new Armour formula doesnt change a thing - it is still something you leave others to use
" how any of these help vs a barrage of cold snakes in Harvest? how that prevents being murdered in Heist? what does it do vs end-game (deli, sirus/maven etc)? i can tell you: it does jack. and to be frank: the options you listed are better than armour at what armour is supposed to do. stacking 5 end charges + 20% phys as fire (and you can a lot more) == 40% UNCONDITIONAL phys damage reduction (few % slip trough as fire damage) how much AR you need to get and how much does it cost to get to 40% PDR vs ENDGAME damage levels? oh and Endurance Charges protect you vs phys DoTs.. Armour somehow doesnt %regen is irrelevant to this discussion. you would need to reach 3-4k HP/s for it to protect vs endgame bursts. 10% + Vitality on a 6000HP character is ~1k HP/s aka irrelevant |
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You said chief has only armour to rely on but he has literally 3 different better mechanics built into his ascendancy that are better than armour as you admit. Why are you building armour on a chieftain? Build something that works against the damage you mentioned.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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" Can i get the PoB? Also no one said armor good, block bad... Ofc max block Gald was prob the best defense mechanic in game. |
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ive said many things, you decided to nitpick on just one part of it.
how about you relate to: 'new' armour is just as useless and unreliable stand-alone as pre-buffs manifesto correctly identifies a problem - elemental damage (pretty much every single endgame boss/encounter is 95% elemental). +2 max resistance is not going to change things at all. there is no functional difference between 75% and 80% all res (and this is already hard to get) - harvest plot with good auras WILL MURDER YOU if you stand still for a second. maybe play 'armour stacking' 2h non-staff (so you dont cheat with block), non-Transcedence character and tell us how it went? i have tried that, many times - it is GARBAGE. but you seem to think otherwise, what is your story? |
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" I'm not disagreeing that armour alone is not anything special but what did 2H chars had before, nothing (except block on staves and Fortify). So in general, armour buff is welcomed, i salute, and that's it. I also think this is overall a nerf compared to the defenses and game state not so long in 3.14 . It also seems like to have strong defenses people will have to turn to Divine Flesh and Transcendence. Last edited by TorsteinTheFallen#1295 on Oct 12, 2021, 12:36:22 PM
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ofc it is a nerf, people are simply not realising just HOW BAD changes to blind/block/dodge are
you take some% less damage per hit yet you are hit three times as much. and yes, 2h non-block characters, lol. i would love to see a chieftain 2h mace strike build that can reliably and repeatedly clear harvest packs in modded t16. what are chars like that expected to do to actually survive RELIABLY this bs? |
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" All people after see path notes can do this. |
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" Have you ever made a stun character? I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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and have you? throwing random ideas without supporting experience doesnt work.
but since youve asked: yes and stun as a mechanic is worthless because of the same reason Armour is - it is cool and cozzy vs mobs you dont care about but fails when you need it the most GGG deleted stun from the game as a viable defensive mechanic introducing 4s window of 'stun immunity' on bosses, increasing unique enemies life, messing about with stun threshold when theyve changed ailment thresholds etc and ofc making some of them outright unwavering. stun in endgame is WORTHLESS - even with 94% STR (so way after diminishing returns kick in) and 100%+ stun duration. been there, done that. it is waste of time - even GGG admits stun is broken (their own comments when people started complaining about Boneshatter being bugged. it is stun's state, not a Boneshatter's bug) |
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around 30-35k armor boneshatter berserk (with two-hand axe) depending on flask setup but quartz gives me more phys mitigation than basalt and also some 6% magic dodge. i also replaced my chest benchcraft with one that gives me spell dodge instead of incr armor so i could`ve reach more than 40k armor but its kind of useless - spell dodge just feels better. have only +1 max res but thats what is closer on the tree. if i run some specific purity for specific bosses it feels better, but 30-40k armor does nothing against most late game bosses or harvest.
armor is semi-decent in maps but i definitely wouldnt run phys as extra cold/light/fire mods. if you run with 0-2k armor then even mapping feels super crap, but once you get to 5-7k its decent. i`ve just pumped mine for boneshatter self dmg, altough it still kills me once i ramp up more than 15-17 trauma. only way to deal with harvest is to stay in the middle and try to blow them up before they blow me, but its a coin toss. and yeah, i dont see much of an improvement in upcoming patches/version except ggg decides do give some +10 max res on the tree around my char. even if miracles happen, i would still have to respect some dps nodes. Last edited by feral_nature#7076 on Oct 12, 2021, 4:11:24 PM
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