Please Remove 10% Exp Loss on Death

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Wladicorist1 wrote:

remove 3 portals from maps

So you want to limit the party to max 3 players?

Guys, casualizing ruined Diablo 3. Don't ruin PoE.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
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Nomancs wrote:
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Wladicorist1 wrote:

remove 3 portals from maps

So you want to limit the party to max 3 players?

Guys, casualizing ruined Diablo 3. Don't ruin PoE.

diablo3 was casual before they nerfed everything
spin to win was a thing back then also
no i want to limit the portals for singleplayer
if you want to play with 5 other people you have only 1 portal each
means 6 in total
if you play alone then you only have 3
wasnt that obvious?
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
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Wladicorist1 wrote:

if you want to play with 5 other people you have only 1 portal each
means 6 in total
if you play alone then you only have 3
wasnt that obvious?

No.
How can you tell when someone play solo and when someone is clearing map to do boss with frends he want to invite later (for map completion)? Or when someone want to sell trials on map? Or one have Zana on map with unique map and he want to do it with friend? How can you tell?

I play with friend, I don't want to be forced to play solo, or not to trade bosses, sell challenges or whatnot.

This is horrible idea.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Nov 28, 2019, 1:01:19 AM
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Nomancs wrote:
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Wladicorist1 wrote:

if you want to play with 5 other people you have only 1 portal each
means 6 in total
if you play alone then you only have 3
wasnt that obvious?

No.
How can you tell when someone play solo and when someone is clearing map to do boss with frends he want to invite later (for map completion)? Or when someone want to sell trials on map? Or one have Zana on map with unique map and he want to do it with friend? How can you tell?

I play with friend, I don't want to be forced to play solo, or not to trade bosses, sell challenges or whatnot.

This is horrible idea.

if you open a map alone you get 3 portals
if you open it with more people you get more
whatsoever ...
nobody cares about your bosses trials and what not
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Last edited by Wladicorist1#5599 on Nov 28, 2019, 10:19:56 AM
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Wladicorist1 wrote:
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Nomancs wrote:
"
Wladicorist1 wrote:

if you want to play with 5 other people you have only 1 portal each
means 6 in total
if you play alone then you only have 3
wasnt that obvious?

No.
How can you tell when someone play solo and when someone is clearing map to do boss with frends he want to invite later (for map completion)? Or when someone want to sell trials on map? Or one have Zana on map with unique map and he want to do it with friend? How can you tell?

I play with friend, I don't want to be forced to play solo, or not to trade bosses, sell challenges or whatnot.

This is horrible idea.

if you open a map alone you get 3 portals
if you open it with more people you get more
whatsoever ...
nobody cares about your bosses trials and what not


So you want to ruin death penalty, team play, trade, share of maps completions and challenges with just one change? It seems you don't have any idea how PoE works, because your "solution" will ruin many elements and aspects of the game that are connected. Really, why don't you play diablo 3 where you can die all the time instead of trying to ruin PoE?
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Nov 28, 2019, 3:55:21 PM
hell no, death penalty used to drive me nuts but then i learned how to build my characters properly and while i am certainly not even close to the best of POE players these days i am a literal god compared to the newbie trash i started out as and if the exp penalty were not there i would not be where i am right now.
Innocence forgives you
I changed my opinion and for now I do not want to change the death penalty because I do not die.
I recognize that it is part of the poe tradition that it is a good thing for the immersion and to induce the players to be interested in the game in depth, even if it is cruel to die because of a lag of these syndicate bastards.
What I dont understand is that level 95 is now available to those who are familiar with the game but 98 to 100 requires too much time to play with the same character.
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Nomancs wrote:
So you want to ruin death penalty, team play, trade, share of maps completions and challenges with just one change? It seems you don't have any idea how PoE works, because your "solution" will ruin many elements and aspects of the game that are connected. Really, why don't you play diablo 3 where you can die all the time instead of trying to ruin PoE?

its all the same from people like you xD
"go play diablo3"
yeah dude there are far better games like grim dawn for example
i stopped after legion and i think i wont even last long in 3.9 because it makes no sense for me to grind for items that potentially never drop as a solo player
or grinding up to lvl 100 (my highest was 95)
i dont want to ruin anything all i want is an extra league for "casuals" like me who dont like the penalty thats it
i know you dont agree with me so i think it makes no sense to talk with you about that
also you wont change my mind
if this game is so good why dont you go and play? instead of arguing with people who have a problem with the game xD
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
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Wladicorist1 wrote:

"go play diablo3"
yeah dude there are far better games like grim dawn for example

So enjoy it then, don't try to turn PoE into it.

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Wladicorist1 wrote:
i dont want to ruin anything all i want is an extra league for "casuals" like me

So something that is totally opposite to PoE philosophy?

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Wladicorist1 wrote:

if this game is so good why dont you go and play? instead of arguing with people who have a problem with the game xD

I don't play PoE at work ;)
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
"
SaiyanZ wrote:
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Pathological wrote:
Without xp loss on death (or something else equivalently detrimental to progression) there would be no incentive in softcore to play anything but the most glassy of glass cannons to the total exclusion of all else.

You can make the argument that you want the type of game that is created in that scenario, but that game is not PoE. Saying that the death penalty performs no function is non-sequitur; it performs the function of shaping the scope of builds in a fashion that the developers want for their game.

That is to say, GGG wants you to have to invest in defenses to at least some degree, and death penalty is one of the ways in which they enforce that. You can ignore them and try to "beat the system", but more often than not it will cost you.

This is better than simply enforcing that you must spend x points on defensive nodes, for example, or something more arbitrary. It allows you as the player to exert agency and build a character that suits your own capabilities in the context of the game's difficulty. You can swing the pendulum more defensively or offensively to suit your needs, but every player will at some point tip off the equilibrium where your defenses are too low for your capabilities in the context of the content you are facing, and the game will feed this back to you by halting your progress.



You can remove the 10% penalty and instead give an xp bonus for not dying. Also make it take several times longer to reach lvl100. Same effect in the end without the going backwards feeling or having to avoid difficult content at lvl95+ if we want to level.

If someone wants to grind to lvl100 whilst dying in every second map they can do so. Just tweak the bonuses for not dying and xp rates it so that it would take them a couple thousand hours to reach lvl100, but a good player who doesn't die should be able to do it in less than 500 hours. At the end of the day if someone wants to spend 2000 hours grinding POE we shouldn't stop them by putting in harsh penalties that makes them feel like they're not progressing. All that does is make many people quit POE. Someone grinding 2000 hours is good for the game.



Positive re-inforcement, that kinda nowadays mantra now :) I like that idea :)

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