Please Remove 10% Exp Loss on Death

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Crackmonster wrote:
I mean, the only reason there could be for chris to make such a statement, is he has not been reading feedback forums for the last 3+ years. Only reddit. I would bet that death penalty is the number 1 by far biggest complaint of all time in poe, far outweighing everything else even labyrinth. And that is because it sucks, it feels bad and it ruins the gameplay experience. When i check feedback every now and then it's nearly always one or more big new threads going on death penalty.

Jokes on everybody wasting their time giving feedback. This is why i stopped several years ago my extensive feedback, and their neglect is why i rarely play poe anymore. Lack of care is the death of dreams, and the death of dreams is the death of desire which leads to absence of interest.

I have already solved this death penalty problem years ago and posted it. There are so many good solutions to deal with it. And i am not the only one who has done it either.

Greatly increase the experience needed for levels 90-100 up till multiple times the current, pair this with a bonus for not dying reaching let's say stack 10% bonus for every 10% xp gained without dying with a cap on 50%. Then it's a couple of choices for how death tackles it, it can either remove the all bonus, remove 10-20% bonus or cut your current bonus in half. This i believe to be the best solution because it feels good to keep progressing, but also it will take the top-players longer time for the 100 grind because even if they don't die it's just more xp to grind than before, they don't die anyway and the 100 grind has become a shadow of what it once as in poe.

All these numbers above can be adjusted for the optimal feeling of playing.

Then there are alternative tactics such as the good old tombstone, paired with reducing xp penalty to lesser amounts on level 90-100, set by a person with a brain not a flat 10% at all levels. In this case i would still suggest increasing 90-100xp greatly.

There are so many great ways to solve death penalty that are so much better than current system. Current system is honestly pure shite. It is one of the most cancerous aspects of the game that has caused the most ragequites and stop-playing quits of all time in PoE. It punishes mediocre players, it kills dreams, it dimishes the variety of builds worth playing. It doesn't really affect top players.

All of this said, i hope you realize i still suggest a death penalty, because there must be some incentive to build a balanced character that doesn't die often instead of complete glass cannon. 6 portals helps, and endgame bosses that needs survival helps. Complete lack of balance and instagipping endgame bosses undermines all these things and trivializes the game. The game suffers so much because everything can be oneshot with the right stacking factors, undermining all intricate balance.


There may be lots of topics about it but all of them have ongoing discussions between people who want it changed and those who want to keep it. I guess for Chris it's simple. If 50% of the community want something gone but the other 50% want to keep it then everything is fine. And that's the case with the death penalty.

I'd also like to point out that increasing the xp needed for level 100 is not the same as an xp penalty, not at all. No matter how much you increase it, no penalty means everybody will reach 100 after enough play time. And that's exactly what GGG and most of the defenders don't want. Because it loses the value if it becomes an automatism.
Read more closely you will see why what you say is redundant. The penalty punishes mediocre players, not the top end. It has a long long list of extremely huge negatives and hardly any tangible advantages whatsoever.

You wanna keep making mediocre players pay? Or those who are okay with a bad build because they find it more fun? Wanna keep punish those? Push them away from the game?

Go ahead keep pushing for it, but you won't be doing anyone any favors. These players are already the slowest of the them all, if they wanna spend an age at their skill level to reach 100, then fucking let them instead of crush their dreams make them give up on their characters, ragequit, frustration etc.

This is just such a bad system to have in game.

We haven't even gotten into the shitty shitty endgame balance and content that for most builds just leads to deaths and reset all level xp to do it for 95% of players if they don't play meta. Oneshots popping up randomly out of nowhere from random events after hours of no threats in high maps?

All of this feeds into the negatives of the 10% flat penalty.

All you are doing is pushing for a system where the mediocre player can be targeted, huminilated by the game itself and players until they quit.

We can also go into how death penalty leads players to farm safe boring content forever instead of challenging fun content. Etc. The list of serious negatives just goes on.

And most of these negatives drive the players away from the game instead of making them engaged in the game, it's not just those players who pay the price, GGG pays the price in lack of income and so everyone pays the price because funding can lead to more development being done, or go more easy on the cash milking system of the game, etc.

The community loses because it shrinks, game gets bad rep etc. It all ripples and the more of these serious issues a game neglects the more exponentially they reap the rewards. PoE truly has very few players compared to major games, and this approach to game design is the foremost reason.

But who cares because GGG doesn't seem to read forums, they seem to read reddit teenage spam up/downvote system more for attention posts, humor posts and bla bla circular garbage. It rewards funny snarky little comments more than serious discussion. It's good to get the temperature on the moment, but shouldn't be the place you take serious more in-detail-reflective feedback. It rewards facerolling others in the eyes of others more than the truth it's just a teenage place.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Nov 25, 2019, 9:24:44 AM
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Crackmonster wrote:
Read more closely you will see why what you say is redundant. The penalty punishes mediocre players, not the top end. It has a long long list of extremely huge negatives and hardly any tangible advantages whatsoever.

You wanna keep making mediocre players pay? Or those who are okay with a bad build because they find it more fun? Wanna keep punish those? Push them away from the game?

Go ahead keep pushing for it, but you won't be doing anyone any favors. These players are already the slowest of the them all, if they wanna spend an age at their skill level to reach 100, then fucking let them instead of crush their dreams make them give up on their characters, ragequit, frustration etc.

This is just such a bad system to have in game.

We haven't even gotten into the shitty shitty endgame balance and content that for most builds just leads to deaths and reset all level xp to do it for 95% of players if they don't play meta. Oneshots popping up randomly out of nowhere from random events after hours of no threats in high maps?

All of this feeds into the negatives of the 10% flat penalty.

All you are doing is pushing for a system where the mediocre player can be targeted, huminilated by the game itself and players until they quit.

We can also go into how death penalty leads players to farm safe boring content forever instead of challenging fun content. Etc. The list of serious negatives just goes on.

And most of these negatives drive the players away from the game instead of making them engaged in the game, it's not just those players who pay the price, GGG pays the price in lack of income and so everyone pays the price because funding can lead to more development being done, or go more easy on the cash milking system of the game, etc.

The community loses because it shrinks, game gets bad rep etc. It all ripples and the more of these serious issues a game neglects the more exponentially they reap the rewards. PoE truly has very few players compared to major games, and this approach to game design is the foremost reason.



As one of those mediocre players i'd like to disagree. Level 100 in this game is optional, if I can't manage to reach it then who cares? I didn't even bother leveling further since I reached lvl 95 on my highest char and I probably won't for a long time. There is little to no reason to go for the grind if not for the accomplishment itself. If the death penalty were gone there would be no accomplishment so removing it wouldn't help in that regard. The only difference would be 5 points more on the skill tree which hardly matters at all.

Even as a mediocre casual player I appreciate the fact that GGG isn't turning POE into one of those games where you get everything there is by default and without any effort. Games like D3 where there is literally nothing to go after, no goals, nothing. Just endlessly grinding for grindings sake. Having goals in the game that are hard to reach, goals that you can chase after is what makes a game worth playing in my opinion.

I am aware that many players nowadays have a complete aversion against challenges and want everything immediately without having to put effort into it and that's fine, those players have D3 to play, there they won't have any feel bad moments and get everything they want without any troubles. Most of the games these days are like this just play them brain afk while watching Netflix and you can achieve everything there is in a week. I am thankful that GGG at the very least isn't following this trend.


The negatives you mentioned are somewhat correct but in my opinion those problems shouldn't be addressed by removing the death penalty. One shots should be dealt with by reducing spike damage and blocking log out makros. Players being able to make 100 by doing low level content shouldn't be able to do it because Monsters below level 82 shouldn't even give XP for a level 99 char etc.

You can go on and on about how the death penalty might cause people to quit POE and therefor hurt the game, but matter of fact is, if the penalty would be removed this would cause tons of people to quit either, and I would be one of them. At the end it's just a matter of which kind of audience do you want to tend to as GGG. They can't make everyone happy.
Last edited by Baharoth15#0429 on Nov 25, 2019, 9:32:41 AM
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BabyChaos wrote:

Compare this to D3 with it's infinite Paragon system. No one ever complained about that. There are no penalties so it's super casual, right? Nope, your character's powerlevel is extremely tied to Paragon levels and at a certain point, your level is the only thing that determines how much further you can progress. There's absolutely no way a casual will ever achieve the same powerlevel as a hardcore grinder. And still, the system feels much better eventhough it is actually infinitely worse.

Paragon was one of the things that killed D3 for me and my friends. Endless power creep that give false sence of getting better (You think you got better and did that 1XX GR, but in fact it was that few extra paragon levels).


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Baharoth15 wrote:

That's the difference to D3 and why so many players are in favour of the death penalty. Reaching 100 actually has a meaning. It's not something everyone gets if he just plays enough.

For me it is something similar :)


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Crackmonster wrote:
The penalty punishes mediocre players, not the top end.

No. Top end players know, that level 100 is optional so most of them don't go for it. Don't split players for good ones, and bad ones - split them for players that don't go for 100, and those who do go for it. The penalty punishes only people who want 100 and die. You need to understand the difference.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Nov 25, 2019, 9:40:25 AM
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Baharoth15 wrote:
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Fruz wrote:
So .... t12 isn't challenging, but you keep dying in it ?

I guess we have different definitions of 'challenging', idk ...


Well, that's one of the main issues with death penalty in POE. You can farm a maptier while reading a book and watching Netflix for 50 maps without ever getting as much as a scratch on your character only to get oneshot by some nonsense mod combination out of nowhere. The other issue is you might never find out what one shot you. Farming "easy" content isn't necessarily a guarantee that you won't die.


There is some truth in what you said, but :

- it's a gross exaggeration
- apart from BS Legion encounters, if there are ridiculous mod combinations, you should be aware that it's a possibility as some of those will be on the map to begin with
- If you're building properly (defensively enough), it's a super gross exaggeration

But it is true that the game being mostly a snooze fest and the very nature of the game can lead to situations that can easily feel unfair.



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BabyChaos wrote:
Did you read my post? I don't "keep dying". I die occasionally. I die during a map that is soo easy that it's mindnumbing. I die because the only damage I ever take barely scratches me and I feel save. And then some mob or effect out of nowhere deals 10k damage. Heck, this can even happen during a T1 map...

If it keeps you from progression, it means that you keep dying too much.

Of course it's all relative to your level.

And no, unless you run with uncapped elemental resistances, you won't get 10k dmg out of nowhere in a t1 ..............

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BabyChaos wrote:
And it's not even the point of my post. I enjoy challenging content. I already kind of hate the slow progression system of the Atlas but figured it's not worth mentioning cause it gets reworked anyway

I hope I'm not going to burst your bubble too much here, but there will be a lot of grinding involve ... as always.
If you fully embrace trading, it's not that bad I guess.
I personally prefer playing SSF, I don't mind grinding given that I like the character and have enough time on my hands though.


If you really want to test the limits of your character ... Delve is there for that, and with the new master missions, you can easily run those in high tier map to get quite a bit of Sulphite.
If you do that only everyday you won't have that much of it though I guess.
(trading helps there again)


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BabyChaos wrote:
To further clarify my point of view: I'm currently not even really effected by the penalty. I became aware of it during the final boss encounter with the syndicate where I lost pretty much everything I had earned that day (and still have no idea what I'm supposed to do in that fight...). Since then it's more like a looming threat, something that is ever present during my gameplay. Even if I don't die, I know that dying is going to be painful. It's just a psychological factor that makes the game unenjoyable for me.

Ok, that ridiculously obscure fight having such an impact is a valid complaint for sure .....

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Totally agree, the death penalty is not something natural, it's antifun and sadistic. Gentlemen you are sadists, the loot rate proves it as well as the labyrinth too. I want to have fun with my video game and chill out, stop brutalize the players.
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Sigfried2642 wrote:
Totally agree, the death penalty is not something natural, it's antifun and sadistic. Gentlemen you are sadists, the loot rate proves it as well as the labyrinth too. I want to have fun with my video game and chill out, stop brutalize the players.


I'm responding in kind since you've stepped out of your way to call people who're against a removal of the death penalty sadists:

Isn't it funny when someone with a level 98 character (meaning you probably have played the game for long enough to understand the grinding aspect) criticizes grinding in a game made by a company literally called Grinding Gear Games? Does that make you a fool? I think it does.

If you've been around for long enough (which I should assume), then you should know the loot rate has seen an increase with every league, having peaked with monoliths from Legion League. I've found like 56 exalts during that league. Crazy.

Bringing up loot rate & the labyrinth in an on-going discussion about death penalty sounds like a bad idea to begin with, so I won't bother with that aside of mentioning it.

There's so much baby-rage here, but y'all arguing for no reason. GGG is pretty adamant about the system, so I'll be your devil's advocate and state you'll just have to deal with it. ^^

The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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ArtCrusade wrote:

There's so much baby-rage here, but y'all arguing for no reason. GGG is pretty adamant about the system, so I'll be your devil's advocate and state you'll just have to deal with it. ^^



Let’s put some reason into this then.

You shouldn’t have a death penalty into a game that has so weird mechanics like this one. Getting one shot by mobs you don’t see is not fun but if you have to have a penalty make it removable like in Titan Quest. Go get your tombstone to get it back and if you die before it then it’s gone.

Now, you CANNOT have a penalty system is such a poorly optimize game as this one. Multiple lanes of fire projectile mobs are enough to give you enough lag to kill you just like the Syndicate encounters in the previous league.
Poor optimization kills in this game and it happens frequently because of that.


Again, remove the death penalty and make the bosses reset if you die. Make it more challenging because you can’t just facetank the boss 2647 times and making progress while doing it.

Nuff said.

Don't come at me with your halfbrains.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Sigfried2642 wrote:
Totally agree, the death penalty is not something natural, it's antifun and sadistic. Gentlemen you are sadists, the loot rate proves it as well as the labyrinth too. I want to have fun with my video game and chill out, stop brutalize the players.


If you want no death penalty!
If you want no labyrinth!
If you want easy loot shower!
Why don't you play Diablo 3?!
It have everything you want - die as much as you want, no hard content to improve your character, insane dedicated loot shower with stats your class need!




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TIGRElaranja wrote:

Now, you CANNOT have a penalty system is such a poorly optimize game as this one.

Well, you can - they just need to optimize game because that is the reason, not exp loss.

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TIGRElaranja wrote:

Again, remove the death penalty and make the bosses reset if you die. Make it more challenging because you can’t just facetank the boss 2647 times and making progress while doing it.

(not 2647 times, 6 times top) Well, some of the game bosses do reset after player death:
-delve
-labirynth

I'm ok with boss hp reset as addition, but -10% exp need to stay, it is essential part of leveling, and boss attempts are not part of leveling system.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.

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