The Self Found League

Open pvp would drive away a lot more people than "finishing" the game ever would.
You can play however you like in every league, and you can get as many friends as you want playing with you by the same rules. If you want to isolate yourself from the economy and play self-found, you can do this. It shouldn't affect you that other players are trading, since you aren't even interacting with them.

GGG said a long time ago they wanted to have microtransactions where you could create your own league with your own ruleset. If they haven't scrapped this idea maybe your wish will come true one day.

The disadvantage of adding an arbitrary amount of leagues to cater to as many people as you can is that players become spread too thin over many leagues and the economies of less popular leagues become complete garbage (of course this wouldn't matter in a self-found league - but having it would weaken the eco of other leagues)
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BigRussianDude wrote:
The disadvantage of adding an arbitrary amount of leagues to cater to as many people as you can is that players become spread too thin over many leagues and the economies of less popular leagues become complete garbage

In other words, the "less popular" leagues which depend on PvP economics will wither and die because not enough people want to play the economics game.

Yeah, that's my prediction also if they implement self-found. Is there a problem with that other than a few "hardcore" merchants will need to find other marks?
I don't trade. I don't group. My comments reflect that.
10/10 would play.
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BigRussianDude wrote:

The disadvantage of adding an arbitrary amount of leagues to cater to as many people as you can is that players become spread too thin over many leagues and the economies of less popular leagues become complete garbage (of course this wouldn't matter in a self-found league - but having it would weaken the eco of other leagues)


this league would gather people that are either not interested in trading or lack the time for it. Not sure why this category of players should give a crap about the economy since (at least for me) it mostly means getting ripped off by the pro traders everytime you need something for your build and nothing else

Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
Last edited by Amiag#0234 on Jul 23, 2013, 4:33:04 PM
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BigRussianDude wrote:
The disadvantage of adding an arbitrary amount of leagues to cater to as many people as you can is that players become spread too thin over many leagues and the economies of less popular leagues become complete garbage (of course this wouldn't matter in a self-found league - but having it would weaken the eco of other leagues)


If you believe this then you've missed the basic simple truth about a Self Found League (which you'd have been made aware of by reading the thread).

The people who want to play there are not part of the economies that exist in other leagues right now. They don't participate in the economy. The economy can't lose something it never had.

Self found league would have minimal impact on other league economies because as far as those economies are concerned, those of us asking for this don't exist.
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Thaelyn wrote:
The people who want to play there are not part of the economies that exist in other leagues right now. They don't participate in the economy. The economy can't lose something it never had.

Self found league would have minimal impact on other league economies because as far as those economies are concerned, those of us asking for this don't exist.
But it's not about who wants to play, it's about who would want to play. These are very different concepts. And when you toss in an increased drop rate, forcing players to make a choice whether they like trading more than farming or vice versa, you'd find far more than just the advocates here moving over. Much like the stupid loot options system, what you'd find is almost everyone picking the same option, and a bunch of disgruntled traders because there isn't anyone left for them except fellow arbitrage aficionados.

This suggestion is horrible, because it would functionally remove trading from all of PoE, and anyone who tried to voice an objection to it after-the-fact would be brushed off with the traditional and shitty "it's optional" argument.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 23, 2013, 5:35:16 PM
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ScrotieMcB wrote:
But it's not about who wants to play, it's about who would want to play.


I'll concede that point.

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it would functionally remove trading from all of PoE


I'll admit that I may be wrong, but I doubt there would be the mass exodus you imply. My perception may be skewed but I think there are far too many people who want to play Wraeclast Tycoon for that to be the case.

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and anyone who tried to voice an objection to it after-the-fact would be brushed off with the traditional and shitty "it's optional" argument.


That's a circular argument if ever I saw one. It's functionally the same as the situation those who advocate this suggestion are in now with the traditional and shitty "it's hardcore" or "it's a multiplayer game, scrub" bullshit.

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This suggestion is horrible


As I've said before, I agree that this isn't the best way to go. I actually think the idea you proposed about making orbs untradable is superior, but I think it's far less likely to happen than this. Hence why I continue to support this suggestion while hoping for something better.
Last edited by Thaelyn#0781 on Jul 23, 2013, 6:23:12 PM
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Thaelyn wrote:
I actually think the idea you proposed about making orbs untradable is superior, but I think it's far less likely to happen than this.
I sincerely hope you're wrong, but I believe history sides with you on this one. If you understand why I despise loot options, you'll understand why I despise this suggestion. But we all know that loot options proved pretty popular, as I imagine this would if implemented; and more to the point, loot options were actually implemented, which gives a precedent for moves like this. However, in the same way loot options were the death of SA for everyone who wasn't a dedicated ninja, I'm positive a self-found league would be the death of trading for everyone who isn't a dedicated tycoon.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I really like trading... i can just trade for hours.
And then sometimes i just start characters to play with self found items but in the end i end up trading again for stuff.

So this Self-Found League would be really nice even for power traders and so on, just a new achievement you can make youself.


It should be able to Party but if you drop an item it should be grayed out for other players.
In this way you can really just craft around with currency you got and must not think should i should i not because you loose currency you use for trading...


Sorry for my english, its not my native language.
❝ Wraeclast SAIN†S ❞
Last edited by KateMossOfficial#2218 on Jul 24, 2013, 10:55:51 AM

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