The Multi-box Thread: How it ruins the game.

Dumb qq'ers, there's not that many ppl multiboxing after the chaos and distance nerf.
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woodyfly wrote:
Dumb qq'ers, there's not that many ppl multiboxing after the chaos and distance nerf.


I played a game that featured slot machines.

When the game was first opened up for players, the slot machines were able to be exploited so people could make billions in a very small time frame.

Then in the middle of the game's history, the game masters fixed the slot machines, and so new players come in and don't experience the same benefits as those who exploited the slot machines.

The result: New players come in, and the economy expects people to have billions, when it is no longer possible to make billions unless you waste your life trying to make money to buy one item because of the inflation the beginning exploitation has caused.

This applies to how people multi-boxed, which made a lot off of it before it was nerfed, it doesn't change the fact that they used all of that currency to further trade and increase their wealth, which will then impede on the current economy.

Anyone who thinks this isn't irrefutable are in denial, or trolling. There isn't anymore to be said. Multi-boxing ate a massive hole into the economy, and it cannot be fixed for a very long time.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
Last edited by Deceptionist#1813 on Mar 30, 2013, 10:30:22 PM
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SL4Y3R wrote:
Again, WHY do any of you believe multiboxing is to blame, without even seeing one work properly? It astounds me. I mean, you have absolutely not one iota of anything to base your assumptions off of. Nothing.

Something's seriously up with the Default economy, beyond what I believe would be explained by normal people using vendor formulas, etc, and multiboxing is the sort of thing that could be happening without our knowledge.

I'll admit that's very sketchy. It's a little like noticing that recent murders in the village have had bite marks on their necks and the mirrors are broken at the scene, then saying "a vampire did it!" Not quite that crazy, but still pretty superstitious.

Mayhap I've been a tad foolish.

In any case, it would do us a lot of good to positively identify the source of the difficulties in the Default economy. Blaming multiboxers might be chasing ghosts, but right now we don't have anything better to chase, and the harm being inflicted is real. You don't just uncover a dead villager with bite marks on their neck, say it's not a vampire, then go home and drink beer.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 30, 2013, 10:30:01 PM
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ScrotieMcB wrote:


In any case, it would do us a lot of good to positively identify the source of the difficulties in the Default economy.


The economy is similar to how our body functions. The economy is the body, and we the people are the good and bad bacteria.

When bad bacteria comes in, it has two perogatives: 1) Spread, 2) Intent

Since we are retarded people (practically everyone except a few out of the 7.6bil people on Earth), I won't compare us to the bad bacteria fighting army inside the body, and just leave it with the good bacteria on stand-by, and... they are boring... and.. that's it.

Anyways, RMT, RWT and multi-boxing is going to want to attack both, the default league and the hardcore league because it gives them a lot more to manipulate, the same way U.S.A sticks its nose into every third world country it possibly can where it thinks it can benefit off of, even the poorest of the poor.

It is both: Hardcore and default that is being destroyed economically by the aforementioned.

There is no end to a conqueror. Every conquer is only the beginning of another conqueror.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
Last edited by Deceptionist#1813 on Mar 30, 2013, 10:45:50 PM
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Deceptionist wrote:
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ScrotieMcB wrote:


In any case, it would do us a lot of good to positively identify the source of the difficulties in the Default economy.


The economy is similar to how our body functions. The economy is the body, and we the people are the good and bad bacteria.

When bad bacteria comes in, it has two perogatives: 1) Spread, 2) Intent

Since we are retarded people (practically everyone except a few out of the 7.6bil people on Earth), I won't compare us to the bad bacteria fighting army inside the body, and just leave it with the good bacteria on stand-by, and... they are boring... and.. that's it.

Anyways, RMT, RWT and multi-boxing is going to want to attack both, the default league and the hardcore league because it gives them a lot more to manipulate, the same way U.S.A sticks its nose into every third world country it possibly can where it thinks it can benefit off of, even the poorest of the poor.

It is both: Hardcore and default that is being destroyed economically by the aforementioned.

There is no end to a conquer. Every conquer is only the beginning of another conquer.


*yawn*

get some vitamin D and a little sun...
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Josephoenix wrote:


*yawn*

get some vitamin D and a little sun...


What level is your gish galloping?
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
Have you guys considered that GGG actually took steps to address these issues, repeatedly, because maybe they have significantly more data and speculative capabilities than we do and considered or found it to be an actual problem?

Surely they didn't make these changes just to shut people up over an irrelevant matter.

Oh yeah, HC economy is a total joke too. I don't even want to know what goes on in default.
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ShadyC wrote:

The underlining point in both of these experiences is that I was able to cut out the bullshit steps that nobody likes, and get right to the part that matters. And it was a power creep that I could feel. It was oppressive. It was as if I, and everyone like me, was pushing down on the other gamers, saying, "no! You stay down there! Let the Big Timers like me do all the important stuff! You guys just keep squabbling over your horrible item trades, and your low-budget PvP that I could 7v1."


The "bullshit steps" that you skipped are half the fun in these kind of games, at least for me they are.

In the end, it really is an argument of how much time and resources you are willing or able to invest in the game. You got godly gear without MFing? You spent money for that gear. How much time did you spend getting that money? Even with a minimum wage job I bet you can make enough money in 3-5 hours at your job to acquire gear that would take 30-60 hours of magic finding. Why is that gear so cheap? Because the people selling that shit multibox. Magic finding 3-5 hours a day is their job. They do it in the most efficient manner possible, it's called multi-boxing. I think we can all afford the .40 cents for high runes they were charging in D2. However, anyone with any common sense or integrity would realize that giving these leeches even 1 cent makes you part of the problem and not part of the solution.

Paying money to save time so you don't have to play the game you are playing always seemed to me like a completely asinine thing to do. These kinds of games have little to do with actual "skill". It is all about you're build and you're gear. So in essence, all other things being equal, if you are victorious in PvP it was because you had more time to study the game or you were luckier with drops. PvP is a waste of time in these games, imo.


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While it's not my job to think of exactly what the proper fix would be, it is my job as an open beta player to give suggestions. One popular suggestion would be to at least give everyone the IIQ bonus potential by adding the "/player X" command, where you make the game think there's additional players in your party. I don't fully agree with this, because multi's still get the DPS of 5 other characters. But it would cut the gap in players by a decent percentage.


It has been my experience that anything you do to nerf multi-boxers hurts the legit community many times more. Additionally, anything you do to help legit players tends to get exploited by multi-boxers and ends up benefiting them many times more.

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But I do strongly suggest an announced currency wipe. Give players time to craft, time to make last minute trades... Then wipe all currency Orbs, so that the game can have a stable economy once again. The recovery time with this method will be a LOT faster than by letting multi's continue to each throw 700+ Chaos's, GCP's and Exalts into the pool. The announced wipe would let RNG even things out, so that the currency is sinked properly by being consumed and creating tangible results, but not necessarily giving gigantic profits to the multi's.


There really should be a default league (non-hardcore) ladders that lasts between 1-3 and/or 3-6 months. This won't solve the problem of multi-boxers or botting as there really is no reasonable solution but, it will reset the economy regularly and it will require the multis/bots to invest more time setting up their operations each reset.

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SL4Y3R wrote:
Again, WHY do any of you believe multiboxing is to blame, without even seeing one work properly? It astounds me. I mean, you have absolutely not one iota of anything to base your assumptions off of. Nothing.


You can do a quick search on youtube (poe multi boxing) and find some pretty interesting videos. Other than that I would use D3 as a good example of multiboxing. You can find videos of shelves and shelves of monitors running D3 bots 24/7 and many of the videos came out in the first couple of months after that game was released.

If it can happen in a game made by a huge company like Blizzard that has a large software department, why can't it happen to a small company that is already strapped for personnel?

The funny thing is, I did look, and couldn't find anyone doing it in a way that was actually efficient.

Remember all the people that got "hacked", well guess what. All that currency went to RMT sites. Those sites then sold that currency. Do you think its a coincidence that we are now being hit harder than ever with spam. Those people go where people are paying cash for things. Guess what, people are paying money for orbs.

Just start a damn 3 month ladder. Every 3 months. I will gladly join.
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SL4Y3R wrote:
The funny thing is, I did look, and couldn't find anyone doing it in a way that was actually efficient.

Remember all the people that got "hacked", well guess what. All that currency went to RMT sites. Those sites then sold that currency. Do you think its a coincidence that we are now being hit harder than ever with spam. Those people go where people are paying cash for things. Guess what, people are paying money for orbs.

Just start a damn 3 month ladder. Every 3 months. I will gladly join.


An awful lot of people must've been hacked then. Do you have statistics? If you actually do, I have to question your methods and intent.

Aside from that, maybe, just maybe multiboxing and other cheaty behaviour also contributed, maybe it's still contributing. All the currency being traded from RMT isn't necessarily from hacked accounts alone.

Did GGG really force balance changes that affect all sorts of legitimate play, without proper consideration or reason and no doubt far more data than we do?


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