From 148k to 66k in two weeks

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Tsokushin wrote:
"
trixxar wrote:
It feels odd to me that there is no response to the player drop, or criticism leveled at Scourge.

Even if they decide they like scourge, or that the criticism is invalid, it is oddly silent.

Maybe they are having internal disagreements.


What statement can they feasibly make? Playerbase isn't really making statements, just up and leaving. Making a statement here just vindicates the players that quit while alerting everyone else still here that there are problems.

And they can't really do that, not after sitting smug after the harvest manifesto, not after vindicating all the streamers and people complaining on reddit about the "whiners who don't like the changes".



Hmm, if it were me, and I didnt want to change much, I would still throw a token out there, like items under 65 dont get a negative in the krangler, something like that.

At least pretend to care.
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trixxar wrote:
It feels odd to me that there is no response to the player drop, or criticism leveled at Scourge.

Even if they decide they like scourge, or that the criticism is invalid, it is oddly silent.

Maybe they are having internal disagreements.


I personally believe that the vision centers around an "our way or the highway" mentality and they're willing to play strings on the bow while it takes on water.

I've seen nothing over the past year that proves otherwise.
The nerfs will continue until morale improves.
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Rippster wrote:
"
trixxar wrote:
It feels odd to me that there is no response to the player drop, or criticism leveled at Scourge.

Even if they decide they like scourge, or that the criticism is invalid, it is oddly silent.

Maybe they are having internal disagreements.


I personally believe that the vision centers around an "our way or the highway" mentality and they're willing to play strings on the bow while it takes on water.

I've seen nothing over the past year that proves otherwise.


Even if Chris made the rounds again would anyone pay him any attention?

Chris is public relations. The developer who makes the stealth nerfs never has to face the public.
8 mod maps are the new alch and go.
Last edited by zakalwe55#2432 on Nov 9, 2021, 1:25:19 AM
"
zakalwe55 wrote:
"
Rippster wrote:
"
trixxar wrote:
It feels odd to me that there is no response to the player drop, or criticism leveled at Scourge.

Even if they decide they like scourge, or that the criticism is invalid, it is oddly silent.

Maybe they are having internal disagreements.


I personally believe that the vision centers around an "our way or the highway" mentality and they're willing to play strings on the bow while it takes on water.

I've seen nothing over the past year that proves otherwise.


Even if Chris made the rounds again would anyone pay him any attention?

Chris is public relations. The developer who makes the stealth nerfs never has to face the public.


Personally, even if Chris made the rounds again I wouldn't care.

I may play 3.17 (although not for long if recent leagues are anything to go by) but I sure as hell will not be spending unless there are some significant performance improvements.

If you are going to make the game more difficult that's one thing, but lag and disconnects have been pretty bad for me this league.
Last edited by Onecardtoomany#6433 on Nov 9, 2021, 1:58:19 AM
The lag and fps drops are whats gonna make me stop playing this league (i like scourged maps but the gear is just more hide in your filter crap like talismans), getting kinda tired of a game that feels like its in an endless beta as well so they better step up how well the game performs next league or i likely wont come back till poe2.
Once again.

This is the first league directly competing for players with D2R (Diablo reboot).

It's very likely that no more or less players are offended by Scourge than any other league; It's more likely that the same players who always leave, left, and the players who see PoE and Diablo as interchangeable went with them.

After the Nostalgia wears off, It's likely the D2R base will be at least mostly back for new content or late season.
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rekikyo wrote:
Once again.

This is the first league directly competing for players with D2R (Diablo reboot).

It's very likely that no more or less players are offended by Scourge than any other league; It's more likely that the same players who always leave, left, and the players who see PoE and Diablo as interchangeable went with them.

After the Nostalgia wears off, It's likely the D2R base will be at least mostly back for new content or late season.



Diablo 2 Resurrected launched on PC on Sep 23 while Scourge launched 22 Oct, a full month apart.

We've previously gone over the data in this thread demonstrating that the launch numbers were quite good, but the abandonment rate is significantly higher than the typical league in the recent past.

It's quite likely that many people that play PoE have also played D2R so it might be reasonable to suggest that launch numbers were possibly supressed due to competition with D2R retaining customers that might otherwise have played Scourge.

I think it unlikely that a significant volume of players who started Scourge and enjoyed it were suddenly swayed to go back to D2R after only a few days. It does not seem logical that players that perceive the games to be interchangeable would have abandoned Scourge so quickly unless perhaps they found the game to be unrewarding and not engaging.

I get that there's an obvious hard challenge player base that are delighted with the current direction of the game, and that's not just the league mechanic but the general game mechanic changes. But it's also very clear that the more easy going player are massively disengaged by the changes from 3.15 and 3.16. It's not just about the league, it's also about the overall changes to the core game play.

I do agree that D2R probably has a limited lifespan and nostalgia products tend to flare brightly and dim quickly, but I don't think that D2R going away will necessarily enhance PoE's current prospects with the large number of players that have recently not found the gameplay to be enjoyable.
D2R is in no way responsible for retention problem or affect it in anyway.

GGG is good enough to put the nail in the coffin by themselve. Even with Chris round table, this league had the same problems and pattern as the other release... nothing changed.
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ffogell wrote:
D2R is in no way responsible for retention problem or affect it in anyway.

GGG is good enough to put the nail in the coffin by themselve. Even with Chris round table, this league had the same problems and pattern as the other release... nothing changed.


Yes, although I disagree that the reason is that nothing changed. I say the reason is that Chris' "vision" either isn't good or isn't popular. Either way, the casual playerbase does not agree with it and are promptly leaving.

As for the elites, most of them will go with the casuals as well if this continues. Simply for 2 reasons:
1) An economy cannot be supported without actual participants. You can look down on the average and lower end player all you want, but they support and facilitate many of the things that allow the upper tier to do what they do.

2) Those that are elite, know they're elite, and want you to also know that they're elite cannot be left alone. Nobody wants to be king of a pile of dirt. To throw Chris' erroneous logic back at him, what does it mean to be elite if you have no casuals? Even GGG in it's heyday understood this with the Izaro line "Pity the emperor who sits alone on the throne".

In any case, it will be an amusing spectacle to see what happens next.
it's almost like everyone has played the campaign 7,000 times and run all of the maps 800,000 times already and is burned out on it.

my own personal issue with scourge is currency drop rates. in blight league i dropped my first exalt at level 40 in a delve, which made affording good gear a breeze. in scourge i dropped my first chaos orb at level 54 and have struggled the entire time to be able to afford upgrading anything. i almost gave up and walked away from the current league several times. the problem with nerfing everything that makes the top 1% overpowered is it likely also takes away what makes the bottom 70% viable.
Last edited by Kalus_Konkwest#6177 on Nov 9, 2021, 9:10:14 AM

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