Are the game producers making fools of us, or maybe they want to discourage us from playing POE?
" But playing on the same maps should be more easy withing character progress, isn't it? For example T16 with lvl 60 will be hard but will be more easy with level 100. Last edited by neosphoros#6716 on Aug 12, 2023, 9:53:10 AM
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" Not necessarily. You need to know HOW to play, how to gear a character, how to roll your maps. If a lvl 60 managed to kill Act 10 Kitava to progress to maps, it would die. A lot. There are also lvl 100 characters that would have a hard time with a well-rolled T16 map, unless they know how to play the game, know the mechanics, know how to gear the character etc. Of course, you could always start from scratch and play HC. 😹😹😹😹😹
I do not and will not use TFT. Gaming Granny :D 🐢🐢🐢🪲🪲🪲 |
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" Ultimate proof is that the progress is not making game more easy within game progress - which is a general fact, fact which players may expect as a logic. If the logic is broken - it is leading only on player detrimend - which is a form of a gambling and as a game is not known for players as a gambling (in this specific range/scale), in result it is leading to creating - fraud. Last edited by neosphoros#6716 on Aug 12, 2023, 10:09:04 AM
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" To play Path of Exile you have to agree to the Terms of Service. The game itself is free to play, therefore "gambling" and/or "fraud" does not enter into the equation. Even if you have spent money on cosmetics, it would still not constitute "fraud". 😹😹😹😹😹
I do not and will not use TFT. Gaming Granny :D 🐢🐢🐢🪲🪲🪲 |
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" Only bacouse you will call a "joke", "smart move", etc. - some kind of fraud, it is not mean that within the law rules it will be not a true fraud. It is impossible to accept specific rules - braking the law in specific "Terms of service", becouse it will be still - "breaking the law". I guess you do not even believe that game is free. Everyone of us knows that to play in POE - you have to buy stash tabs and without it - progress (on bigger scale) make no sense and in effect - game make no sense. Game is not free by devs smart cheat to forcing us to buying stash tabs. Game becomes not-free in the moment of buying first stash tab, as a element of the game that letting to progress. Last edited by neosphoros#6716 on Aug 12, 2023, 10:37:39 AM
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I will probably regret involving myself in this debacle of a thread, but here goes.
" Firstly, unique ilvl is completely irrelevant. Ilvl is used to determine the mods that can roll on an item. You can't roll any mods on a unique; that's what makes them unique. Secondly, "useless" is the wrong word. Most uniques, Fenumus' set included, are "situational". This means that they're only good if you've designed your build around using them. Good rares are better than 99% of uniques unless you need them for a specific purpose. Yes, there are some uniques that are just bad, because they were added ages ago and haven't been updated. The reason they (and pretty much everything in the game) are never removed is because player choice is vital and there's usually outcry whenever something becomes completely unobtainable. It's also worth noting that most unique "sets" are just themed, not actually synergistic. They aren't actually good together; they just have related mods and/or drop from the same place. " How many characters have you tested this on? A statement like this is statistically meaningless without a large sample size (at least hundreds of toons). People with good builds and game knowledge regularly level characters to 100 in a matter of days, hours even. " " This is an important misconception you have. A level up by itself is not progress. A level up just gives you a skill point and that's it. There are countless nodes on the passive tree that will do nothing for your specific build or even be a detriment. Only a wisely-spent level up is actual progress. (You don't progress by getting chaos damage on an ignite build or getting life on a Chaos Inoculation build.) Plus, gearing is just as if not more important than leveling. Depending on your current gear, replacing a single item with a better one can give you more of a power boost than even 10+ levels would. It's also important to know that level ups give greatly diminishing returns at the end. Unless a given skill point lets you reach a beneficial notable, your level up from 95 to 96 takes a lot more work than going from 89 to 90 but gives about the same amount of power. There's a reason almost no one bothers leveling past the low 90s. Level 100 is an arbitrary goalpost that gives very little benefit to reaching. The game is designed around starting over with a new build once you start really struggling to progress any further, like you clearly have been. Have you loaded your build into Path of Building and then compared player power before and after a level up? That should show you how little "progression" a single level up actually gives you. " The game is absolutely free-to-play. The existence of stash tabs does not change that. Given the scarcity of items and currency worth hoarding in the campaign, the benefit of stash tabs is nearly negligible until you reach maps. You are correct that stash tabs give you an advantage once you reach maps. This would make the game pay-to-win, but it's still free-to-play. However, a single $10 purchase is enough to buy both tabs that I would actually consider P2W: the currency tab for crafting supplies/trading currency, and 1 upgrade to premium tab that lets you sell items. Everything else is just for the convenience of sorting or for the ability to hoard items that aren't actively useful to you. Beyond that, the four free tabs are absolutely enough to get you to T16 maps. I played this game for 6 leagues before buying a stash tab and regularly made it to red maps (without any build guides). That said, this is still one of the least pay-to-win games on the market and I don't believe the devs have ever strictly said the game has no pay-to-win elements (hell, look at the china realm), just that they try to avoid it as much as possible. There's no deception here to accuse them of fraud. " Map bosses have been easier than league content for many years. When players have played the game dozens of times and learned mechanics, most map bosses feel trivial, so league content like Syndicate members need to be harder to feel like compelling content. Despite how it may feel, this difficulty is in no way tied to your own power progression, just map difficulty. It just feels this way because the human psyche notices bad events (deaths) much more strongly than victories. And you absolutely can prepare for defense. The problem is you have to prepare for defense against all possibilities simultaneously. The game would have no replayability without rng involved in the challenge. This makes you plan builds more carefully to survive a wide range of hazards. This also means that yes, playing the same map dozens of times will result in a wide range of difficulties without your input. It's just one of the challenges of beating the game. Tl;dr: For replayability purposes, the game has rng elements that make map difficulty vary without you doing anything; this does not scale with player power. You have to prepare your build to handle all possible hazards if you want to keep progressing and the game provides you countless ways to do this. However, leveling up past 90 is one of the weakest and slowest forms of progression and does nothing unless you've actually planned out your build. Yes, there is about $10 worth of stash tabs that are debatably pay-to-win, but it's a one time purchase for a free game and you absolutely can still play the whole game without them, just less conveniently. Please just restart the game with a fresh toon designed for the current level of difficulty in the game, not a build from 3 years ago. Consider following or at least studying a build guide to learn how to layer defenses and select equipment that's good for your build specifically. |
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