make. I think it's naive to believe the game will effectively be way faster and blame it on the lack of gear etc in the demo. I'd be really surprised they made that mistake after 4 years of preparation to show us their progress. I'm not a zoomer at all, slower is better for me, but not with what's looking like a semi pinnacle boss in every single zone, that's a definition of another genre of games. Last edited by leto2626#2588 on Jul 30, 2023, 1:23:03 PM
|
|