Please Remove 10% Exp Loss on Death

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Nomancs wrote:
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Sigfried2642 wrote:
Totally agree, the death penalty is not something natural, it's antifun and sadistic. Gentlemen you are sadists, the loot rate proves it as well as the labyrinth too. I want to have fun with my video game and chill out, stop brutalize the players.


If you want no death penalty!
If you want no labyrinth!
If you want easy loot shower!
Why don't you play Diablo 3?!
It have everything you want - die as much as you want, no hard content to improve your character, insane dedicated loot shower with stats your class need!


I've honestly always wondered this exact same thing.

In the past couple years, POE has seen an influx of thousands of Diablo 3 players who migrated over because they felt that Diablo had too much of a shallow, easy experience. Then, in many of their cases, they began immediately complaining and asking for changes to turn this game into the one they already got bored of and quit.

The logical disconnect is real.
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ARealLifeCaribbeanPirate wrote:
I've honestly always wondered this exact same thing.

In the past couple years, POE has seen an influx of thousands of Diablo 3 players who migrated over because they felt that Diablo had too much of a shallow, easy experience. Then, in many of their cases, they began immediately complaining and asking for changes to turn this game into the one they already got bored of and quit.

The logical disconnect is real.


Imagine a world where people are self-reflective and reasonable.

lel.

I'd suggest to postpone any argument over this until we've seen the re-envisioned PoE2 live anyway.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Always this "elitist thing" ... it's poe loss. The game could very well have been more friendly while having its mechanics and tons of stuff that make it one of the most exciting rpg ever. Moreover a free game of such quality should have had more visibility. But we all know that they have chosen to focus on the niche of hardcore / no life players who will be rewarded by their selflessness. These devs are really very smart people, veterans and hacknslash pros, I have a lot of respect for them, I think that they were right to play the niche card because they were aware of the "amateur" side of their beginning but the game turned out to be a goat, and finally the game became democratized but still punitive sides.

And you see, these super-intelligent guys are more modest than you because they are constantly questioning themselves, and working on the frustrating and punitive side that is something different than the challenge side. It is because of you that people think that the poe community is haughty, contemptuous and elitist.
Without these punitive aspects, some would play with more pleasure, try more builds and have less time out and spend more money. Experienced players would continue to be richer and have better items and builds since they play more and better, so I do not see the problem.
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Sigfried2642 wrote:

Without these punitive aspects, some would play with more pleasure, try more builds and have less time out and spend more money. Experienced players would continue to be richer and have better items and builds since they play more and better, so I do not see the problem.


Wh.. ho... What?! How?!
no death penalty => people will play better?! How did you came up with this? So if we remove prisons there will be no criminals? What?!

Players skill will decrease significantly with no death penalty, because why would anyone care anymore? It will not matter WHY they died, because they will not stop to think about it, because if no consequences, why to worry? They can die again and again, they will lose nothing! 100 will be effortless - automatic. Things that you have to work for, tastes better.

Maybe you don't know that this game is balanced around league. No free exp without consequences, otherwise everyone would be 100.

Have you tried playing Diablo 3? It have all you need! Perfect for casual gaming.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Nov 26, 2019, 11:59:26 AM
Dunning Kruger Syndrome
I get abused by GGG staff every time I post because I started the Fix Your Game meme. Pathetic and unprofessional.
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Nomancs wrote:
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Sigfried2642 wrote:

Without these punitive aspects, some would play with more pleasure, try more builds and have less time out and spend more money. Experienced players would continue to be richer and have better items and builds since they play more and better, so I do not see the problem.


Wh.. ho... What?! How?!
no death penalty => people will play better?! How did you came up with this? So if we remove prisons there will be no criminals? What?!

Players skill will decrease significantly with no death penalty, because why would anyone care anymore? It will not matter WHY they died, because they will not stop to think about it, because if no consequences, why to worry? They can die again and again, they will lose nothing! 100 will be effortless - automatic. Things that you have to work for, tastes better.

Maybe you don't know that this game is balanced around league. No free exp without consequences, otherwise everyone would be 100.

Have you tried playing Diablo 3? It have all you need! Perfect for casual gaming.

dat comparison xDD
yeah if we remove guns there wont be killers in the world :D
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
The opinion of neophytes is sometimes more interesting because it results from a spontaneous feeling. The expert has formatted mind. If you had talked about the sockets system, the experts would have answered that the socketed items are the soul of poe, you do not understand the mechanics, go on wiki etc ... When we talked about the shapeshifting, the experts said that it was shit idea, childish and not compatible with the mechanics of the game again. If we had talked about poe2, the experts would have said lul you understand nothing, etc ... the same way.
That's why I defend the new ones who protest against things that I will always find weird like the death penalty labyrinth and the odd drop rate (and incidentally the scion).
And then it's not like this was the crucial and fundamental stuff that makes the game awesome. The hardcore experience is really good in this perspective but not compatible with the lags! Faced with this fact, the hardcore could have the death penalty down to level 1 each death, with the loss of all passive points (but not the gear) and softcore be relieved of the death penalty
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Raxsyn wrote:
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DivineChampion wrote:
Death XP penalty is a punishment, and it teaches you that your character is not good enough.


WRONG, it adds no value in a RNG loot ARPG where there is zero risk versus reward and since mostly everyone plays solo, no one cares what you can or can not do.

Its about my time playing the game and if I have to constantly regain EXP that I have lost because of death, then that is wasting my time.

Death comes in many forms:
- Lag
- De-syncing
- Poor game tuning
- Poor game mechanics
- Poor encounter design
- Poor Class/Abilities balance

Above is the majority of the reason I die and has nothing to do with the game

GGG could have a much larger population, but mechanics like this are holding it back. Because once a player EARNS the exp or anything for that matter, you NEVER take it away, that is not good game design and easily drives players away.

The game is about experimenting with the classes and passive tree to see what kind of wild builds that you can come up with. Only elitist tool-bags think the game is all about them and how great they think they are. No one cares and it is about my game experience and not be being forced to play your game experience.

You want the challenge of risk versus reward and meaningful skills/builds then go play HC that is what it is there for.


Dude...your max level all time is 92, your just bad okay? Stop making excuses
And no, ggg wouldn't have larger population if they would casual the game for your level...cause then others would quit. Maybe just go play diablo 3
Last edited by BlackHoleUniverse#2644 on Nov 26, 2019, 10:44:52 PM
Games with no failure state become boring and die. If there is no anxiety for the player when facing a challenge, there is no dopamine rush when that challenge is met.
First no death penalty, what next unlimited map portals? Because if you die six times (which you will, since there is no longer any reason to build your character to survive), now you've "wasted" that map, and your time, especially with end game maps that are harder to access.
If they give you unlimited portals, what you have now is "Story Mode", and that's not what this game is.
In order for someone to feel accomplishment, there has to be a chance they will fail, but if that failure is meaningless with unlimited tries without consequence, the player eventually fails to see the point.
Last edited by Bhowejr#7483 on Nov 26, 2019, 11:42:55 PM
i think no one is asking for it to completely remove the penalty
my point was always to change it somewhat
or give those casuals or mediocre core players a soft softcore league
just as ssf and let people decide for themself if they want to get punished that way or another
remove 3 portals from maps
-10% exp with a chance to pickup like 70% of the exp
others who want to be a masochist can still play hardcore or the normal softcore
how about that?
oh wait then there are no players the "core" players can scam or laugh at for how bad they are and that theyll never manage to get to lvl 100
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019

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