Are the game producers making fools of us, or maybe they want to discourage us from playing POE?

"
ARealLifeCaribbeanPirate wrote:
"
neosphoros wrote:
Problem is not a rquipement becouse it is always enough for specific map enemys. Problem is random variables that are placed by system to unfairly make a game harder.

...

Does not metter how strong you are - enemy exile or syndicate member might be a far stronger than you.


Edited out the rest because these are the specific parts which very much need responding to.

First, your claim that you do not have equipment problems is simply not true. I'm sorry, and I'm not trying to be overly critical because you're clearly new to this game, and it's great that you still have a lot to learn! But the first step of learning something is understanding that you do not know it. You are never going to improve until you find a way to put your ego down and stop insisting that it's the game's fault, because you are presupposing the falsehood that your build is nearly perfect. You simply DO NOT HAVE as good of a build as you seem to think you have, if you are simultaneously weak both offensively and defensively. The ease with which the game can kill your character (the entire purpose behind you making this thread) should have been a very good indicator of that truth. It's like you're walking around in the rain screaming at the sky for making you wet, and when someone suggested an umbrella your response was to say "Why do I need an umbrella? I was perfectly dry yesterday when it wasn't raining!"

Second, I do not run into exiles or syndicate members which are stronger than me in maps. Ever. This is not a thing that happens if your build is built well, and it should strike you as another very strong indicator that something within your Heirophant needs to be adjusted.

All that being said, 92 is pretty good for your first ever PoE character! I don't think I made it to 90 with the first build I ever made (way back in the dark ages before act 4 was even in the game). I would honestly recommend you just starting something entirely new, carrying whatever you learned making the Heiro with you and pushing further with the next build.


Exactly. This is something what you are expecting from players. That we we will still continue giving you the money for broken product. Another character, another infinity amount of stash tabs for which we will have to pay once again... and everything from starting from the beggining.

Golden business.

I see that most of you have choose the easiest way to answering on arguments... not answering them at all or answering but not using verificable facts.

Undermine this:
-Maps with specific level should characterize with constant known values like same enemys, same theirs stats within specific map level and map mod - becouse in other way player can not evaluate hes own chances and choose the right equipement to specific conditions. By implementing different enemys of the same map, by randomly selection (with unknown stats) enemy exiles or syndicate members is making impossible to control the game by the player and in this way might block game progress.
-If you undermine value of the unique items what is the sens for those items in the game moreover if the game provide unique sets? Greatest example is Fenumus set (but not only):

- Fenumus Wave (Grants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy)

- Fenumus Spinnerets (160-200)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
+(17-23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40-50)% increased Aspect of the Spider Debuff Duration

- Fenumus Shroud +(30-40) to Intelligence
(120-140)% increased Energy Shield
Regenerate (80-100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50-70)% increased Aspect of the Spider Area of Effect

- Fenumus Toxins Adds (16-21) to (31-36) Chaos Damage to Spells
(220-250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6-10)% chance to Poison per Power Charge
(15-20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead

So... are you trying to say that unique set of level 79 is useless even if it has unique parameters that interacting with each other in result giving more possibilities?

If they are useless delete them from the game...

If the wearing level 79 set on 92 character level to play on level 11 maps is not enough to progress... where is the logic?
Last edited by neosphoros#6716 on Nov 15, 2022, 8:07:46 AM
Bud, I shared my freakin pob with you and you say I am making claims that can't be verified. I ask again, how do you want it to be "proven" to you?

The only thing that is "clear" is that you don't care to learn how this game works. You have a twisted way of thinking the game should work and if it doesn't comply it's the game's fault. Tons of folks have made it clear on this thread that Uniques are only good on an end character if the piece provides something critical to a build that you cannot get easier elsewhere. They are not meant to be powerful otherwise. If you continue to persist using your trash character, you continue to die. That's all there is to it.

This game is not for you. Move along.

"
neosphoros wrote:

If they are useless delete them from the game...


They are useless for about 99.9% of all builds.
There might be an exception, in fact there is almost always an exception to anything in this game but your build isnt that exception.


The question is never if or how unique items interact with each other but whether they can improve your build. This game - especially in endgame - is all about min/maxing.
You cannot afford to equip anything thats isnt directly improving your build and none of those items do. Which means you are wasting affixes you could have had, if you didnt use those items - this usually referred to as opportunity costs.

The costs of using those items for YOUR build are way too high to justify equipping them. All of them make your build weaker than it could be and thats why you die so often.


Thats why uniques are usually bad.
Its not about the stats the do provide, its about the stats they dont provide and you therefore have to sacrifice affixes, which would have been much more powerful for your specific build.

Using too many uniques is a common beginner mistake in this game.
Just dont do it and you´ll be better off for it.
"
TemjinGold wrote:
Bud, I shared my freakin pob with you and you say I am making claims that can't be verified. I ask again, how do you want it to be "proven" to you?

The only thing that is "clear" is that you don't care to learn how this game works. You have a twisted way of thinking the game should work and if it doesn't comply it's the game's fault. Tons of folks have made it clear on this thread that Uniques are only good on an end character if the piece provides something critical to a build that you cannot get easier elsewhere. They are not meant to be powerful otherwise. If you continue to persist using your trash character, you continue to die. That's all there is to it.

This game is not for you. Move along.



So HOW DA HECK I HAVE LVL MY CHARACTER TO LVL 92? AND WHY DA HECK I CANT PROGRESS NY PLAYING ON THE SAME MAP YOU INGNORANT if I did all of this (for long time) with this set?

All my gamestyle and equipement was good to level 92 by playing even on 16lvl map but accidently it is not good now?

What kind of dumb argumentation is it? I'm not playing with stronger enemys I'm playing easy maps.
Last edited by neosphoros#6716 on Nov 15, 2022, 9:18:56 AM
"
neosphoros wrote:
Exactly. This is something what you are expecting from players. That we we will still continue giving you the money for broken product. Another character, another infinity amount of stash tabs for which we will have to pay once again... and everything from starting from the beggining.

Golden business.

I see that most of you have choose the easiest way to answering on arguments... not answering them at all or answering but not using verificable facts.

Undermine this:
-Maps with specific level should characterize with constant known values like same enemys, same theirs stats within specific map level and map mod - becouse in other way player can not evaluate hes own chances and choose the right equipement to specific conditions. By implementing different enemys of the same map, by randomly selection (with unknown stats) enemy exiles or syndicate members is making impossible to control the game by the player and in this way might block game progress.
-If you undermine value of the unique items what is the sens for those items in the game moreover if the game provide unique sets? Greatest example is Fenumus set (but not only):

- Fenumus Wave (Grants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy)

- Fenumus Spinnerets (160-200)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
+(17-23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40-50)% increased Aspect of the Spider Debuff Duration

- Fenumus Shroud +(30-40) to Intelligence
(120-140)% increased Energy Shield
Regenerate (80-100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50-70)% increased Aspect of the Spider Area of Effect

- Fenumus Toxins Adds (16-21) to (31-36) Chaos Damage to Spells
(220-250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6-10)% chance to Poison per Power Charge
(15-20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead

So... are you trying to say that unique set of level 79 is useless even if it has unique parameters that interacting with each other in result giving more possibilities?

If they are useless delete them from the game...

If the wearing level 79 set on 92 character level to play on level 11 maps is not enough to progress... where is the logic?


First of all, you never have to buy anything more than once. You buy a currency tab on one character, you'll have access to it on every single other character. So, "no" to that entire line of logic you opened with.

Secondly, every item is useless if you don't know how to use it properly. The Fenemus Gloves are best-in-slot items for many incredibly powerful endgame builds, and they are absolutely worthless on many others. Shavronne's Wrappings would be quite useless on the gladiator I'm playing in Endless Delve (assuming I even had the INT to equip it, which is doubtful), but that doesn't mean it's not a fantastic item that many other builds would make good use of. Making blanket assumptions about an item's universal power is unwise in this game, because very, very few items are versatile enough to be good on nearly every build (I honestly can't think of any beyond Melding and Mageblood, but there are probably a handful of others). Many high level unique items, even incredibly powerful ones like Omniscience and Aegis Aurora, fall into a broad category of being very strong within a specific niche application.

This brings me to the other point I wanted to make: In my first replies I made an unwarranted and incorrect assumption of my own. Based on the character stats and things you said which were wrong, I estimated that you picked this game up for the first time in the last 30 days, because that's the amount of game knowledge you seem to possess. I don't look at people's profiles because I generally don't care enough, but maybe I should start because I have since learned that you have been playing this same Heirophant in standard league for more than 3 years. The kind of mistakes you are still making, and the things which you don't seem to understand (such as the difference between map tiers, item level, level requirements, and character level), do NOT suggest three plus years of learning this game and improving at it.

Clearly, you have stagnated somewhere in your Path of Exile development, and the reason why seems obvious from the general way in which you've replied to both me and far better players than me in this thread. So I apologize if what I'm about to say sounds harsh, but it is something you need to hear: you are not as good at the game as you think you are. Your ego is getting in the way of your own improvement, because you are making unwarranted assumptions about your own infallibility and looking only to the game when you fail instead of making any effort to learn a way in which to improve. It's a very deep game, after all, I've been playing for nearly a decade and I'm still learning new tricks. But as I said before: you cannot learn anything if you will not accept that you do not know everything.
"
Orbaal wrote:
"
neosphoros wrote:

If they are useless delete them from the game...


They are useless for about 99.9% of all builds.
There might be an exception, in fact there is almost always an exception to anything in this game but your build isnt that exception.


The question is never if or how unique items interact with each other but whether they can improve your build. This game - especially in endgame - is all about min/maxing.
You cannot afford to equip anything thats isnt directly improving your build and none of those items do. Which means you are wasting affixes you could have had, if you didnt use those items - this usually referred to as opportunity costs.

The costs of using those items for YOUR build are way too high to justify equipping them. All of them make your build weaker than it could be and thats why you die so often.


Thats why uniques are usually bad.
Its not about the stats the do provide, its about the stats they dont provide and you therefore have to sacrifice affixes, which would have been much more powerful for your specific build.

Using too many uniques is a common beginner mistake in this game.
Just dont do it and you´ll be better off for it.


What is mean 99,9% ?

Give me the reason why is not good in 99,9% situations and then give me an example of ths 0,01% where it might be good.

I was able to achieve 92lvl with this build so why it would not be good enough for 93lvl if I'm playing on the same easy map?
Last edited by neosphoros#6716 on Nov 15, 2022, 9:17:57 AM
"
ARealLifeCaribbeanPirate wrote:
"
neosphoros wrote:
Exactly. This is something what you are expecting from players. That we we will still continue giving you the money for broken product. Another character, another infinity amount of stash tabs for which we will have to pay once again... and everything from starting from the beggining.

Golden business.

I see that most of you have choose the easiest way to answering on arguments... not answering them at all or answering but not using verificable facts.

Undermine this:
-Maps with specific level should characterize with constant known values like same enemys, same theirs stats within specific map level and map mod - becouse in other way player can not evaluate hes own chances and choose the right equipement to specific conditions. By implementing different enemys of the same map, by randomly selection (with unknown stats) enemy exiles or syndicate members is making impossible to control the game by the player and in this way might block game progress.
-If you undermine value of the unique items what is the sens for those items in the game moreover if the game provide unique sets? Greatest example is Fenumus set (but not only):

- Fenumus Wave (Grants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy)

- Fenumus Spinnerets (160-200)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
+(17-23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40-50)% increased Aspect of the Spider Debuff Duration

- Fenumus Shroud +(30-40) to Intelligence
(120-140)% increased Energy Shield
Regenerate (80-100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50-70)% increased Aspect of the Spider Area of Effect

- Fenumus Toxins Adds (16-21) to (31-36) Chaos Damage to Spells
(220-250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6-10)% chance to Poison per Power Charge
(15-20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead

So... are you trying to say that unique set of level 79 is useless even if it has unique parameters that interacting with each other in result giving more possibilities?

If they are useless delete them from the game...

If the wearing level 79 set on 92 character level to play on level 11 maps is not enough to progress... where is the logic?


First of all, you never have to buy anything more than once. You buy a currency tab on one character, you'll have access to it on every single other character. So, "no" to that entire line of logic you opened with.

Secondly, every item is useless if you don't know how to use it properly. The Fenemus Gloves are best-in-slot items for many incredibly powerful endgame builds, and they are absolutely worthless on many others. Shavronne's Wrappings would be quite useless on the gladiator I'm playing in Endless Delve (assuming I even had the INT to equip it, which is doubtful), but that doesn't mean it's not a fantastic item that many other builds would make good use of. Making blanket assumptions about an item's universal power is unwise in this game, because very, very few items are versatile enough to be good on nearly every build (I honestly can't think of any beyond Melding and Mageblood, but there are probably a handful of others). Many high level unique items, even incredibly powerful ones like Omniscience and Aegis Aurora, fall into a broad category of being very strong within a specific niche application.

This brings me to the other point I wanted to make: In my first replies I made an unwarranted and incorrect assumption of my own. Based on the character stats and things you said which were wrong, I estimated that you picked this game up for the first time in the last 30 days, because that's the amount of game knowledge you seem to possess. I don't look at people's profiles because I generally don't care enough, but maybe I should start because I have since learned that you have been playing this same Heirophant in standard league for more than 3 years. The kind of mistakes you are still making, and the things which you don't seem to understand (such as the difference between map tiers, item level, level requirements, and character level), do NOT suggest three plus years of learning this game and improving at it.

Clearly, you have stagnated somewhere in your Path of Exile development, and the reason why seems obvious from the general way in which you've replied to both me and far better players than me in this thread. So I apologize if what I'm about to say sounds harsh, but it is something you need to hear: you are not as good at the game as you think you are. Your ego is getting in the way of your own improvement, because you are making unwarranted assumptions about your own infallibility and looking only to the game when you fail instead of making any effort to learn a way in which to improve. It's a very deep game, after all, I've been playing for nearly a decade and I'm still learning new tricks. But as I said before: you cannot learn anything if you will not accept that you do not know everything.


I have never said that I'm good in this game but I'm not playing this game constantly from 2019. I have stopped playing in 5.2020 and I have start again about month ago.

However it is not about my EGO but about yours. Proof for that is the fact that most of contradict your own arguments when some of saying that unique items are useless in 99,9% situations and you are saying that unique sets that I have pointed on - are very usefull. By this way it is easy to say that there is no authority that will represent a good form of informations which is suggest that non of yours opinions might be objective.
Last edited by neosphoros#6716 on Nov 15, 2022, 9:32:45 AM
About tabs: GGG will add Ruthless in 3.20 where loot will be well balanced and you won't need 100500 tabs and loot filters.
"
neosphoros wrote:
I have never said that I'm good in this game but I'm not playing this game constantly from 2019. I have stopped playing in 5.2020 and I have start again about month ago.


I think we finally cleared this up. His build was good in 2020 and he's getting slaughtered after starting back up a month ago.

Bro, Archnemesis made the game SIGNIFICANTLY harder than it was in 2020. You were able to get away with that crap build in 2020, not now.

I don't appreciate being called a liar, which you effectively called me after I provided my pob to give an example of what can work. Yet you called me a liar AFTER getting that and now refuse to address that fact. I am done with trying to help you. Have fun continuing to die while you cling to you precious worthless uniques.
"
neosphoros wrote:

What is mean 99,9% ?

Give me the reason why is not good in 99,9% situations and then give me an example of ths 0,01% where it might be good.


I already did. Its called opportunity costs.
The 0.01% where its actually good are the few builds that desperately need at least one of the stats the item provides and cant get it anywhere else.

"
neosphoros wrote:

I was able to achieve 92lvl with this build so why it would not be good enough for 93lvl if I'm playing on the same easy map?


Because you are dying...

Means your character isnt up to the task and most of the power comes from your gear. If the map was easy, you wouldnt be dying to begin with.

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