Please Remove 10% Exp Loss on Death
" +1 I just reached 96 for the first time. I avoided any dangerous content for a long time now because of it (Sirus etc) but didn't do pure chayula runs either. Leveling is so boring with the need to avoid dangerous stuff all the time, I admire how anyone can reach 100 here. That's some serious dedication |
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" 10% is not hard core... i get pissed as hell when i die at lvl 99 but i never thought to get pissed at the 10% loss,i get pissed at my self for not paying atention or some on death effect but either way level 100 is not you'r birth right to have,it's there for the challenge iff you can take the FRUSTRATION :))) |
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" Did you read what I wrote at all ? " Notice the second sentence ? By the way, Dark Age of Camelot was one of the most succesfull mmorpg 10 years ago, I really can't recall ANY game crashes and i had sunk probably hundreds if not thousands of hours in it. " No [Removed by Support] I understand that fanboys are going to try to find the silliest reasons to defend their game and/or the company behind it, but this is really looking silly here. Let me try to make it as simple as possible : THERE IS NO EXCUSE FOR RELEASING BADLY DEVELOPED CONTENT This is not a matter of business model This is not a matter of the industry being like this [Removed by Support] " You should realize when somebody with significantly more experience and knowledge of a particular field tells you that you don't know what you are talking about. ( This does not just apply to PoE by the way ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Kane_GGG#0000 on Aug 22, 2020, 2:18:27 AM
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" I might consider this the moment you stop [Removed by Support] trying to portrait yourself as a someone knowledgeable when it comes to game development. [Removed by Support] Last edited by Kane_GGG#0000 on Aug 22, 2020, 4:09:48 AM
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some here just want to have fun without a "pEnAlITy". penalitys are no fun. so people like to get rid of it. can you follow? |
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" Scale XP penalty on death to XP/hr for last X hours. Apply XP penalty multiplier for player level vs. map level to penalty-on-death. Scale XP penalty for deaht based on player level vs. content level, so you lose a lot for playing drunk in a T2 map and less dying against Shaper. Or make XP penalty for player level vs. map level...I dunno, something not completely insane...and keep the penalty for death as is. As it stands, basically unless you're a top-tier no-lifer playing a meta build, you get the choice of either never engaging with any of the interesting endgame content except in the day or two after you've just at long last leveled, or never leveling again. Did GGG really create all this content with the intention of the playerbase avoiding it like the plague because they'll lose days of progress? Really? Awakened Combustion Support when?
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I love how there's randomly "Removed by Support" in a few messages here and there.
What are they even deleting? Insults? |
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Yes, probably curse words. People can be very insulting in messages without getting moderated as long as they avoid curse words.
The longer these threads run, the more insults get thrown, as the soft crowd is bothered by the lack of respect the game has for the time they spend in it (most of the complaints I have with the game are heavily tied to it intentionally wasting my time), and exhausted by the lack of empathy towards them by the hard crowd. The hard crowd, on the other hand, is bothered by what they feel are attempts to water down the content and remove the value of the effort they put in it. Probably just two facets of how people want to get some value out of the time they are spending in the game. |
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" yeah totally understandable. we can state HCSC leagues the game's original difficulty. current private leagues can mod it to make it harder which is a great thing. we need the league with must less difficulty. no death ps, AH etc. some are HC players. some and myself are SC players. some can't fit into those category. it's too cruel to force them to fit in. we can't coexist to have fun together. simply because poeple like Tolerantz's way of "fun" , ruins many of others like myself's way of "fun". so only way to solve this without hurting anyone is to separate us. if that less difficulty league brings more revenue, then it's winwin for all. Last edited by Dudebag#0222 on Aug 22, 2020, 11:58:36 AM
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It does seem kind of strange to me that there's a HC league and then a softcore league with the death penalty. I mean I've had to get used to the death penalty but it is really off putting for a lot of people. I think GGG likes it this way because they love the level 100 chase goal. If the death penalty was replaced with some other kind of penalty then there would no longer be the level 100 chase goal or it would at least be radically different.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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