Are the game producers making fools of us, or maybe they want to discourage us from playing POE?

OPs stats and POB:

Spoiler


https://pastebin.com/S1xW98p6

To be honest i'm quite impressed you made it to lvl 92 with 3.4k HP (ES+HP) and no defensive auras. Wait. You have purity of elements,sorry. Must be a rough ride i assume. Props for that.

Regarding this 'algorithm' you mentioned that detects your current progres and deletes it with 'enexpected,out of nowhere' monsters.


It's a unfortunate RNG streak ,of different monsters and mods, in your case, that exposed your weaknesses. This is why people overprepare in the current iteration of the game to soften the danger that occures if you get shitty monsters mods (AN) or monsters types a few times in a row.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Nov 13, 2022, 9:14:41 AM
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neosphoros wrote:
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TemjinGold wrote:
Sure buddy. The game is one big conspiracy because your low dps glass cannon is dying.


Dude. Do not write empty words. Argue with my post. I have gave you the facts but you are writing about your beliefs.

I do not know how the game is looking in your head but if only playable class in the game is a tank and only useble equipement is a hard-to-find-selfcrafted-armor-and-weapon it means that most champion classes and items in the game is useless not only normal items but even those which are high level unique or rare items.

It is a simple logic.
If I'm playing mage, when I want to survive... I have to sacryfice all my spell power stats for all resistance/armor stats, so why is the reason to build any non-tank classes at all? It's pointless.

Mage should be a mage, assasin should be assasin, fighter-fighter, summoner-summoner but not mage - mage-tank, assasin - assasin-tank, etc.


From your other posts it is obvious you do not understand much in the game regarding making good builds. Learn to make good builds before you decide the game is what's wrong in this case.

Here, I'll share one of my characters to help you understand:

https://pobb.in/t1u0B0M5OShd

I leveled that character to 100 in 3.18. It's not a tank. Not in the least. Look at the armour/evasion/spell suppression. I have practically none of that. Look at the life and mana. Why does it work? Because I can hide when my totems fire and I have 19MM udps (63.6MM sdps for those who prefer that metric). You can play as a mage and not a tank. But you have to go all the way in the traditional sense. A mage is not tanky but a mage does a lot of damage. Your character is not very tanky and does practically no damage. That there is your problem.

Last edited by TemjinGold#1898 on Nov 13, 2022, 10:19:07 AM
With those stats not surprised at all.........
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Jradlot21 wrote:
With those stats not surprised at all.........


...said the guy with the lower character level than my... facepalm
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TemjinGold wrote:
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neosphoros wrote:
"
TemjinGold wrote:
Sure buddy. The game is one big conspiracy because your low dps glass cannon is dying.


Dude. Do not write empty words. Argue with my post. I have gave you the facts but you are writing about your beliefs.

I do not know how the game is looking in your head but if only playable class in the game is a tank and only useble equipement is a hard-to-find-selfcrafted-armor-and-weapon it means that most champion classes and items in the game is useless not only normal items but even those which are high level unique or rare items.

It is a simple logic.
If I'm playing mage, when I want to survive... I have to sacryfice all my spell power stats for all resistance/armor stats, so why is the reason to build any non-tank classes at all? It's pointless.

Mage should be a mage, assasin should be assasin, fighter-fighter, summoner-summoner but not mage - mage-tank, assasin - assasin-tank, etc.


From your other posts it is obvious you do not understand much in the game regarding making good builds. Learn to make good builds before you decide the game is what's wrong in this case.

Here, I'll share one of my characters to help you understand:

https://pobb.in/t1u0B0M5OShd

I leveled that character to 100 in 3.18. It's not a tank. Not in the least. Look at the armour/evasion/spell suppression. I have practically none of that. Look at the life and mana. Why does it work? Because I can hide when my totems fire and I have 19MM udps (63.6MM sdps for those who prefer that metric). You can play as a mage and not a tank. But you have to go all the way in the traditional sense. A mage is not tanky but a mage does a lot of damage. Your character is not very tanky and does practically no damage. That there is your problem.



...And what kind of proof is it? Your skill tree does not explain your dps and 4000 HP. Make a public your character screen with your items.
You're right that the game is trying to kill you at every turn - it's even reasonable to call it a conspiracy by the devs. Yes indeed, they are conspiring to kill any character you could possibly make. But you need to come to grips with the fact that you can make it to level 100 on any class using any skill.

https://poe.ninja/challenge/builds?class=Hierophant&skill=Shockwave-Totem

The leaderboard is saturated at this point and Holy Flame totem isn't a popular skill, but that's probably the closest proximity to what you're trying to do.

Getting to 100 is within your grasp, you need to do some combination of:

make your character better (see link above and look at what they do)
make your content easier (Legion 5 ways, Chayula breachstones, harbinger beachheads, whatever you can stand doing)

If I ever set a personal goal to get a level 100 character I will not do it through one of the cheese routes, I want to do it through mapping. That's a bit of a fools errand for normal players not following a build though - as you outlined there are all kinds of surprises hiding in normal maps like Syndicate...used to have Sirus influenced mobs lol.... Baran mobs... yeah maps are a dangerous place.
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neosphoros wrote:
...And what kind of proof is it? Your skill tree does not explain your dps and 4000 HP. Make a public your character screen with your items.


Make public how? My account isn't private. You can click my account and check my characters if you like?

I have no idea what you mean. You ARE loading that into PoB and not something else, right?
Last edited by TemjinGold#1898 on Nov 14, 2022, 8:26:11 AM
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innervation wrote:
You're right that the game is trying to kill you at every turn - it's even reasonable to call it a conspiracy by the devs. Yes indeed, they are conspiring to kill any character you could possibly make. But you need to come to grips with the fact that you can make it to level 100 on any class using any skill.

https://poe.ninja/challenge/builds?class=Hierophant&skill=Shockwave-Totem

The leaderboard is saturated at this point and Holy Flame totem isn't a popular skill, but that's probably the closest proximity to what you're trying to do.

Getting to 100 is within your grasp, you need to do some combination of:

make your character better (see link above and look at what they do)
make your content easier (Legion 5 ways, Chayula breachstones, harbinger beachheads, whatever you can stand doing)

If I ever set a personal goal to get a level 100 character I will not do it through one of the cheese routes, I want to do it through mapping. That's a bit of a fools errand for normal players not following a build though - as you outlined there are all kinds of surprises hiding in normal maps like Syndicate...used to have Sirus influenced mobs lol.... Baran mobs... yeah maps are a dangerous place.


So... are you trying to say that Shockwave Totem Hierophant is the only Hierophant-type character that is able to progres in the game? (facepalm)

Dude. This game is a fake.
I have tried a lot of different sets (Fenumus set, Craicens set, Shavrones set and a lot more) and there is always the same problem. Problem is not a rquipement becouse it is always enough for specific map enemys. Problem is random variables that are placed by system to unfairly make a game harder.

Sometimes companies are implementing chatbot or are employing PR representatives to glorify the product over visible this product problems. It is look like that you are doing similiar PR. You are not answering to my arguments by blindly typing empty sentencies. Are you one of those PR representatives?

If in the easy map we are able to find OP enemy exiles or syndicate member a far stronger then the resto of the map enemys (even map boss) - definitely game system is not fair to the players.

Does not metter how strong you are - enemy exile or syndicate member might be a far stronger than you. Are you trying to say that this is fair and this is not a form of manipulation or form of blocking player progress? If you do not know about that - you can not prepare for defence.
Last edited by neosphoros#6716 on Nov 14, 2022, 5:30:47 PM
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neosphoros wrote:

I have tried a lot of different sets (Fenumus set, Craicens set, Shavrones set and a lot more)...


There is no such thing as sets in this game.
Uniques arent meant to be the end all be all solution for endgame content.

Uniques are simply meant to grant access to something you cant get anywhere else. Other than that, uniques are a wasted slot.

You are supposed to either learn to craft and craft gear yourself or if you cant / dont want to do yourself, then grind currency and buy gear from someone else.
Its simple as that.


The sooner you get this the better.
Uniques are usually trash outside of leveling a twinked character and thats pretty much it. Like it or not, this is what uniques are supposed to be in this game.

If that not for you, fair enough.
Other games force you into uniques and sets and stuff like that. This one doesnt.
"
neosphoros wrote:
Problem is not a rquipement becouse it is always enough for specific map enemys. Problem is random variables that are placed by system to unfairly make a game harder.

...

Does not metter how strong you are - enemy exile or syndicate member might be a far stronger than you.


Edited out the rest because these are the specific parts which very much need responding to.

First, your claim that you do not have equipment problems is simply not true. I'm sorry, and I'm not trying to be overly critical because you're clearly new to this game, and it's great that you still have a lot to learn! But the first step of learning something is understanding that you do not know it. You are never going to improve until you find a way to put your ego down and stop insisting that it's the game's fault, because you are presupposing the falsehood that your build is nearly perfect. You simply DO NOT HAVE as good of a build as you seem to think you have, if you are simultaneously weak both offensively and defensively. The ease with which the game can kill your character (the entire purpose behind you making this thread) should have been a very good indicator of that truth. It's like you're walking around in the rain screaming at the sky for making you wet, and when someone suggested an umbrella your response was to say "Why do I need an umbrella? I was perfectly dry yesterday when it wasn't raining!"

Second, I do not run into exiles or syndicate members which are stronger than me in maps. Ever. This is not a thing that happens if your build is built well, and it should strike you as another very strong indicator that something within your Heirophant needs to be adjusted.

All that being said, 92 is pretty good for your first ever PoE character! I don't think I made it to 90 with the first build I ever made (way back in the dark ages before act 4 was even in the game). I would honestly recommend you just starting something entirely new, carrying whatever you learned making the Heiro with you and pushing further with the next build.

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