Please Remove 10% Exp Loss on Death

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sofocle10000 wrote:
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frostzor27 wrote:
Spoiler
"
KingExodusGG wrote:
Map progression to 90. Delve 92-93. Once I hit 93 (this was Delerium league) I spammed simulacrum ROTAS (So 6 people, 6 runs in one session) back to back until 95-96.

96 to 100 was all pure chayula breachstone ROTAS. I've heard of people doing Timeless legion 5 ways for XP but to be honest I feel like the chayula is a much safer bet as by this time in the league most people that are grinding to 100 are at a good level in gear and tend to have an aurabot/support in the party to prevent anyone from dying. Chayula are very very fast and efficient. Timeless legion takes awhile to setup. You need a good carry (usually HH/inspired learning deadeye), a support, a person to reset the mobs.

Just my opinion / method.




Basically you avoided hard content and played safe zones, probably using another exile to farm and sustain. So hardcore... That's why you don't realize why exp loss is terrible for the game.


Nice way to skip the "end game".

If TencentGGG grew some, and actually presented how many of US level 100 players reached it by actually playing vs all the damn end game content, I guess you could only have 0.0000001%.

Last time I issued a "challenge" to "all the pros":

Play solo.

Pick any real melee skill that actually needs to hit an enemy in a <16 radius.

Pick dual wielding.

Pick RT and make sure to not scale your damage via DoTs.

Level to 100 via ONLY END GAME content - for Harvest the new Uber Uber "Labyrinths" would have worked, but usually that means Shaper, Uber Elder/Atziri, Simulacrums, Aw 8 Sirus, and full delirium 100% T16 maps with asinine mods at minimum...

Reach 100, THEN tell us that having a 10% death EXP penalty past level 95 is so "fun"...

Want to bet that no one sane would undertake such a "hollow challenge"?

And the main reason is because everything else, and I emphasize EVERYTHING ELSE, is both safer and more "fun"...

TencentGGG not "grewing some" and actually keeping a sane level of danger/reward for end game difficulty and loot wise is one of PoE's biggest problems, and one of the reasons it devolves towards the "pew-pew zoom-zoom arcade shooter Clicker Heroes" level...


Yeah great idea and all but I'll stick to the game's requirements for challenges. It says reach level 100, I reach level 100 in an optimal effective way, without all the extra stuff you're outlining.
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"
Foreverhappychan wrote:
Spoiler
"
sofocle10000 wrote:


Last time I issued a "challenge" to "all the pros":

Play solo.

Pick any real melee skill that actually needs to hit an enemy in a <16 radius.

Pick dual wielding.

Pick RT and make sure to not scale your damage via DoTs.

Level to 100 via ONLY END GAME content - for Harvest the new Uber Uber "Labyrinths" would have worked, but usually that means Shaper, Uber Elder/Atziri, Simulacrums, Aw 8 Sirus, and full delirium 100% T16 maps with asinine mods at minimum...




My initial reaction to this is, 'DO YOU WANT PEOPLE TO JUST QUIT THE GAME!?' because that's how that happens, but then I had a more rational second thought: where in the hypothetical manual does it say you should be able to do this with Path of Exile? Have you, perhaps, crossed the line into unnecessary self-handicapping to prove a point? I don't think that meeting this challenge is proof of being a 'pro' so much as a fucking masochist. You've tied far too many bricks onto your legs there, even by my measure.

Not that any of this matters. I've argued to Chris in person that the death penalty as it stands discourages actual engagement with the game beyond tedious safe plays. Years ago. Years and years. I don't recall him disagreeing, but I don't recall him agreeing either. I think it's just one of those things that is part of the game and rectifying it would take a lot more work than most players realise. It's like that old 'please zoom the camera out more' request. Of course it'd improve the game, but it's much more than just pulling the camera back. We've seen the trailers -- we know TencentGGG have complete control of that. It's what happens to the gameplay when you do so that's the problem. A bit like when TV shows went from Standard Def to Widescreen and suddenly early DVD releases were riddled with things like off-set lighting, shadows, booms...

Arguing this stuff, death penalty and whatnot, sometimes feels like pedantry. Actually, it usually does. Is it noticeably affecting the game's profitability, on balance? Probably not. End of story. Sadly.


Well, IF TencentGGG didn't mess the performance for my humble notebook on 2 consecutive league patches - never did I skipped playing as close to daily as possible, even if the game started to run like @$%& - yet around Legion and Blight the weeks before made me lose only 90% EXP at level 99, and yes I was that crazy casual n00b hoarder that went to beyond masochistic level to "enjoy" melee, until I was left without a "proper melee" lightning skill to scale from phys to lightning conversion >.< RIP Static Strike - I would have reached 100 with the above set of rules...

On a more pragmatic note, it's not even a problem that it actually took me years - started to level >95 around Talisman, so you do the math, as I have more than half a year of continuous 24/7 played on my main with >2.2K deaths (a few hundreds were on CoD tests though), and at least 20-25 deaths at level 99 with >5% EXP on the EXP bar >.< - the good thing about it, it's that playing ANYTHING ELSE, and I do mean anything non RT, non limited damage scaling, makes the game "boringly easy", now if we (damage capped masochists) wouldn't be outright damage walled for end game encounters, it would be fun to deal with it even if it took us a while to finish the fights - you know they could/should rely on attrition more just as well as I do, because doing a 2 sided approach like they do with "kill or be killed" can only do so much for continuous "innovation" regarding tactical and strategical interactive end game encounters...

Death EXP penalty is such a PITA at higher levels, due to the way TencentGGG decided to limit the EXP gain for the end game encounters, the static 10% death EXP penalty were a great compromise after the reduction from the initial 15%, but they should have employed a better solution to grant a proper incentive EXP wise regarding the harshest content of the game - be it Atziri, Uber-Atziri, Shaper, Elder, Uber-Elder, Sirus Aw 8 etc. - those fights should have always provided a "decent" amount of EXP so you could have actually leveled "properly" by only running those, instead of them chickening out and providing more "cheats" to fast track the last few levels towards completion.

They needed, and still need to make their damn mind.

Heck, I could fast track any kind of character too to 100 (my main played in that heavily limited way should show that), the question is WHY would I want to do it in a way that makes me feel that the content is absent - you should NEVER feel that mowing entire screens of enemies in an ARPG is a "hollow achievement", that renders them basic loot/EXP pinatas which are more dangerous dead due to post death effects, as that makes the entire game void of the specific satisfaction of actually fighting them - which is one of the reasons I actually took years to kill content and reach the highest level, even the basic enemies had a chance at killing me, and made all the victories full of meaning for my humble ego...

So it's more a matter of them making their mind, and choosing the proper solution to this spiky problem, which would require proper balancing regarding those damn danger/reward ratios EXP and loot wise equally for the end game, one could only hope they would actually hit that spot in PoE 2...

Hope dies last, right? ^^

"
KingExodusGG wrote:
Spoiler
Yeah great idea and all but I'll stick to the game's requirements for challenges. It says reach level 100, I reach level 100 in an optimal effective way, without all the extra stuff you're outlining.


Good for you.

All that everyone needs is to get "fun" while playing PoE, and believe it or not, as long as TencentGGG sanctions the "unofficial cheats" that allows to disregard the end game encounters and "cheese your way" with more ease, you really need to be a stubborn, heck, masochist even, old school player to get your "fix" as I described.

I salute you, and all of the players that bow to the force feeded meta changed with every league by the almighty TencentGGG overlords as "they always know best"...

Meanwhile, some of us veterans still look at PoE and ponder about it's squandered potential, as it could have been the best hardcore ARPG, yet it settled to be the best "pew-pew zoom-zoom force meta arcade shooter Clicker Heroes" game instead... Talk about expectations and reality, right?
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Sep 15, 2020, 11:28:36 PM
Many ppl like the penalty it seems, i personally hate it, it has made me ragequit for months before. Because getting offscreened or randomly oneshot by after death effects at 95+% is not fun in any way, it simply sucks.

Maybe removing or lessening it on standard league and leave it for leagues?
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karu321 wrote:
Many ppl like the penalty it seems, i personally hate it, it has made me ragequit for months before. Because getting offscreened or randomly oneshot by after death effects at 95+% is not fun in any way, it simply sucks.

Maybe removing or lessening it on standard league and leave it for leagues?

the death penalty would be ok if the game didnt had that much fustercluck ....
but hey ggg tend to overfill the screen with all kind of stuff so you never know whats gonna hit you ...
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
"
KingExodusGG wrote:
Map progression to 90. Delve 92-93. Once I hit 93 (this was Delerium league) I spammed simulacrum ROTAS (So 6 people, 6 runs in one session) back to back until 95-96.

96 to 100 was all pure chayula breachstone ROTAS. I've heard of people doing Timeless legion 5 ways for XP but to be honest I feel like the chayula is a much safer bet as by this time in the league most people that are grinding to 100 are at a good level in gear and tend to have an aurabot/support in the party to prevent anyone from dying. Chayula are very very fast and efficient. Timeless legion takes awhile to setup. You need a good carry (usually HH/inspired learning deadeye), a support, a person to reset the mobs.

Just my opinion / method.




As others said before, you avoided* dangerous stuff and did the efficient and safe leveling to get there.
Do you like that this is required to safely reach lvl 100? Avoiding content?
Last edited by Wissle#6106 on Sep 15, 2020, 4:30:45 PM
I've been doing my best to stay out of the latest resurrection of this thread because it's a pointless argument in subjectivity you people seem determined to have in perpetuum until the heat death of the universe, but a major milestone has been reached. So I'm just popping in to congratulate everybody on this symphony of logical fallacies and opinions-expressed-as-facts reaching 40 pages of replies.

We did it, F&S! But the question remains: can we reach 50?

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ARealLifeCaribbeanPirate wrote:
But the question remains: can we reach 50?


As long as the discussion remains polite, constructive and everybody respects others opinions, I don't see why not go even beyond.

Or GGG could just say fuck you, we will never remove it because reasons, and close the thread.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
Last edited by frostzor27#1802 on Sep 15, 2020, 5:00:13 PM
"
frostzor27 wrote:
"
ARealLifeCaribbeanPirate wrote:
But the question remains: can we reach 50?


As long as the discussion remains polite, constructive and everybody respects others opinions, I don't see why not go even beyond.

Or GGG could just say fuck you, we will never remove it because reasons, and close the thread.

then i dont get why they just dont make a shittyfesto like they did for trade and explain "why"
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Some background:
- 2x lvl 100 chars, lots of 97-
- played poe since there was 3 acts
- ssf because trading is cheating (and I don't want to talk to anyone of you bastards)

Opinions, not pretend-facts:
- Dying in 99 sets you back a day of playing, or 40-50 T16 maps, this is stupid.
- Exp debt instead of infinite exp loss, capped at -10%.
- 5% death exp debt for certain bosses to reduce fun-avoidance while leveling. (Conquerors, Sirus, UE, Elder, Guardians, Shaper, Delve bosses, Cortex, Mastermind)
- Reduced exp debt penalty at 95-99: 9%-5%, boss penalty 4.5%-2.5%
- Remove trade leagues (it's a joke, sheathe your pitchforks)
"
Aderahl wrote:
Some background:
- 2x lvl 100 chars, lots of 97-
- played poe since there was 3 acts
- ssf because trading is cheating (and I don't want to talk to anyone of you bastards)

Opinions, not pretend-facts:
- Dying in 99 sets you back a day of playing, or 40-50 T16 maps, this is stupid.
- Exp debt instead of infinite exp loss, capped at -10%.
- 5% death exp debt for certain bosses to reduce fun-avoidance while leveling. (Conquerors, Sirus, UE, Elder, Guardians, Shaper, Delve bosses, Cortex, Mastermind)
- Reduced exp debt penalty at 95-99: 9%-5%, boss penalty 4.5%-2.5%
- Remove trade leagues (it's a joke, sheathe your pitchforks)

i think they're to lazy to program something like this
because that would actually make sense and ggg's decisions in the past made no sense at all
...
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019

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