new Armour formula doesnt change a thing - it is still something you leave others to use

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Kanjiedge wrote:
I don't understand why they don't just make armor give a set amount of %phys reduction that only scales vs monster level instead of this goofy damage-based formula.

Block, endurance, spell dodge, suppression, life, ES and resistances are all consistent defensive types where you always know exactly what you're getting from them. Even evasion, despite accuracy rating being variable, has a certain level of reliability to it. It's just too hard to tell whether your armor will protect you sufficiently when the game's poor visual clarity makes it hard to discern what will or won't hit you hard when you're taking on packs, which is further exacerbated by ARPGs being oriented around fighting the largest packs possible by design

Defensive mechanics need to provide a measure of confidence in the situations they're intended to be useful and armor just doesn't do that well enough, it's practically a noob trap stat which simply isn't acceptable for what is supposed to be a core defensive type




GGG hate melee builds, just this and love harry potter builds.
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sckiff wrote:
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Snorkle_uk wrote:

everything is bad on its own

Block and dodge are not.
Max block/spell block aaaaand poof, 75% of all incoming hit based damage is gone.
Just that easy.

Armor suck cos it doesnt work against ALL incoming damage, like evasion and ES do. It is a shitty quasy resistance, that doesnt allways work.

Do you want rest of your resistance roll from -100 to +75(or whatever max res you have) each time you get damage?


Evasion does NOT work against all damage types LMAO. It only works vs. *attacks*. Stand in a degen and tell me how well eva works. The majority of lategame boss damage is NOT attack based.

And armor stacking works *amazingly* if you can get a good molten shell setup going, unlike eva that have ZERO guard skills to speak of.
have you PERSONALLY tried to setup VMS to be a RELIABLE defensive tool? your character rooster shows exactly ZERO armour based chars.. if it is soooo good why havent you built around it?

maybe because it works 'amazingly well' for few seconds thus is of very limited value as a RELIABLE defence tool?
I make change in use mace for Axe DPS, now i have 3x or 4x more DPS, lol.

https://pastebin.com/3LZDtkHj
"
IlyaK1986 wrote:
"
sckiff wrote:
"
Snorkle_uk wrote:

everything is bad on its own

Block and dodge are not.
Max block/spell block aaaaand poof, 75% of all incoming hit based damage is gone.
Just that easy.

Armor suck cos it doesnt work against ALL incoming damage, like evasion and ES do. It is a shitty quasy resistance, that doesnt allways work.

Do you want rest of your resistance roll from -100 to +75(or whatever max res you have) each time you get damage?


Evasion does NOT work against all damage types LMAO. It only works vs. *attacks*. Stand in a degen and tell me how well eva works. The majority of lategame boss damage is NOT attack based.

And armor stacking works *amazingly* if you can get a good molten shell setup going, unlike eva that have ZERO guard skills to speak of.



You need 50k of armor for gain maximum molten shell effectiveness
"
sidtherat wrote:
have you PERSONALLY tried to setup VMS to be a RELIABLE defensive tool? your character rooster shows exactly ZERO armour based chars.. if it is soooo good why havent you built around it?

maybe because it works 'amazingly well' for few seconds thus is of very limited value as a RELIABLE defence tool?


I did in 3.13.

And it wasn't VMS. It was *regular* MS.

A shield that tanks 10k damage for you is bad? Get lost.
"
Chavolatra wrote:
"
IlyaK1986 wrote:
"
sckiff wrote:

Block and dodge are not.
Max block/spell block aaaaand poof, 75% of all incoming hit based damage is gone.
Just that easy.

Armor suck cos it doesnt work against ALL incoming damage, like evasion and ES do. It is a shitty quasy resistance, that doesnt allways work.

Do you want rest of your resistance roll from -100 to +75(or whatever max res you have) each time you get damage?


Evasion does NOT work against all damage types LMAO. It only works vs. *attacks*. Stand in a degen and tell me how well eva works. The majority of lategame boss damage is NOT attack based.

And armor stacking works *amazingly* if you can get a good molten shell setup going, unlike eva that have ZERO guard skills to speak of.



You need 50k of armor for gain maximum molten shell effectiveness


Yeah the flask nerfs in 3.15 made it a fair bit worse. Before, chemist's jade flask of iron skin on pathfinder with determination running and +900 armor while affected by determination shot me to 60k armor in 3.13.

I'm pretty sure high armor numbers are still achievable with the right investment. And even something like a 6k shield is still phenomenal lmao.
Problem:
Due to Armour and Evasion not working effectively as primary defences previously, we've introduced a lot of mechanics over the years that either scale them too efficiently or scale off them too efficiently (or not well enough). The intention would be that the straightforward way of getting armour or evasion on your items is the best way to maximise its efficacy.

Solution:
Review all mechanics that scale off Armour/Evasion, and all mechanics that grant large values or increases to Armour and Evasion.

Specifics:
Spoiler
Vaal Molten Shell: Buff will now grant +50 Armour at gem level 1 (previously 25), up to +858 Armour at gem level 20 (previously 429). Buff no longer grants 20-29% more Armour. Now grants 35% of Damage from Hits is taken from the Buff before your Life or Energy Shield at gem level 1 (previously 30%), up to 40% at gem level 20 (previously 35%).

The Brass Dome: Unique has been redesigned to more properly embrace its identity of a high Armour Body Armour, while not providing as extreme of a difference compared to a Rare Body Armour with top tier Armour modifiers. It no longer has "10% reduced Movement Speed", "50% increased Shock Duration on you", or "30% reduced chance to Block Attack and Spell Damage". Instead, it now has 350-400% increased Armour (previously 600-650%), “+1-2 to all maximum Resistances”, and “Gain no inherent bonuses from Strength".

Memory Vault: No longer grants “Gain Armour equal to your Reserved Mana”. Instead, it now grants “1% increased Armour per 50 Reserved Mana”.
The Formless Flame and The Formless Inferno: Now grant “Armour is increased by Overcapped Fire Resistance” (previously Uncapped Fire Resistance).

Craiceann's Carapace: Now grants 200-250% increased Armour (previously 300-350%). It provided just a bit too much Armour compared to Rares when considering all the other stats it provided.

Transcendence: Keystone Passive Skill now grants -15% to maximum Elemental Resistances (previously -5%).

Mask of the Tribunal: No longer grants “Nearby Allies have 4-6% increased Defences per 100 Strength you have”. Instead, it now grants “Nearby Allies have 1% chance to Block Attack Damage per 100 Strength you have”. Existing items are unaffected.

Font of Thunder: Now has 400-500% increased Evasion and Energy Shield (previously 500-600%). Existing items can be updated with a Divine Orb.

Rime Gaze: Now has 140-160% increased Energy Shield (previously 180-200%). Existing items can be updated with a Divine Orb.

Doryani's Delusion: Now has 150-180% increased Evasion Rating (previously 180-220%). Existing items can be updated with a Divine Orb.

Garukhan's Flight: Now has 300-340% increased Evasion Rating (previously 320-380%). Existing items can be updated with a Divine Orb.

Lioneye's Remorse: Now has 180-220% increased Armour (previously 200-250%). Existing items can be updated with a Divine Orb.

Magna Eclipsis: Now has 180-220% increased Armour (previously 200-250%). Existing items can be updated with a Divine Orb.

“Avatar of the Chase” Raider Notable Ascendancy Passive: No longer grants “35% more chance to Evade Melee Attacks during Onslaught” or “35% more chance to Evade Projectile Attacks during Onslaught”. Instead, it now grants “10% more chance to Evade Attacks during Onslaught”.

The Snowblind Grace and The Perfect Form: Now grant “Evasion Rating is increased by Overcapped Cold Resistance” (previously Uncapped Cold Resistance). They both now have 80-100% increased Evasion Rating (previously 30-50%), and The Perfect Form now has “10-15% increased Dexterity” (previously 5-10%).

Willowgift: No longer grants “Fortify Buffs you create instead grant 30% more Evasion Rating”. Instead, it now grants “4% chance to Suppress Spell Damage per Fortification”, but removes the less damage taken from Fortification. Existing items will no longer provide Evasion Rating while you have Fortify, though you will need to use a Divine Orb to obtain Spell Suppression from the item.
Last edited by Chavolatra#3732 on Oct 14, 2021, 7:43:13 PM
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IlyaK1986 wrote:

Evasion does NOT work against all damage types LMAO. It only works vs. *attacks*. Stand in a degen and tell me how well eva works. The majority of lategame boss damage is NOT attack based.

And armor stacking works *amazingly* if you can get a good molten shell setup going, unlike eva that have ZERO guard skills to speak of.


You missed the point, its damage type(eg physical,chaos,ele) not a source type.
Armor, huge buffered molten shell does nothing against degens.

Looks like this clown post aged like milk, both determination and armour are absolutey nuts. Feel free to make your profile public so we can see what you did this league.

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