GGG, DONT NERF MINIONS

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i mean cmon man, try to do some zombiez now

unless this is a baron build with 100ex investment and/or with 30ex bow/staff, you will find yourself with 1 million dps at best and 5k hp with terrible defense, and your zombies will probably die to an endgame bosses because they will need to be scaled to like 28 gem level to be safe, what exactly is unbalanced right here?

i dont understand...


Same as Regyoulator81 - your looking at min/maxing which isn't necessary, you can take down A8 with less then 10 exa safely (you can do it for even less but you'll need pretty decent hamster lapping skills) and the more you invest the easier it gets since minions + necromancer is powerful at all levels.
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ShadyC wrote:
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Umbryl wrote:
Minions can do what other builds can. I have seen tons of build that oneshot Sirus. So I don't get why nerf minions



Because budget builds mean less player retention because this game is all about imposing artificial obstacles so that players stay longer to overcome them.
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Trappers, totemancers and brands are cheap and powerful as well from many leagues and the comparison with spell caster is a joke.
First of all, I also play permanent league not only temporary league, and have a necromancer there. So nerfing Necro affects me. Even with that in mind, the Necro should be nerfed I think. What the people more than 20% choose Necro is not healthy for the game.

However, the minion-related Ascendancy passives and minion skills should not be nerfed any more. This kills all minion builds. The nerfing should be limited to only some OP mechanics.

I think the things that should be nerfed are the followings:

-Redemption Sentry
Just set the Spectre flag for this monster to "No".

-Synergy with VD/DD
It is unnecessary for Necro. She is a summoner. Even if they are corpse skills, the efficiency of the direct damage skill should not exceed it that any other caster classes have.

-Mistress of Sacrifice
Of course, target is "Your Offering Skills also affect you". The buffs by offering skill are strong. Even if Bone Offering becomes garbage, everyone will use Flesh Offering next time. Its buff is more than Onslaught.

-Spectre +1 Chest
I know it's hard to get, but even so, I think it should be disabled. To be able to get "Spectre +1" from rare item is OP.

-Baron
I've never seen a Zombie build guide without Baron. I know Baron Zombiemancer isn't that much OP. But I think it is a problem that there is no other option for zombie build. And this means Necro must be a muscular woman with 1500+ STR to play Zombie build. This is not match with the witch class theme that is INT based.
still confused why bringing overpowered characters down to everyone else's level is considered a nerf
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i mean cmon man, try to do some zombiez now

unless this is a baron build with 100ex investment and/or with 30ex bow/staff, you will find yourself with 1 million dps at best and 5k hp with terrible defense, and your zombies will probably die to an endgame bosses because they will need to be scaled to like 28 gem level to be safe, what exactly is unbalanced right here?

i dont understand...


Same as Regyoulator81 - your looking at min/maxing which isn't necessary, you can take down A8 with less then 10 exa safely (you can do it for even less but you'll need pretty decent hamster lapping skills) and the more you invest the easier it gets since minions + necromancer is powerful at all levels.
With 10 exalt, you can take down Sirus with any build. And probably faster then with minions.

Minions are actually quite bad for Sirus, unless you use those slow 400% hp spectres (Scale of Esh, Redemption Sentries, Synthesis mobs, etc), or some lvl 30+ golems. Good luck keeping Slave Drivers alive in Sirus fight, with 10 exalt budget.

You can setup a LL VD/DD necro with 5 exalts, and have an easier time with clearing maps and killing Sirus.
Last edited by 6_din_49 on Sep 9, 2020, 3:03:44 AM
The truth is: Spectres need nerfing not just in damage but also in survivability. And i have the perfect long term solution for it (not a low hanging fruit)

I suggest a PvE T value formular like in pvp just for spectres. So spectre damage is reduced against other monsters by a T value. This way spectres wont be broken anymore and GGG have more design freedom over monsters without worry to make spectres too strong when introducing new challenging monsters.

Also lets be real here if mistress of sacrifices loses the life gain on hit which would be fine it only leads people into playing even more spectres if they stay untouched.

When spectres and other summons like immortal golem builds are not focus of the nerf then i predict a summoner league in heist especially after harvest crafting is gone simply because summoners start on 0 budget scale with gem levels and destroy end game content with passive damage playstyle.

Summoners go so far that they afk blight maps the passive damage is almost botting behaviour and needs seriously to be looked at.

Also the survivability once gem level stacking is established for spectres (which is easy even without harvest) with some regen nodes on tree they are virtually immortal because they outregen every damage in the game because they get unreasonably gigantic healthpools. Therefore a reduction to regenration applied to spectres combined with a reduced healthpool is the reasonable solution.


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People mentioning VD nerfs that requires 100 - 200 EXALTED investment in HARVEST before it becomes accetable bosskiller. VD + DD low life will be close to impossible to pull off without harvest crafting. Yes Im the Guide Writer of Low Life Volatile Dead + Detonate Dead Spellslinger so i know what im talking about unlike some others...
The Wand alone is close to impossible to make without harvest.

Meanwhile spectres destroy the content while the gem just levels up.


In protest of the summoner defender posts that know they are wrong and balance is screwed because of summoners like spectres and golems i temporarily renamed my VD+DD Low Life Necro guide to:

VD+DD @GGG take a deep look into Spectre summoners before you nerf this very expensive build
Last edited by zzang on Sep 9, 2020, 3:26:40 AM
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zzang wrote:
angry wailing

wow cool ideas i especially like the one about making spectres scale badly forever with any level of gear smart and good design
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So i dont know if you want to nerf mistress of sacrifice, bone offering, glancing blows combinations or vd related ascendancy notables, and honestly i dont care much, but i dare you to touch following things:

- raise zombies are FINE, actually they are useless for first 3-4 acts, then they can be some meat shields, and only in high end if you build around them, they can do some good damage, but they still are having problems with survivability: they die on t16 maps with high elemental damage mobs and bosses even with capped resistances, and only if you scale many gem levels (26+), use expensive cluster jewels, awakened gems and obligatory empower 4 lvl they will do decent damage and they will more or less live. still they can die on sirus a8 even with 26 level gem. Dont even think about touching the gem, its completely FINE.

- raise spectres are FINE, there is only one type of spectre that has absurd survivability and damage - redemption sentry, it can be nerfed, but dont even think to nerf the gem itself because almost ALL other DPS spectres in this game are nearly UNPLAYABLE. Havent you seen anyone playing solar guards or some classic spectres? NO, because they SUCK, their damage is very low. You need to BUFF all classic spectres! Also, redemption sentries spectres builds use necromantic aegis + min power-frenzy charges shield + clasters with crit for minions = you can nerf that combinations, but the gem itself is FINE.

- commander of darkness is fine. if you nerf this, it will be more problematic to get minions resistances (only +25% are obtainable from passives, which makes it 65% total, its NOT ENOUGH and will force specialized ascendancy to look for that resistances on other things like crafting them on rings or finding abyss jewels etc, this is ridiculus for necromancer as a class)

- bone barrier was nerfed before, bone armour doesnt stack with guard skills, so notable gives 10% phys reduction, 20% recovery rate, and 20% more minions life, which is borderline useless. what you want to nerf here???

- mindless agression is useless already, nothing to nerf there.

- unnatural strength is a key thing in ascendancy if we talk about minions, nerf that and the class will be borderling useless.

i am fu***ng frustrated because of some ONE or TWO broken builds ALL necromancer players should be suffering. im not talking that some builds like dancing duo and soulwrest phantasms were killed during boss and mobs buff in 3.9.

DO NOT NERF MINIONS AND MINIONS RELATED ASCENDANCY NOTABLES IM TELLING YOU THIS WOULD BE HUGE MISTAKE


I laughed when you said "I dare you". As if GGG is sitting there going "Oh no!". But seriously, minions specifically spectres are definitely due for more balancing. The investment ceiling was already raised this last patch and I'm sure it will come again. The numbers don't lie and it's nerf time.
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What can I say... people follow trend. There was a time where winter orb was considered too strong and all community asked for a nerf while its clear speed was lesser than many other builds and its damage was really low.
After that community hated arc. Then traps. After minions.
There are tons of builds that oneshot sirus (melee as well, yes) and you will never oneshot sirus with spell caster or with 99% of minions build even if you have invested mirros in gear. Despite that melee guys are still whining because they have to invest too much, but there are build where even if you invest hundreds of exalted orb, you will still have low damage.
Especially if we talk about minions, if they die at boss or in azurite mine, you can leave the map or die.
I played necromancer in 1000+ delve deep and I ripped, despite bone offering (75% of block doesn't mean to be immortal) and that one is the only source of defense that summoner got. I conseil you to look at 10k-30k mine deep builds, those are immortal build and must be nerfed and for sure they are not summoners.
Cheers
I'm pretty sure Corpse Pact will be nerfed next league, wont offer so many things in a single node (30% dmg, 200% attack/cast speed, 10% chill, 15% shock and 50% increased corpse life).

About Mistress of Sacrifice, I don't think so. They did it before, nobody used it anymore, so they re-buffed it, to make it usable.

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