From 148k to 66k in two weeks

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BigFrog49 wrote:
@GGG: As you consider what league to permanently retire from the game, I would like to nominate Scourge.

o Horrible and poorly-conceived loot mechanic

o Re-introduces bad mechanics such as backtracking for loot and one-shot monsters (does GGG ever learn from past mistakes or listen to its community?)

o Have fought exactly 1 league boss in over two weeks

o Far too often Scourge maps are mostly empty

No need to introduce Scourge into core game play. Let's just not talk about Scourge going forward, scrub it out of wikis, etc.




Can confirm that lots of nightmares are no nightmares at all since barely any monsters inside.

Also the boss scarcity reminds me of Ultimatum where you hardly see the Trialmaster.

As a bonus:

The randomly placed decorations (Kitava horns, etc) in nightmare are especially ennoying in maps with lots of narrow passages.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
The number will continue to drop until they fix the scourge mechanic. Its a great idea by i dont think GGG actually played it in yellow or red maps.
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Chadwixx wrote:
The number will continue to drop until they fix the scourge mechanic. Its a great idea by i dont think GGG actually played it in yellow or red maps.


nah not gonna happen, they already gave up on the league
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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poeGT wrote:
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Aynix wrote:
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wub105 wrote:


Why not just scrap the SSF option because it's a self constricting trap?


No one forces you to play SSF. IF you dont like it, then dont play it. It was added for people who like extra challenge.


The most hilarious cope in POE. SSF is not harder. This league HC first 100 was even SSF.

The game is brain dead easy with leftover league mechanics, certain skills only requiring nicely rolled rares, and crafting to build something end game.

SSF just means you have less build diersity, not less build power.

SSF is no way objectively or subjectively harder. Just less variety.

Oh and I've mapped in SSFHC and I got bored out of my mind because the second you want to try something niche or different you have restrictions.

Also to further shatter your delusion, it's not even true SSF since you can storage gear and keep it on death.

Turn down your copium a bit.


Thats because the best PoE players play SSFHC. Happens league after league they are first to 100 and it's the only race anyone cares about because we all know how hard it is.

Trade makes game infinity easier...Even a simple 90 res rare is easier to get in trade than off the ground. Cut and paste trade and done. And there is no less variety its just harder to get there because no trade.
Git R Dun!
Last edited by Aim_Deep#3474 on Nov 8, 2021, 6:42:54 PM
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Tsokushin wrote:
Hopefully they repeal the harvest nerfs. I think more people would enjoy the game with the possibility of making your own build from the bottom up and getting out of the rat-race of currency farming for your build.

Big wish though, since it conflicts with the "vision".


Heck I'd be happy if they just stuck to what they said on the nerf. But zero tier 4s are spawning in 100s of runs. You know like remove non-influenced modifier for influenced. GGG effectively made Harvest the equivalent to single resonator Delve fossils with super low spawn rate for tier 3 and non-existent of tier 4. It's all about reforge or remap. So lame.
Git R Dun!
Last edited by Aim_Deep#3474 on Nov 8, 2021, 6:50:02 PM
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Aim_Deep wrote:
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Tsokushin wrote:
Hopefully they repeal the harvest nerfs. I think more people would enjoy the game with the possibility of making your own build from the bottom up and getting out of the rat-race of currency farming for your build.

Big wish though, since it conflicts with the "vision".


Heck I'd be happy if they just stuck to what they said on the nerf. But zero tier 4s are spawning in 100s of runs. You know like remove non-influenced modifier for influenced. GGG effectively made Harvest the equivalent to single resonator Delve fossils with super low spawn rate for tier 3 and non-existent of tier 4. It's all about reforge or remap. So lame.


Nerfs harvest because of TFT. TFT is now the only place to find augment and remove non-type to type crafts. Like pottery, everything they do just goes against their stated intentions.

"Increase grind will increase player retention". It did not.
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gandhar0 wrote:


I wonder if they will introduce some special events like endless Delve or similar to entice people checking this league out.


Scourge is poorly conceived, designed, and executed; it might be best to keep new, curious players away.
Last edited by BigFrog49#0644 on Nov 8, 2021, 10:22:39 PM
It feels odd to me that there is no response to the player drop, or criticism leveled at Scourge.

Even if they decide they like scourge, or that the criticism is invalid, it is oddly silent.

Maybe they are having internal disagreements.
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Aim_Deep wrote:
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Tsokushin wrote:
Hopefully they repeal the harvest nerfs. I think more people would enjoy the game with the possibility of making your own build from the bottom up and getting out of the rat-race of currency farming for your build.

Big wish though, since it conflicts with the "vision".


Heck I'd be happy if they just stuck to what they said on the nerf. But zero tier 4s are spawning in 100s of runs. You know like remove non-influenced modifier for influenced. GGG effectively made Harvest the equivalent to single resonator Delve fossils with super low spawn rate for tier 3 and non-existent of tier 4. It's all about reforge or remap. So lame.


This is my exact issue I have with all the changes to being able to focus on a specific league mechanic; we're told one thing, but GGG does the opposite.

With harvest, yep tons of nerfs that I personally am very okay with, but only because of what we were *told* would still be available. You know how many harvest slams, or hell even non influence removes I've seen since the nerfs? Quite literally zero.

Same principle with the Atlas passives and the changes to specific league mechanics; we're told we can focus on something we really want, but in reality that specific mechanic has been nerfed so god damn hard to compensate you end up spending all your atlas points, all your missions, all your scarabs, all your sextants, JUST to get BACK to the original levels of engagement, almost.

They're too worried about balance around trade. Which causes a problem I've talked about for a long time now; there's a tipping point in these games where there's TOO many players. Even rare items will be too widely available meaning you balance it so far to one side that you end up with current poe; Currency farmer simulator. You're never* going to have the items you want drop. You have to buy them.

*within a single league without the help of a time machine microwave.
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trixxar wrote:
It feels odd to me that there is no response to the player drop, or criticism leveled at Scourge.

Even if they decide they like scourge, or that the criticism is invalid, it is oddly silent.

Maybe they are having internal disagreements.


What statement can they feasibly make? Playerbase isn't really making statements, just up and leaving. Making a statement here just vindicates the players that quit while alerting everyone else still here that there are problems.

And they can't really do that, not after sitting smug after the harvest manifesto, not after vindicating all the streamers and people complaining on reddit about the "whiners who don't like the changes".

Charan, if you're out there, I was wrong about not reading and monitoring these forums for schadenfreude. It's quite satisfying. Only I had to be a bit poetic and finish the last time I pick up this game by making the very build I started this game with.
Last edited by Tsokushin#2435 on Nov 8, 2021, 11:18:47 PM

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