About gender locked classes

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1453R wrote:
Saying "we don't want to offer gender customization because we see our characters as characters, with fixed genders tied to their stories...but if you give us forty bucks we'll walk that back for you" is not a design direction decision. It's an asshole decision. Made by assholes.

I'm willing to accept a design decision saying the game has fixed character models because resources are better used elsewhere and the dev team likes their characters having fixed personas. I'm not really willing to hear "unless you give us forty bucks a character for us to decide otherwise."


see, i agree with this.
i don't think there should be any gender options at all. not by MTX or otherwise. and doing it as just an MTX is more of an asshole move. its like, oh you want this that bad? "fuck you pay me." (movie quote)

i completely agree that only one gender option is narrative. you can't change the gender of the main character in your favourite novel. you can't make harry potter a girl or whatever else, can you.
path of exile has a giant story and while i and many others don't play the game for it, it was designed with it in mind. stick with the characters.

but for GGG to basically say yeah we'll ignore all that just for a few bucks - eh. kinda undermines their initial argument doesn't it.
at that point you might as well just do it universally.

still though. i have no idea why anyone would care about such a thing. but people are different, with different thought processes and ways of looking at things etc. just cause i don't care about gender options doesn't mean someone legitimately does/can.
but for things i care about and want to see changed i don't constantly demand about them, whine cry reddit rant etc. you can post one thread on feedback and suggestions and move on. let them develop the game
I mean, I'd like to think I haven't been whining or ranting? I saw a thread on a topic I care about and started trying to contribute to it.

But yes. I can see the logic behind the Design Decision. I don't necessarily agree with it, given the fact that the game is already a Playdough Protagonist type where nothing else about your character is fixed, but paying voice actors costs money. Not only do you need to record two sets of character dialogue, but every other NPC in the game needs to get a pass to see if they need new VO as well. Piety, for example, refers to the Witch as 'Sister' and has story beats they'd need to rework altogether if they made a Warlock alternative, and I can understand them not wanting to do that.

I am a whole lot less understanding of them being willing to do that, but only if I grace them with more dollars. I have given them enough dollars. China is giving them plenty of dollars. They have enough dollars to work on three concurrent Path of Exile games. If they want to do this because it's a right nice thing to do for the players, I'm on board. If they don't want to do this because they don't think it's worth the hassle for this particular game, then fine. I've dealt with it for years now, I'll continue dealing with it.

If they want to do it, then charge me full-price-game dollar amounts to gain access to it for one UND PRECISELY VUN character at a time? Well, they'll probably get their money because it's important to me. But I'll remember it when they start asking me for more money for less important shit, and they likely will get even less of it than they've gotten from me since the Tencent acquisition.
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1453R wrote:
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Phrazz wrote:
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Lossada wrote:
Im male and i want to play like one... I will never play a ranger or witch just for that simple reason


Shit I will never understand. Did you refuse to play Yoshi in Super Mario too? Sorry, I might be ignorant here, it's just... Nah, forget about it.


Not ignorant, or at least not in the usual pejorative sense of the term.

But it's very much a reality that folks who're not in the specific situation often have trouble grasping why it's so important to someone who is in the situation. It simply doesn't matter to them; they're not trying to be actively malicious or intolerant, they just can't figure out why it's important in the first place because to them, it just...isn't. I have a difficult time explaining to a number of folks why this matters to me, and why it's something that gets my attention when looking over a given game.

It's the same reason I was hyper stoked that the first reveal footage of Cyberpunk 2077 featured the female version of V, and I decided against the Collector's Edition of the same game primarily because the CE swag all featured the male version of the character (as well as CE's in general being awful ideas, but eh. Different discussion!). Being able to make that selection, to play in a way that acknowledges my own personal ideals, is important to me because it's not something I can do in every game I play, nor something I can do in my actual life.

Yeah, I've played the male classes in Path. I've played as male characters in tons of games with fixed protagonists, and generally it's not a sticking point if the game is otherwise done well. What I do know, and what I can say to people, is that I enjoy a game more, and am noticeably more likely to buy it, if the protagonist is or can be female. My highest-level Path character is a Ranger, and I don't think I've ever gotten a Marauder beyond 80, in part because running around as this huge, hulking testosterone-addled monster brute just doesn't feel right.

The fact that Grinding Gear is even considering making the option available is super exciting for me. The fact that they're talking about charging me 30+ dollars a character to make it happen is the precise opposite of that -_-
The thing is though that most people will play the game regardless of gender options, so why should GGG waste the time and money to implement them? Some people don't care what their character looks like and only care about the gameplay, others might want their character to look awesome. The second group pays for mtx armor and effects to make it happen. I don't see why paying for a new gender option is that big a deal if it really means that much to you.
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1453R wrote:
I mean, I'd like to think I haven't been whining or ranting?


nah i wasn't referring to you when i said people whining ranting etc. its more the people that are just constantly posting about it over and over, demanding it be a thing because "mah 2019"
there are a few of them around. you're not one of em
I can appreciate the idea that "we don't want to offer gender customization because we see our characters as characters, with fixed genders tied to their stories". The seven distinct characters from Path of Exile 1 fit very well into the world around them, complete with specific NPC banter and interactions that make them unique. Our big-and-tough Karui marauder, noble blonde ranger, pantsless sage templar, sassy shadow, and even more sassy witch are all distinct personalities.

......And then there's Path of Exile 2, which introduces us to a big and tough Karui marauder, a short and blonde ranger, a black haired gothy witch, and what looks from the preview to be a handsome duelist, short shadow, lanky older gentleman, and elegant woman. Original characters, do not steal.

That's where the idea of "characters as fixed characters" falls apart. I can accept that PoE1's ranger is a short blonde with a noble persona, especially with all the interactions she has with PoE1's NPCs. What rings false to me, though, is the idea that PoE2's ranger has to be another short blonde ranger unless I shell out MTX bucks to change that.

It's a brand new campaign with brand new models, voice acting, and character development. There is no better time to add some character customization which harms no one and benefits many.
As much as I was hoping it would be a free feature of 4.0, and as much as I hate the idea of spending even more money on this game for a feature that will no doubt be $40+ each character, I'd rather have the option to pay for it than not have the option at all.

For me it is a "sticking point." I don't play male characters anymore, period. I don't have to, there are plenty of other games out there that do it right and if a game doesn't give me that option I don't play it. It's not a RP thing for me, it's the opposite, as a large straight guy I see most male characters as boring and uninteresting, and if I'm going to be watching a character for dozens of hours I want it to be as amazing looking as possible. I want to be able to zoom into my character and think, "that looks awesome" even if it's only something I do rarely, even if it's mostly a first person game. This is why MTX works in the first place, and it's about time GGG realized gender is a big part of the MTX equation. The vast majority of money I spent on Marvel Heroes for example was on gender swaps.

I'm looking forward to trying out the assassin and duelist ascendancies for the first time. I don't have high hopes for marauder and templar. My fear with the marauder is they will do what Blizzard did with the female barbarian in D3. Who knows with the templar.
People complaining about the mtx thing consider they have to hire a VA for that, have the current VA behave with the new addition, create a new model, create new ascendancy arts for the new model and maybe even new animations if the new model dont share the physique as the opposite sex counterpart
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Lossada wrote:
What can i say men i just dont like it and AT LEAST want to have an option... I want to roleplay as a dude not a girl




And roleplaying as an old dude with no pants is somehow no problem then?
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xMustard wrote:
i completely agree that only one gender option is narrative. you can't change the gender of the main character in your favourite novel. you can't make harry potter a girl or whatever else, can you.
This is...not a good analogy. You can't choose what Harry Potter wears, or whether he joins up with other people that day, or what his name is, or which spells he's good at casting, etc etc, but you can do all these things in Path of Exile. Games aren't novels; choice is normal here.

None of the story of POE requires the protagonist to be a particular gender, else it already wouldn't work because there are already men and women characters available. Allowing a female Templar etc wouldn't cause any narrative problems at all.
Last edited by GusTheCrocodile#5954 on Nov 22, 2019, 2:37:32 AM
U know dat something as simple sounding as gender switch for classes in fact means double as much armor models and animations? Do they have time for this?

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