new Armour formula doesnt change a thing - it is still something you leave others to use

"
HamsterTrainer wrote:

Did you just say 4 small clusters and 2 medium clusters are free? Remember I can't reserve any mana for stubborn students to work so the medium clusters are required to get determination.

Yes. I called 4 small clusters and 2 medium that gives you survivability, recovery and damage - "free" armor.
Once again you can swap your shield to any other and die just like you did in second video or even faster.

For you to understand what are we pointing on is get a Jugg, get whatever armor gear WITHOUT block/dodge and go survive stuff like in your first video.

My raider from Ultimatum had 80+% base evasion, wind dancer, 75 dodge/spelldodge, 25% block, aoe blind. 120+ms and lots of life recovery. I could stand just like you in the first video with 0!! armor.

As for Bleed glad. I dont know why he run determination.
He might just hate Pride and banners just like I do.

ive seen these 'armour characters' (one of them has 132 passives allocated, must be a ninja bug)

they have few things in common:

- Shield-based damage skill meaning they use very little passive points for damage
- Gladiator for (over)capped block
- Life recovery on block
- 2500-3000 shield

(Advancing Fortress' 50% inc defences is meaningless because you get SO MUCH of this stat on a shield build. this item is being used for LGOH and +block)

these are basically block builds with AR on top. not the other way around. you can remove all AR from them and youll hardly notice any difference, block is just busted (thus GGG nerfs it heavily in 3.16). do things other way around and first Harvest plot will simply murder you



Try replicating that 'high armour' on a classic build, lets say: 2h mace Tectonic Slam Chieftain or any other build that avoids crutches (shield gladiator, mana stacking, aura effect), i would like to see what do you mean by 'investing a bit' here:
"
And yes, 'Armour characters' can get very high levels of armour provided they bother to invest a bit as well into it.


can you get to 30k AR without Brass Dome with that WHILE keeping endgame-capable damage?
"
sidtherat wrote:
ive seen these 'armour characters' (one of them has 132 passives allocated, must be a ninja bug)

they have few things in common:

- Shield-based damage skill meaning they use very little passive points for damage
- Gladiator for (over)capped block
- Life recovery on block
- 2500-3000 shield

(Advancing Fortress' 50% inc defences is meaningless because you get SO MUCH of this stat on a shield build. this item is being used for LGOH and +block)

these are basically block builds with AR on top. not the other way around. you can remove all AR from them and youll hardly notice any difference, block is just busted (thus GGG nerfs it heavily in 3.16). do things other way around and first Harvest plot will simply murder you



Try replicating that 'high armour' on a classic build, lets say: 2h mace Tectonic Slam Chieftain or any other build that avoids crutches (shield gladiator, mana stacking, aura effect), i would like to see what do you mean by 'investing a bit' here:
"
And yes, 'Armour characters' can get very high levels of armour provided they bother to invest a bit as well into it.


can you get to 30k AR without Brass Dome with that WHILE keeping endgame-capable damage?


Why the hell would you be stacking armour on a 2H build? That's just stupid. You stack armour on block builds and fast hitting LGOH builds to make your recovery work for you in a dragged out fights. My transcendence IR pathfinder fits the latter category but I guess it also relies on 'crutches'

My necromancer prior to respeccing it into armour was a life based GB with a life on block shield. It had decent survivability but nothing close to the armour version and would get blown up every now and then. Armour makes a huge difference to block builds. I'll probably switch the helmet into a bone helmet given the new determination gives you a flat 2051 armour.
"
Why the hell would you be stacking armour on a 2H build? That's just stupid. You stack armour on block builds and fast hitting LGOH builds to make your recovery work for you in a dragged out fights.


so in general 'dont play 2h builds'? or 'AR is bad on its own'? pick one
Last edited by sidtherat#1310 on Oct 11, 2021, 8:34:46 AM
"
sidtherat wrote:
"
Why the hell would you be stacking armour on a 2H build? That's just stupid. You stack armour on block builds and fast hitting LGOH builds to make your recovery work for you in a dragged out fights.


so in general 'dont play 2h builds'? or 'AR is bad on its own'? pick one


Armour is bad on its own unless you do very niche stuff like divine flesh VMS scourge arrow pathfinder.

That one has always been the case and anyone that knows anything about the game knows that. It's always been a stat that you layer with something else, most likely block. Same reason everyone that goes evasion also layers it with blind and dodge.
"
sckiff wrote:
"
HamsterTrainer wrote:

The first video is my character with armour. In the 2nd one I took off my stubborn students and turned off determination - same block chance. It was night and day.


Thats the problem. you are not playing "armor character". you are gaining armor "for free".
You have ~7.2k armor just from 4 stubborn students and "nothing else".

Second thing. You showed us how good armor is in 2 different maps for some reason. first map have only crit multi, while second map have poison and extra as lightning.
And ofc aegis aurora es on block doesnt work without armor.

And as a result it just show how reta... glorious recovery on block is.

"
TorsteinTheFallen wrote:
Getting twice value of your armour rating is really good for melee chars, Jugg especially. I expect Jugg to be played this league. Being able to use Molten Shell has great value.


0 times any number is still 0.

Theres no reason to stack armor as a Jugg. you allready have 50% FLAT physical damage reduction with 10 endurance charges.


That's where you are wrong.
Stacking armour for Transcendence will be the way to play Jugg, that's why having Endurance changes will be crucial. Now if they buff the ascendancy that will be the way to play it, especially with Loreweave.

Jugg lacks damage more than anything and it's not ok that he doesn't get any outside of accuracy stacking which is weird way of approach and doesn't go along with RT which is often used on Slams.

You will be able to reserve Determination alongside another 50% aura btw. Path of Matth explained it.

"
Chavolatra wrote:



Jugg Unbreakable + Brassdome.

Edit build armor:
https://pastebin.com/zjpEWChd



Brassdome is getting changed, as they explicitly stated.
"
HamsterTrainer wrote:

Armour is bad on its own

Finaly. he is not completely lost.

"
TorsteinTheFallen wrote:

That's where you are wrong.
Stacking armour for Transcendence

Did you miss introduction of Spell Supression and Transcendence nerf?

"
TorsteinTheFallen wrote:

Jugg lacks damage more than anything

And you want Jugg to spend even more recources on DEFENSE and think it would be mainstream?
"
sckiff wrote:

"
TorsteinTheFallen wrote:

That's where you are wrong.
Stacking armour for Transcendence

Did you miss introduction of Spell Supression and Transcendence nerf?

"
TorsteinTheFallen wrote:

Jugg lacks damage more than anything

And you want Jugg to spend even more recources on DEFENSE and think it would be mainstream?


You somehow missed what i've wrote and my point.

IF they give Jugg MORE damage node, yes it will be more popular. They should also remove that accuracy stacking bullcrap and give +2 Endurance charges.

Transcendence is nerfed in a way it will lower max res even more, which is completely countered by Loreweave (at least for now it is).

Lacking on damage from ascendancy means sacrifice in defense to compensate or zdps, which is counterintuitive to me. He needs a damage buff so you can focus on defenses. Giving him 20% more is reasonable compared to 60-80% more on Berserker.

What will happen we'll see soon.
Last edited by TorsteinTheFallen#1295 on Oct 11, 2021, 10:58:01 AM
I had Heavy Strike Jugg(tried everything, and with very solid investment) it was still garbage. Tried with Brass and Abyssus, DMG was still utter crap, and at 7k HP getting one shoted quite often, and again the DMG was utter crap. :D
Two handers melee always was a dog**** in terms of defense, mainly due to armor being complete crap.
50k or 100k armor, same s****.

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