Please Remove 10% Exp Loss on Death

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Angry_Casual wrote:
Spoiler
Maybe instead of shitting on players that don't like the same things as you do, you could simply try to properly understand their point of view?

The penalty, for casual players that don't cheese the content, quickly becomes abusive (a week of grinding is absurd).
And the worse in this is that it doesn't push you to become better and push for stronger content. Instead, it pushes you to avoid any risky content, thus letting your skill slowly die out.


Stop making sense. /s

As a player that grinded more than others for his level 100 character - by the way, I have actually gained enough EXP to level from 99 to 100 3 damn times, just because I didn't chickened out, and until I forfeited my goal of leveling my main with my own build via dual wielding RT REAL MELEE versus ONLY END GAME CONTENT - the last 70% were fast-tracked via solo T15 Beachheads, because it simply wasn't "FUN" to lose another 10% EXP the 23rd time - I can attest that getting level 100 is simply a TIME SINK.

Read my signature.

It applies perfectly to the asinine view on high level characters aka >95, versus end game content "stuck" at <90...

The death EXP penalty is not the problem.

Trivializing it by "sanctioned cheats" of fast track EXP gain, and the lack of proper danger/reward ratios IS...

I'm sad to say, but until TencentGGG man up, and start thinking at level 100 as the pinnacle of the journey in a better way than they do currently, there is no hope of having a decent experience, and not find end game content boring as soon as you want to level above 95...

PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Aug 18, 2020, 10:36:37 AM
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BlackPulsar wrote:
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kenybalboa2 wrote:
Take character with alot of evasion+evade (because other defend in game bad work) and run gold t10 maps. 92-100 each level 100 maps ,at end maybe 150 maps on level.

Better is ranger damage.

No funny but work it.

Dont remember skip boss.

You havent problem with lost exp.

these guys want the bosses to be shit easy also... there are threads where they complain about boss being too hard.
this is what i hear each time i find one of these guys:https://www.youtube.com/watch?v=2tLf1JO5bvE


"HURRR DUUUUURR, IM SO HARDCORE, LOOK AT ME"

How does removing the XP penalty affects you in any way? Why does allowing other people who don't have perfect gear and builds to be able to reach level 100 affects YOUR enjoyment of the game? It's not like casuals and semi-casuals will be able to complete the Lab and be able to win those prizes or do the hardest content to acquire valuable currency and gear to impact the economy. Removing the XP penalty will make the game way less frusrating, it's a QoL change. How can be people be so masochist to defend this "feature"?
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sofocle10000 wrote:


As a player that grinded more than others for his level 100 character - by the way, I have actually gained enough EXP to level from 99 to 100 3 damn times, just because I didn't chickened out, and until I forfeited my goal of leveling my main with my own build via dual wielding RT REAL MELEE versus ONLY END GAME CONTENT - the last 70% were fast-tracked via solo T15 Beachheads, because it simply wasn't "FUN" to lose another 10% EXP the 23rd time - I can attest that getting level 100 is simply a TIME SINK.


How long did T15 Beachheads for 99 -> 100 take?
Like, how many runs did you need?
Or if that's an easier measure, how many runs for 1%?
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phosTR wrote:

"HURRR DUUUUURR, IM SO HARDCORE, LOOK AT ME"

How does removing the XP penalty affects you in any way? Why does allowing other people who don't have perfect gear and builds to be able to reach level 100 affects YOUR enjoyment of the game? It's not like casuals and semi-casuals will be able to complete the Lab and be able to win those prizes or do the hardest content to acquire valuable currency and gear to impact the economy. Removing the XP penalty will make the game way less frusrating, it's a QoL change. How can be people be so masochist to defend this "feature"?


it's a logic you will never understand...
all games for me war ruined the moment i found out there is a hack in the game you can do.
you know what ruined diablo 2 for me? when i found out i could change numbers in the game through game files like for example stregth numbers or damage or other.
i could make my character invincible and just by knowing i have that option,the game was ruined....
how in the world you think it is logic to not have a penalty for death in the game for at least losing some experience is .... i can't beleave you people.
you lose 2 weeks of progression? if they raise the cap to lvl 110 so that you can get to 100 you will be back here complaning that you want 110 remove the xp loss i want i want i need.
i have 3 lvl 100 characters and i've been playing since 2014

i said this in another thread and i'll say it here too:
people who invest more brain power and time will continue being the top players no matter what the game changes are and people like you will continue complaining no matter what the game changes are.
Last edited by BlackPulsar#5393 on Aug 18, 2020, 11:55:38 AM
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BlackPulsar wrote:
"
phosTR wrote:

"HURRR DUUUUURR, IM SO HARDCORE, LOOK AT ME"

How does removing the XP penalty affects you in any way? Why does allowing other people who don't have perfect gear and builds to be able to reach level 100 affects YOUR enjoyment of the game? It's not like casuals and semi-casuals will be able to complete the Lab and be able to win those prizes or do the hardest content to acquire valuable currency and gear to impact the economy. Removing the XP penalty will make the game way less frusrating, it's a QoL change. How can be people be so masochist to defend this "feature"?


it's a logic you will never understand...
all games for me war ruined the moment i found out there is a hack in the game you can do.
you know what ruined diablo 2 for me? when i found out i could change numbers in the game through game files like for example stregth numbers or damage or other.
i could make my character invincible and just by knowing i have that option,the game was ruined....
how in the world you think it is logic to not have a penalty for death in the game for at least losing some experience is .... i can't beleave you people.
you lose 2 weeks of progression? if they raise the cap to lvl 110 so that you can get to 100 you will be back here complaning that you want 110 remove the xp loss i want i want i need.
i have 3 lvl 100 characters and i've been playing since 2014

i said this in another thread and i'll say it here too:
people who invest more brain power and time will continue being the top players no matter what the game changes are and people like you will continue complaining no matter what the game changes are.


Amazing, not a single argument against what i said and just more of the same: "i'm so good dude, look at me and how hardcore i am!!!"
Congrats to you for being great at the game and doing the hardest stuff, other people who don't have the same skill, gear or time are allowed to have fun too and the best part is if they are allowed to reach level 100, it won't affect you in any way at all. You people just wanna the casuals and semi-casuals to stay in misery because it makes you feel good.
Personally, I'm not fond of the xp loss on death. I do recognize value in having some sort of penalty though; not sure what the best solution would be. The main thing imho, is that limiting the ability to beat bosses by just charging in and dying while doing a bit of damage makes sense; at least for the act 11 stuff. But many of those (at least the ones I've been to), do that already by having only 6 deaths before you run out of portals.

For me, the problem is that death doesn't teach you that much, sometimes nothing at all. All too often, when I die, I'm not even sure how or why I died. Sometimes I don't even know what killed me. I don't learn anything about how to improve in such cases, I only know that I died.
This relates to other issues; when there's too much screen clutter, and random foes running around with mods I don't have the time to read or even notice, it's far easier to have death from unknown cause.


It's bad to have such death penalties when there's a serious lack of information about what killed you and what you could've done differently. At least in this day and age where standards have improved from yesteryear.
Most of the time only those people complain on this issue who are not that great at this game. Harsh truth. You're mediocre or even worse at this game, but that's fine. People who are not exceptionally great at PoE shouldn't expect level to 100. That's it. Very harsh truth that should be swallowed.

Everytime I see a post complain about the death penalty reminds me when I was a noob at this game (or even Diablo 2 as a kid like 15 years ago) and blamed everything at the devs and the game being shit.

99 times of 100 when you die it's your fault in PoE. I leveled to 100 again this league, because I built a character again which is capable of it and also avoided rolling deadly maps or tried to kill bosses which can one shot if you're not built to tank it. Because you can even tank Sirus die beams without stacks (or a few stacks) if you build towards it.

Character building and progression is designed around taking risks and what your build capable of running. The heart of ARPGs which Diablo 2 did well. Dying in D2 was even WORSE than dying in PoE imo. The death penalty is fine.

I'm also salty when I die, but only when I build around survivability and still die, but 99% of the time it's my fault.

You roll 2 dmg mods, multi proj or even crit and on top of that maybe a vulnerability or ele weakness curse on a t14+ map without defenses (ehp is not defense in my book). Why asking for death? Once your warding flask goes off you die in one sec without dmg mitigation, block or something, but that's fine.

That's HOW IT SHOULD BE.

The death penalty should stay and the 10% is perfectly fine.

Not everyone should level to 100, 99, 98 or even 97, not every build deserves that, when you make a mistake you should be punished or luck out, because that's how life works so implementing it into an ARPG in which you also taking risks is perfectly fine and that's how things should be.

If there weren't any penalty it would break the game and everything should be rebalanced, I just can't understand this.
Last edited by benDammit#4591 on Aug 18, 2020, 4:05:36 PM
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phosTR wrote:

Amazing, not a single argument against what i said and just more of the same: "i'm so good dude, look at me and how hardcore i am!!!"
Congrats to you for being great at the game and doing the hardest stuff, other people who don't have the same skill, gear or time are allowed to have fun too and the best part is if they are allowed to reach level 100, it won't affect you in any way at all. You people just wanna the casuals and semi-casuals to stay in misery because it makes you feel good.

do you want to take away every level of competition in this game from the players who invest more time and knowledge?
imagine everyone playing a yolo build that's all damage,no life and has cast on death+portal setup :)
[Removed By Support]
Last edited by RoryF_GGG#0000 on Aug 18, 2020, 6:18:20 PM
God, this elitism cancer is annoying.
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Angry_Casual wrote:
Maybe instead of shitting on players that don't like the same things as you do, you could simply try to properly understand their point of view?


I didn't shit on other players. read my posts on the previous page.

Which part of their complaint did I not understand? And which part of my reply did they not understand?

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Angry_Casual wrote:

The penalty, for casual players that don't cheese the content, quickly becomes abusive (a week of grinding is absurd).
And the worse in this is that it doesn't push you to become better and push for stronger content. Instead, it pushes you to avoid any risky content, thus letting your skill slowly die out.


Then just play the 10 acts or whatever it is that makes you feel good. There is content for all kinds of players. Just because GGGT also added content for non-casual players doesn't justify casual player's complaints about those parts of the game. It's equally wrong if non-casuals complain about the easy contents of the game as those were meant for casuals.

Btw, The boundaries between casual and non-casual are not set in stone. I, for example, think I often switch between the two.

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Angry_Casual wrote:

PS : You'll notice a lot of players will push you to stop before level 100, thus ignoring the penalty altogether. The penalty is absurd.


players will push you?

sorry, I don't understand this part.


“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Aug 18, 2020, 7:58:14 PM

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