Please Remove 10% Exp Loss on Death

"
Gallatus wrote:
I mean c'mon, let us all be fair for a second.

To all players who have indeed cleared all content ingame (myself included), please specify how costly on average u invested in your character and gear. Seriously, denying stats and gear over skill is just ignorance. Same goes for "last 10 points will hardly make a difference on your build" type of argument. Of course it does... That is not to say that you can play this game blindfolded, sure you need to dodge and make right decisions but faceplanting endbosses or turning them into a pulp under 30 seconds has nothing to do with skill.

Those are the builds that captivate followers, get videos online and present the game, explore mechanics, get OP sometimes. And that's fine by me. However, the game needs a smooth transition from introduction to endgame, for newcomers. Builds are a daunting challenge already, atlas, mining and craft as well. And since this game is not by all means a typical MMORPG, plus you soon realize you will be playing alone 99% of the time, players need to search&find info outside the game. That, on its own, can demotivate continuity.

If you add obstacles like death penatly, you're punishing players that already made an effort to stay and accept this huge learning curve ingame, to become bored and simply google something else to play. Some maybe ok with this, but i advise strongly against it. You see, this game as for all others, will only continue if people play it. The more, the better. It needs to adapt and think on the long term, however older players like myself or more POE purists may think.



I've done most of the content this game has to offer, including the main stuff up to AL8 Sirus, Uber Elder etc. Only things missing are stuff like 100% delirium maps and Aul. You can see the characters i used for that in my profile. Going by average league prices i'd say none of them exeeds 5 ex. Sure gear isn't irrelevant, you need halfway decent stuff to beat all content. But knowledge about how to make a good build is far more important that the price of the gear used, as even cheap gear can make a good build. And the next important thing is knowing the game, the monsters and their abilities and how all of that interacts with each other. All the people who complain about mysterious oneshots only do so because they are ignorant to what's going on around them ingame. You never just die out of the blue without any warning. The warnings and the causes are always there, people just aren't aware of them and don't notice.

I also disagree with your notion that devs should only focus on appealing to as many players as possible. Casualizing a game to the utmost isn't always the best strategy. If it was D3 would be more successfull than POE. A game that appeals to millions of players who'll play it for a week or 2 until they have achieved everything, get bored and quit isn't always better than making a game that might appeal to less people but keeps them motivated for longer. And that's only possible by putting tough goals and hard content into the game. If everything's easy then yeah, everyone can do it, but it won't be long before everyone is through with it. Sure making it tough means that some people will get frustrated on the way and quit but that's no different from them quitting because they've already accomplished everything there is because it's all so god damned easy.

I like the fact that POE is at least somewhat trying to appeal to a more hardcore audience then your average game out there because i find current gaming philosophy on both player and developers end outright disgusting. Everything has to be free and easy available to everyone, nobody should have to try to get something they want. The biggest hurdle to overcome is usually some RNG layers, knowledge and ability aren't needed at all for most games. What's the point of even playing a game that gives you everything for naught? I can live with the fact that 99% of the games nowadays are designed for pussies and lazybums and i am just glad that there are at least a few games left that don't go that route, at least not completely. Like seriously, some of the people who complain that POE is to tough and that the learning curve is too steep should go and try Starcraft Broodwar, that game was hard. Poe is a breeze compared to real games.
Last edited by Baharoth15#0429 on Aug 29, 2020, 11:34:23 AM
"
Baharoth15 wrote:

I can live with the fact that 99% of the games nowadays are designed for pussies and lazybums...


Not to diminish your points, which are all sound, but I think you'll find 100% of games are designed for pussies and lazybums. Anyone else is too busy doing something meaningful with their time... :)
you can beat darksouls with a steering wheel as controller

so, if someone claims this game is too hard do you answer this?
"if x is possible then you shouldnt have problems with y, pleb!"

a narrow mindset just doesnt convince anyone you know.

same story with "just play build x" yeah sure it might work but as we said earlier: we play this game to have fun do we?
Just a reminder: this discussion is not about the difficult of the game. In fact this game is not difficult once past the (very long) learning curve. Want to know what's difficult? I bet 99% of you never beat the old 80s and 90s games from NES/SNES/MEGA DRIVE/MASTER SYSTEM like I did. Battletoads and Ninja Gaiden just for starts.

The discussion here is about a system that only has downsides, specially in the psichological aspect of the players. There are many good options and suggestions for a better system, they just need to get attention from GGG.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
"
frostzor27 wrote:
Just a reminder: this discussion is not about the difficult of the game. In fact this game is not difficult once past the (very long) learning curve. Want to know what's difficult? I bet 99% of you never beat the old 80s and 90s games from NES/SNES/MEGA DRIVE/MASTER SYSTEM like I did. Battletoads and Ninja Gaiden just for starts.

The discussion here is about a system that only has downsides, specially in the psichological aspect of the players. There are many good options and suggestions for a better system, they just need to get attention from GGG.


ninja gaiden...that was messed up :D

"I can live with the fact that 99% of the games nowadays are designed for pussies and lazybums... "

you are a though one arent ya cowboy? *spits into the bucket*
"
frostzor27 wrote:
Just a reminder: this discussion is not about the difficult of the game. In fact this game is not difficult once past the (very long) learning curve. Want to know what's difficult? I bet 99% of you never beat the old 80s and 90s games from NES/SNES/MEGA DRIVE/MASTER SYSTEM like I did. Battletoads and Ninja Gaiden just for starts.

The discussion here is about a system that only has downsides, specially in the psichological aspect of the players. There are many good options and suggestions for a better system, they just need to get attention from GGG.

the issue here is that Chris Wilson already against it and said it clearly.
Chris said that HC player not only lose their character and ladder but also lose 10%.
At least SC players like us can continue. that is not a negative side.

it's you guys that demanding the change, taking No for an answer.
it is endless because you guys can't take No.

ill say it again. we cannot coexist. in real life, we have no choice but to live with people like that. but this is a game and we should have an option to separate.

cancer part was too toxic on my side . taking it back.

we can not coeixst together part will stay.
Last edited by Dudebag#0222 on Aug 29, 2020, 9:24:41 PM
May your maps be bountiful, exile
Last edited by SisterBlister#7589 on Aug 29, 2020, 7:39:41 PM
Wow, that post was so toxic that I cannot even quote it. I keep getting empty submissions when I try

In answer to "cancer needs to be removed , it's so toxic. GGG please remove those cancers and let us go seprate way":

There is a difference in opinion here, not a battle between two religions. Most people in this thread seem able to differentiate the various points people make beyond "The crybabies want the game trivialized" vs "Masochistic pricks want us to suffer just like them instead of having fun". That is not what this thread is about.

Grow up.
May your maps be bountiful, exile
After that post I can only...

"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
"
frostzor27 wrote:
After that post I can only...



So glad Mitchell and Webb live on with this meme because it doesn't even need to be modified or manipulated. That sketch was just plain brilliant. I think we should all ask ourselves that from time to time, whether we're wearing skulls on our hats or not. And then, since we're not actually Nazis, we can ask the equally-important follow-up question: if we are the bad guys here, then what does this system deem 'good'...and do we want to be it?



Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.

Post this sentiment publicly and see how long it lasts here.
Last edited by Foreverhappychan#4626 on Aug 29, 2020, 9:18:31 PM

Report Forum Post

Report Account:

Report Type

Additional Info