new Armour formula doesnt change a thing - it is still something you leave others to use
" Yes. I called 4 small clusters and 2 medium that gives you survivability, recovery and damage - "free" armor. Once again you can swap your shield to any other and die just like you did in second video or even faster. For you to understand what are we pointing on is get a Jugg, get whatever armor gear WITHOUT block/dodge and go survive stuff like in your first video. My raider from Ultimatum had 80+% base evasion, wind dancer, 75 dodge/spelldodge, 25% block, aoe blind. 120+ms and lots of life recovery. I could stand just like you in the first video with 0!! armor. As for Bleed glad. I dont know why he run determination. He might just hate Pride and banners just like I do. |
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ive seen these 'armour characters' (one of them has 132 passives allocated, must be a ninja bug)
they have few things in common: - Shield-based damage skill meaning they use very little passive points for damage - Gladiator for (over)capped block - Life recovery on block - 2500-3000 shield (Advancing Fortress' 50% inc defences is meaningless because you get SO MUCH of this stat on a shield build. this item is being used for LGOH and +block) these are basically block builds with AR on top. not the other way around. you can remove all AR from them and youll hardly notice any difference, block is just busted (thus GGG nerfs it heavily in 3.16). do things other way around and first Harvest plot will simply murder you Try replicating that 'high armour' on a classic build, lets say: 2h mace Tectonic Slam Chieftain or any other build that avoids crutches (shield gladiator, mana stacking, aura effect), i would like to see what do you mean by 'investing a bit' here: " can you get to 30k AR without Brass Dome with that WHILE keeping endgame-capable damage? |
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" Why the hell would you be stacking armour on a 2H build? That's just stupid. You stack armour on block builds and fast hitting LGOH builds to make your recovery work for you in a dragged out fights. My transcendence IR pathfinder fits the latter category but I guess it also relies on 'crutches' My necromancer prior to respeccing it into armour was a life based GB with a life on block shield. It had decent survivability but nothing close to the armour version and would get blown up every now and then. Armour makes a huge difference to block builds. I'll probably switch the helmet into a bone helmet given the new determination gives you a flat 2051 armour. |
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" so in general 'dont play 2h builds'? or 'AR is bad on its own'? pick one Last edited by sidtherat#1310 on Oct 11, 2021, 8:34:46 AM
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" Armour is bad on its own unless you do very niche stuff like divine flesh VMS scourge arrow pathfinder. That one has always been the case and anyone that knows anything about the game knows that. It's always been a stat that you layer with something else, most likely block. Same reason everyone that goes evasion also layers it with blind and dodge. |
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" That's where you are wrong. Stacking armour for Transcendence will be the way to play Jugg, that's why having Endurance changes will be crucial. Now if they buff the ascendancy that will be the way to play it, especially with Loreweave. Jugg lacks damage more than anything and it's not ok that he doesn't get any outside of accuracy stacking which is weird way of approach and doesn't go along with RT which is often used on Slams. You will be able to reserve Determination alongside another 50% aura btw. Path of Matth explained it. |
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" Brassdome is getting changed, as they explicitly stated. |
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" Finaly. he is not completely lost. " Did you miss introduction of Spell Supression and Transcendence nerf? " And you want Jugg to spend even more recources on DEFENSE and think it would be mainstream? |
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" You somehow missed what i've wrote and my point. IF they give Jugg MORE damage node, yes it will be more popular. They should also remove that accuracy stacking bullcrap and give +2 Endurance charges. Transcendence is nerfed in a way it will lower max res even more, which is completely countered by Loreweave (at least for now it is). Lacking on damage from ascendancy means sacrifice in defense to compensate or zdps, which is counterintuitive to me. He needs a damage buff so you can focus on defenses. Giving him 20% more is reasonable compared to 60-80% more on Berserker. What will happen we'll see soon. Last edited by TorsteinTheFallen#1295 on Oct 11, 2021, 10:58:01 AM
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I had Heavy Strike Jugg(tried everything, and with very solid investment) it was still garbage. Tried with Brass and Abyssus, DMG was still utter crap, and at 7k HP getting one shoted quite often, and again the DMG was utter crap. :D
Two handers melee always was a dog**** in terms of defense, mainly due to armor being complete crap. 50k or 100k armor, same s****. |
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