Please Remove 10% Exp Loss on Death

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Nishrek wrote:
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frostzor27 wrote:
@Edit: PoE such a hardcore game, PoE hardcore players so hardcore log-out macros are permited. Untill log-out macros are permited no one can say the game needs exp loss to be hardcore.

Yep is funny to hear people who use log-out macro and claim "I am still a hardcore gamer because I do not die in HC".
Also there is a penalty for dying: losing portals, temple instances, most of timed encounters (Abbyss, Breach etc)


+1


I just reached 96 for the first time. I avoided any dangerous content for a long time now because of it (Sirus etc) but didn't do pure chayula runs either.

Leveling is so boring with the need to avoid dangerous stuff all the time, I admire how anyone can reach 100 here.
That's some serious dedication
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frostzor27 wrote:
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Orbaal wrote:

Its not like PoE veterans dont get it and you need to spell it out for them.
For them its just not about the penalty. Its about players coming from other games (which failed), seeking refuge here and being welcomed - just to then demand to change all rules to their liking, totally ignoring the games history and what the old guards want/like whatever who have been around here for much much longer and helped to shape PoE.

You dont get to show up and then demand change.
Go seek refuge somewhere else if you dont like it here. Its that simple.


You didn't get my point with this post. If exp loss is ok, not having any means to recover at least a portion of it is not. Charan nailed it earlier here.

IMHO since PoE is not a hardcore game like the "veterans" claim it is there's no point in having it. Even the hardest of the hard core games have means of recovering a portion of lost progress.

10% is not hard core... i get pissed as hell when i die at lvl 99 but i never thought to get pissed at the 10% loss,i get pissed at my self for not paying atention or some on death effect but either way level 100 is not you'r birth right to have,it's there for the challenge iff you can take the FRUSTRATION :)))
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Orbaal wrote:
Old games werent developed with the internet in mind.

Did you read what I wrote at all ?

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Fruz wrote:
Let me correct you :

network issues will always exist.

However, good, well designed and developped game do not just crash.

Notice the second sentence ?

By the way, Dark Age of Camelot was one of the most succesfull mmorpg 10 years ago, I really can't recall ANY game crashes and i had sunk probably hundreds if not thousands of hours in it.


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Orbaal wrote:

These days studios will work on their games until the very last day and still ship a day-one patch to make it playable on day one.

No

[Removed by Support]

I understand that fanboys are going to try to find the silliest reasons to defend their game and/or the company behind it, but this is really looking silly here.


Let me try to make it as simple as possible :

THERE IS NO EXCUSE FOR RELEASING BADLY DEVELOPED CONTENT

This is not a matter of business model
This is not a matter of the industry being like this
[Removed by Support]


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Orbaal wrote:

Like I care how you died and whether you think it was legit or not. Couldnt care less if I tried. You dont even know how or why you died and obviously the only possibility then are bugs or blatant imbalance. Cant possibly be your fault - gotcha.

You should realize when somebody with significantly more experience and knowledge of a particular field tells you that you don't know what you are talking about.
( This does not just apply to PoE by the way ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Kane_GGG#0000 on Aug 22, 2020, 2:18:27 AM
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Fruz wrote:

You should realize when somebody with significantly more experience and knowledge of a particular field tells you that you don't know what you are talking about.
( This does not just apply to PoE by the way ).


I might consider this the moment you stop [Removed by Support] trying to portrait yourself as a someone knowledgeable when it comes to game development.

[Removed by Support]
Last edited by Kane_GGG#0000 on Aug 22, 2020, 4:09:48 AM

some here just want to have fun without a "pEnAlITy".
penalitys are no fun.
so people like to get rid of it.

can you follow?
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ArtCrusade wrote:
What do you want instead, then? There has to be a penalty to dying. If no XP is lost (or only little), then people with bad builds will reach high levels and lose interest in the game. I have played SC characters that haven't died a single time. It's my reward for being an experienced player and making the right decisions for my character. I won't be heading into the deadliest of maps unprepared.


Scale XP penalty on death to XP/hr for last X hours.

Apply XP penalty multiplier for player level vs. map level to penalty-on-death.

Scale XP penalty for deaht based on player level vs. content level, so you lose a lot for playing drunk in a T2 map and less dying against Shaper.

Or make XP penalty for player level vs. map level...I dunno, something not completely insane...and keep the penalty for death as is.

As it stands, basically unless you're a top-tier no-lifer playing a meta build, you get the choice of either never engaging with any of the interesting endgame content except in the day or two after you've just at long last leveled, or never leveling again.


Did GGG really create all this content with the intention of the playerbase avoiding it like the plague because they'll lose days of progress? Really?
Awakened Combustion Support when?
I love how there's randomly "Removed by Support" in a few messages here and there.

What are they even deleting? Insults?
Yes, probably curse words. People can be very insulting in messages without getting moderated as long as they avoid curse words.

The longer these threads run, the more insults get thrown, as the soft crowd is bothered by the lack of respect the game has for the time they spend in it (most of the complaints I have with the game are heavily tied to it intentionally wasting my time), and exhausted by the lack of empathy towards them by the hard crowd. The hard crowd, on the other hand, is bothered by what they feel are attempts to water down the content and remove the value of the effort they put in it.

Probably just two facets of how people want to get some value out of the time they are spending in the game.
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Tolerantzdestr0yer wrote:

some here just want to have fun without a "pEnAlITy".
penalitys are no fun.
so people like to get rid of it.

can you follow?

yeah totally understandable.

we can state HCSC leagues the game's original difficulty.

current private leagues can mod it to make it harder which is a great thing.


we need the league with must less difficulty. no death ps, AH etc.

some are HC players.

some and myself are SC players.

some can't fit into those category. it's too cruel to force them to fit in.

we can't coexist to have fun together. simply because poeple like Tolerantz's way of "fun" , ruins many of others like myself's way of "fun".

so only way to solve this without hurting anyone is to separate us.

if that less difficulty league brings more revenue, then it's winwin for all.



Last edited by Dudebag#0222 on Aug 22, 2020, 11:58:36 AM
It does seem kind of strange to me that there's a HC league and then a softcore league with the death penalty. I mean I've had to get used to the death penalty but it is really off putting for a lot of people. I think GGG likes it this way because they love the level 100 chase goal. If the death penalty was replaced with some other kind of penalty then there would no longer be the level 100 chase goal or it would at least be radically different.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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