Please Remove 10% Exp Loss on Death
" They are obviously not trying to contribute constructively to the conversation. I have to assume that they are smart enough to realize that removing softcore would destroy the PoE player base. It is called trolling. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
![]() |
" Jeezus, yes. " Problem is, that would only be sound advice if you assume that GGG's main source of income is also pocket money from their parents. It isn't. Alienating the vast majority of your player base to allow some kids to brag about being harrrrdcoaar in a game ain't gonna cut it. May your maps be bountiful, exile
|
![]() |
" Poe is not a MMO... It's an ARPG. Works way different. Sad to come here and see people with elitist attitude that never contribute to the discussion and just start a flame war... This discussion is not about game difficult. This discussion is not about SC x HC. This discussion is not about balance. This discussion is not about builds. This discussion is about a system that only has downsides on the players, because it punishes time and effort put in the game. You always lose. There are many ways of punishing mistakes or bad player calls without making him/her lose all the time and still keep the game "hardcore" or "hard". "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
![]() |
" " Good lord, this one gets the prize for most trivial and useless contribution to this topic. If you don't play, you'll also not complain. Obviously. Geez. I'm afraid frosty is right on this one and you are so far off the mark you're not even participating in the same discussion... May your maps be bountiful, exile
|
![]() |
" removeing the death penalty has downsides. just because ppl that want the penalty removed dont accept them,doesnt mean they dont exist. |
![]() |
" Full ack, but you're about 30 pages late to the discussion. This has been stated often and almost universally agreed to be correct. The discussion is now more nuanced: Is the current implementation of the DP (flat 10% XP loss) good or can it be improved? Which is definitely worth discussing. Some of the posts in this damn long thread are actually interesting and yield good insights. You just have to find them amongst the black-or-white posts of quasi-religious zealots (from both sides). May your maps be bountiful, exile
|
![]() |
The problem that the anti-penalty crowd has no good suggestions as a replacement.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
|
![]() |
" Only if 1. you didn't read any of them or 2. You will not accept any suggestion for a change to this mechanic. Then you're "right", of course. May your maps be bountiful, exile
|
![]() |
" You're right they wouldn't complain at all because they would be long gone. This is getting to be the most ridiculous troll I've seen in a week or two. The player base would probably immediately drop 80% or 90%. From there it would eventually drop down in a few months to the current size of hardcore. Whatever that is 3%? If you worked for GGG you too would be long gone because you would be fired. :-D Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
![]() |
" you just like ciel seem to have skipped the last ...all the last pages and just want to throw some nuts into the round |
![]() |