Please Remove 10% Exp Loss on Death

"
frostzor27 wrote:

Again you don't understand.

Example: when I say 90% of deaths aren't player's fault I really mean that.

"
frostzor27 wrote:


On the other hand I was running atzoatl with no dangerous mods, was at 90% to the next level so I was in defensive mode. On the boss suddenly the game crashes. No internet issues, no memory use issues, no videoboard issues, no hd issues, just a simple and play crash because of whatever the game crash. I log back and... 80%.

THAT is frustration. THAT needs to be adressed. THAT is not ok.

Or will you say I decided to run the risk of a crash and that's ok?


Are you saying 90% of RIPs are due to technical issues?
I dont believe that at all. Some? Sure, its bound to happen. Technical issues will always exist.
But its nowhere near 90%.

Also: Yes playing video games is a waste of time.
Its fun sure AND a waste of time. Its an escape mechanism for many as well as a coping mechanism to deal with all the shit going down in all of our lives.
Im saying this as a game dev (about 8 years in the industry) and enthusiastic gamer for about 35 years. I love playing games.
Its still a waste of time.
there is no point to argue anymore.

these type of people destroy every good game out there and move on to destroy another.

only option for us is to separate them.
they can have whatever they like within their own league. they can have harvest craft, no death peanlty whatever they say, they can have.

as long as they are separated in a different league, it wont harm us.

there must be a new rule implemented with this type of league tho .

simple rules like,
1)do not say antying bad
2)compliment them for playing the game.
3)anyone who try to start HCSC type of war will be banned.
Last edited by Dudebag#0222 on Aug 19, 2020, 9:53:28 AM
"
Orbaal wrote:

Are you saying 90% of RIPs are due to technical issues?
I dont believe that at all. Some? Sure, its bound to happen. Technical issues will always exist.
But its nowhere near 90%.


You really don't understand or don't want to understand, and I'm in no mood to draw.

@Edit: PoE such a hardcore game, PoE hardcore players so hardcore log-out macros are permited. Untill log-out macros are permited no one can say the game needs exp loss to be hardcore.

No more discussing here from my part.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
Last edited by frostzor27#1802 on Aug 19, 2020, 9:58:46 AM
"

frostzor27 wrote:


On the other hand I was running atzoatl with no dangerous mods, was at 90% to the next level so I was in defensive mode. On the boss suddenly the game crashes. No internet issues, no memory use issues, no videoboard issues, no hd issues, just a simple and play crash because of whatever the game crash. I log back and... 80%.

THAT is frustration. THAT needs to be adressed. THAT is not ok.

Or will you say I decided to run the risk of a crash and that's ok?


I agree with this statement 100%. This is something i experienced couple of days ago and yes it's one of the worst things in the game. I'm also 55% to 100 myself at the moment so it hurts bigtime at this point.

So this i think somehow "could" be addressed in POE 2 maybe, but the work needed to stop the death script from activating the xp loss on lag based/crash based deaths compared to legit deaths might be a very difficult task i dunno (that's my own preference as i wouldn't want the penalty removed fully myself) also , how would they differentiate accurately between the two?

As a long time player with many + 95 characters and a 100 to boot from legion league, the xp loss has always made me learn better ways of doing things, or planning how my build would mitigate certian risks at later levels (corrupted blood, bearers, lame blood to name a few). these days i can get to 95 or so without much of that, but to be able to complete 96+ clean needs planning if you don't want to skip content. or if you are skipping, to be able to run decent maps at least instead (slightly juiced w/sextants etc etc.) there was a time where 90-91 was my limit (like 2-3 years ago)

For me, the end goal for SC leagues is to be able to build for this scenario, no skipping content, just taking on big content even if 10~% loss is head in your hands territory and having the build optimised to deal with it effectively without playing safe as it's very boring :D maybe i might finally move to HCSSF one day if i reach that goal. if the XP penalty was gone, i wouldn't bother on SC at all with that

But yes losing 10% to crashes like you have described is not cool, but how do GGG fix/adjust that effectively if thier stance was to keep the loss overall, but adjsut for specific scenarios? seems like something they may not have on thier priority list, but i understand where you're coming from overall to a certian extent.

just my 2 cents anyway m8

cheers

J

Last edited by Artemisjc#3977 on Aug 19, 2020, 11:15:47 AM
I have a question for everyone who is AGAINST removing the xp penalty on death:

Have you never died in a situation where you had not the faintest idea what just happened? Like just browsing through enemies and not getting any damage whatsoever but suddenly something instakills you out of nowhere and you don't know what it was or didn't even see it because so much shit was going on at once? Or getting off-screened without seeing what did it?

I wouldn't want to speak for others but for me most of my deaths are like that, the others are pure stupidy when not paying attention like taking a shaper slam or something like that.


But for the first part there's really only 2 good solutions because I don't think that keeping it the way it is is good gameplay:

- remove the xp penalty, so it doesn't matter when these WTF moments happen <- that's the easy way out

- remove the shitload of stacked effects on the screen that cause you to not notice vital cues for deadly attacks AND/OR provide a death recap so that mistakes can be avoided in the future (which is often NOT possible right now if you don't even know what the mistake was and what happened) <- this would likely take considerable effort on the developer's side

"
Wissle wrote:

Have you never died in a situation where you had not the faintest idea what just happened? Like just browsing through enemies and not getting any damage whatsoever but suddenly something instakills you out of nowhere and you don't know what it was or didn't even see it because so much shit was going on at once? Or getting off-screened without seeing what did it?

More often than Id like to admit. But it taught me to stack more defense layers rather than relying on one or two and it also taught me limits of my builds or rather thresholds I have to meet to able to handle specific bosses or map mod combos.
If I dont meet those thresholds, I wont do this content in case I want to lvl up. I´ll just wait and do it later when Im either prepared and can pull it off deathless or just lvld up and dont care.

I still do die every now and then. Its bound to happen and it doesnt really matter to me why it happened. 9/10 times the answer will be: Because I f.... up.
I´ll just shrug or laugh it off and keep going.

Im not doing this because Im a masochist. Im doing this because I know what I signed up for and what I have to do to achieve it. If I want to go for lvl97 for whatever reason, then I already know I will have to grind a lot. A couple of random deaths dont change much tbh, so whats the point in getting mad?

Also getting mad and venting on the forums wont get me any xp.
Playing the game will.

"
Wissle wrote:

I wouldn't want to speak for others...

Hear hear - I like this attitude

"
Wissle wrote:

the others are pure stupidy when not paying attention like taking a shaper slam or something like that.

Yeah those make me laugh the hardest xD

"
Wissle wrote:

- remove the shitload of stacked effects on the screen


This one I do support. The particle pinata could be tuned down a bit


Cheers
All these players here dying to technical issues yet the same group of players are winning HC races every time. These pro players must be very lucky not to be dying to technical issues.
Last edited by SaiyanZ#3112 on Aug 20, 2020, 10:40:19 AM
"
Orbaal wrote:
Are you saying 90% of RIPs are due to technical issues?
I dont believe that at all. Some? Sure, its bound to happen. Technical issues will always exist.

Let me correct you :

network issues will always exist.

However, good, well designed and developped game do not just crash.

How come most old games NEVER crash ?
How come have I never played a single FF game that crashed ? ( outside of emulation maybe )
How come have I never crashed playing some older PC games from 3DO ( Heroes of M&M, M&M ) ?

I never have had a particularly good computer.
Those games were simply well made.

PoE fucking isn't, there is no excuse, technical issues happen ( outside of network issues here I mean ) [Removed by Support]


I'm not saying that all good game never crash ( I was surprised to see TLoZ : Breath of the Wild crash maybe twice to be onest ), just that this is not "normal" by ANY stretch of the imagination.


Now, is it a reason to remove the xp penalty on death ? I seriously don't think so, but those are issues that definitely SHOULD be addressed.

The logout macro design decision is a different topic entirely.

"
Orbaal wrote:

More often than Id like to admit. But it taught me to stack more defense layers rather than relying on one or two and it also taught me limits of my builds or rather thresholds I have to meet to able to handle specific bosses or map mod combos.
If I dont meet those thresholds, I wont do this content in case I want to lvl up. I´ll just wait and do it later when Im either prepared and can pull it off deathless or just lvld up and dont care.

For having lost a character (or characters, don't recall all) to simple BS ( in HC ) that should have never been able to take them down ( more than tanky enough characters for most, not taking useless risks for most ), I call this utter nonsense.
I cannot tell if it was bug(s) or just simple blatant imbalance, but neither of these do make it any acceptable, period.

Please don't throw some nonsensical statements if you lack the experience to say something really relevant.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Rafael_GGG#0000 on Aug 20, 2020, 11:15:48 PM
"
frostzor27 wrote:
@Edit: PoE such a hardcore game, PoE hardcore players so hardcore log-out macros are permited. Untill log-out macros are permited no one can say the game needs exp loss to be hardcore.

Yep is funny to hear people who use log-out macro and claim "I am still a hardcore gamer because I do not die in HC".
Also there is a penalty for dying: losing portals, temple instances, most of timed encounters (Abbyss, Breach etc)
"War's over, soldier. You just don't know it yet. Everybody lost."
Not sure why you are coming at me again, but sure why not.

"
Fruz wrote:

However, good, well designed and developped game do not just crash.

How come most old games NEVER crash ?
How come have I never played a single FF game that crashed ? ( outside of emulation maybe )
How come have I never crashed playing some older PC games from 3DO ( Heroes of M&M, M&M ) ?

I never have had a particularly good computer.
Those games were simply well made.


Old games werent developed with the internet in mind. The final goldmaster version had to be flawless because you simply couldnt patch as easily and thats still true for handheld consoles.

These days studios will work on their games until the very last day and still ship a day-one patch to make it playable on day one.
PoE is clearly designed with the internet in mind and will be patched endlessly. Thats not because GGG staff are incompetent, its because of their business model.

You cant achieve technical perfection nor balance when the development of your games never stops. Everyone with 2 brain cells to rub together understands this.
Except you it seems and thus Id like to quote you:

"
Fruz wrote:

Please don't throw some nonsensical statements if you lack the experience to say something really relevant.

^ The irony :D
Work at least a few years in the gaming industry before claiming you know best how it should be done...


"
Fruz wrote:

For having lost a character (or characters, don't recall all) to simple BS ( in HC ) that should have never been able to take them down ( more than tanky enough characters for most, not taking useless risks for most ), I call this utter nonsense.
I cannot tell if it was bug(s) or just simple blatant imbalance, but neither of these do make it any acceptable, period.


Like I care how you died and whether you think it was legit or not. Couldnt care less if I tried. You dont even know how or why you died and obviously the only possibility then are bugs or blatant imbalance. Cant possibly be your fault - gotcha.
Last edited by Orbaal#0435 on Aug 21, 2020, 3:15:58 AM

Report Forum Post

Report Account:

Report Type

Additional Info