Are the game producers making fools of us, or maybe they want to discourage us from playing POE?
" Ignore that. In-game sheet assumes a puny hit of ~500 damage for that damage reduction. Reduction gets exponentially worse as the damage number goes up. If in-game is showing 24%, you have next to 0% for an actual hit. No one who actually understands defenses talks about how much phys reduction they have unless it's entirely composed of endurance charges and the like. The number to focus on is how much actual armour it says you have. Rule of thumb - 10k armour does barely anything, 15-20k does a small amount. You need around 30k for it be decent mitigation. If you are wearing shavs, I highly doubt you even have 10k. |
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" He has 2k arm. |
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" Even with Steelskin activated I get killed with one shot. It seems that making mages (not tanks) in game make no sense. In other way - what is the sens of existence for all of those mage-type skills? Where is the sens existence for all of those high level unique items with sonstant values if those items are not enough for map enemys? There is a ton of mage-type items that are requirements is a intelligence and those items are a contradiction to the life/def tank parameters. If as a Hierophant I will decide in Atlas to choose def/life parameters (to survive) instead of spells value I will be unable to wear those mage type items which mostly are not giving life/defence parameters. It seems that there is no sens for non-tank characters in game. Srsly? Then in building character screen should be no more than 2 champs instead of 5 and all of them should be tanks and half of the skills in Atlas should be removed with all of the mage-type items. Last edited by neosphoros#6716 on Nov 12, 2022, 5:59:47 AM
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you should just follow some strong build (or build guide). You can learn a lot and a lot faster than in trial and error way. There are a lot of overpowered builds.
I play since 2013 and i can no longer be bothered by doing tons of builds which will be botched more or less, it just too time consuming to get it right. If you feeling creative and still want succeed, than you still have to copy a build and then make alterations to it. Community is colossal and almost everything which can be done is done. that is the s**ty reality of the game. Last edited by Andrius319#4787 on Nov 12, 2022, 6:51:01 AM
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" " I can remember having 3k hp was enough in the old days. The game is now balanced around mega-optimized builds who take into account all defenses. Trying out things yourself, will cause great pain and grieve. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE ign: Reinhart |
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" Can you give me a build for a hierophant mage that will base on high level unique items which will allow to build i the same time mage and tank as a one character? Or maybe you will have to say that qunique items in the game are useless? Guys... all of you are loosing main point. The game is constructed in the way that specific player can not verify the whole gameplay at all which is allowing for devs telling us everything but the fact is that: - the same map in every new instance may contain different type of monsters with different stats - we are unable to verify what stats monsters have - we are unable to verify what dmg they are dealing or what kind - even whole map might be easy, in the same time map might be upgraded by devs with deadly enemy exiles or syndicate members which are absolutly not fit to the map difficulty level, regarding to this does not matter what def or resistance etc. we have always it can be not enough Just only that should tells us that devs are not trying make a fair game for us and they are trying to controll whole gameplay. Let's be clear. If I would like to play against syndicate members - I will choose that option in map device. Then I would prepare myself for stronger enemys and not for exping mass enemys. If I would like to look for better items - I would choose maps with harder mods/quality to fight with strong exiles. But then again - I will prepare myself first for that. But the game are cheating us. Even in easy map - game system may randomly select the moment when this system will put (or already did this but we do not know it and we have not been informed about that) to the game strong enemy exile or syndicate member which will disturb of map difficulty. If the only option in the game is to build a tank, any other option in the game make no sens. There should be no mages, assasins, rogues, fighters and there should be no unique items at all - becouse unique items are clasified on: mage-type, assasin-type, tank-type, summoner-type, enchanter... etc. Everything is bacouse there is no possibility to build a tank from atlas skills and mage from gems simply becouse mage unique items - due to the requirements we will be unable to ware. If we will decide to build a character with tank type it will give a pure armor but probobly it will not have resistance for elemental damage and evade - and oposite... if we will build a mage we will not have a armor and evade... if we will build assasin we will not have resitance and armor etc. This is the fact. Game is a smartly maked cheat that cheating players that we are controlling the game but we are not and only system controlling this game. Last edited by neosphoros#6716 on Nov 13, 2022, 5:09:53 AM
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In PoE best items are Rare, not Unique. Sometimes you need certain unique for your build, but generally people use rare items with top rolls.
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" Exactly. This is something that I'm talking about. Devs have build the game in the way that let us think that we have a lot of options, possibilities or modifications but fact is, that existance of 99% of the items and cahracter clasess have not any sens becouse at the end we have to build a tank... ...which does not even guarantee to you surviving becouse still enemy exile or syndicate member randomly unexpectedly puted to our map with unknow stats and skills - may kill you with one unknown-not-specified-power hit on very easy map - which does not give any chance for players a time and possibility to prepare for. In normal game - high level unique items should be a gwarance for the player for easy game. In POE it seems that unique items is nothing more than other time of normal useless equipment. As a result, it turns out that all this is to force us to craft items, which forces us to collect currencies, and to do this, we have to buy stash tabs etc. So you can't say that anything in the game is fair play and that anything depends on the player. Last edited by neosphoros#6716 on Nov 13, 2022, 6:28:53 AM
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Sure buddy. The game is one big conspiracy because your low dps glass cannon is dying.
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" Dude. Do not write empty words. Argue with my post. I have gave you the facts but you are writing about your beliefs. I do not know how the game is looking in your head but if only playable class in the game is a tank and only useble equipement is a hard-to-find-selfcrafted-armor-and-weapon it means that most champion classes and items in the game is useless not only normal items but even those which are high level unique or rare items. It is a simple logic. If I'm playing mage, when I want to survive... I have to sacryfice all my spell power stats for all resistance/armor stats, so why is the reason to build any non-tank classes at all? It's pointless. Mage should be a mage, assasin should be assasin, fighter-fighter, summoner-summoner but not mage - mage-tank, assasin - assasin-tank, etc. Last edited by neosphoros#6716 on Nov 13, 2022, 8:24:28 AM
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