Please Remove 10% Exp Loss on Death

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Pathological wrote:
Without xp loss on death (or something else equivalently detrimental to progression) there would be no incentive in softcore to play anything but the most glassy of glass cannons to the total exclusion of all else.

You can make the argument that you want the type of game that is created in that scenario, but that game is not PoE. Saying that the death penalty performs no function is non-sequitur; it performs the function of shaping the scope of builds in a fashion that the developers want for their game.

That is to say, GGG wants you to have to invest in defenses to at least some degree, and death penalty is one of the ways in which they enforce that. You can ignore them and try to "beat the system", but more often than not it will cost you.

This is better than simply enforcing that you must spend x points on defensive nodes, for example, or something more arbitrary. It allows you as the player to exert agency and build a character that suits your own capabilities in the context of the game's difficulty. You can swing the pendulum more defensively or offensively to suit your needs, but every player will at some point tip off the equilibrium where your defenses are too low for your capabilities in the context of the content you are facing, and the game will feed this back to you by halting your progress.



You can remove the 10% penalty and instead give an xp bonus for not dying. Also make it take several times longer to reach lvl100. Same effect in the end without the going backwards feeling or having to avoid difficult content at lvl95+ if we want to level.

If someone wants to grind to lvl100 whilst dying in every second map they can do so. Just tweak the bonuses for not dying and xp rates it so that it would take them a couple thousand hours to reach lvl100, but a good player who doesn't die should be able to do it in less than 500 hours. At the end of the day if someone wants to spend 2000 hours grinding POE we shouldn't stop them by putting in harsh penalties that makes them feel like they're not progressing. All that does is make many people quit POE. Someone grinding 2000 hours is good for the game.
Last edited by SaiyanZ#3112 on Nov 16, 2019, 7:14:54 AM
Chris Wilson at Exilecon brings up death penalties.

"We have death penalties in path of exile, no ones complaining about them. If we didn't have death penalties and we introduced them tomorrow there would be a riot"
https://www.youtube.com/watch?v=ocJgvm6JlKs&t=1228s

So it seems Chris is happy with death penalties... this isn't surprising though as I think he said he is a hardcore only player.


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Hugh888 wrote:
Chris Wilson at Exilecon brings up death penalties.

"We have death penalties in path of exile, no ones complaining about them. If we didn't have death penalties and we introduced them tomorrow there would be a riot"
https://www.youtube.com/watch?v=ocJgvm6JlKs&t=1228s

So it seems Chris is happy with death penalties... this isn't surprising though as I think he said he is a hardcore only player.





he is a hypocrite and a idiot
*LOL* not even going to read the pages and pages of pure flamage back and forth on this argument. The masochists and 'you shall NOT PASS' mainstays will demand that it stays or that everyone go hardcore to satisfy their play style.

Everyone else (probably a good 80% of the player base or more) will say YES!

I'm one of the 'yes' players. Pretty much the sole reason I quit the game league after league is no because I've completed every task, it's that I *cannot* complete every task because I'm not a mathematical, micromanagement, or market genuis, nor do I have an army of sycophants, who can outright buy a Headhunter by day 2.
I quit because I run into a solid wall of progression denial due to this arbitrary, and pointless, non-recoverable death penalty. I'd be okay if the lost XP could be recovered by some non-P2W mechanic (which the Chinkeeze server has) - such as reaching the point where you died and 'recovering' the gravestone like... well... pretty much every other game out there allows.


Honestly, at this point I'd be fine even with the P2W option.

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Hugh888 wrote:
Chris Wilson at Exilecon brings up death penalties.

"We have death penalties in path of exile, no ones complaining about them.


Dafuq??? 'No one's complaining about them'?? Is he utterly blind or that *wildly* out of touch with his player base? (note that all GGG supported contributors, like Ziggy, never whisper a *thing* about the death penalty, except to resignedly accept it). It's more like he refuses to acknowledge the *biggest single gripe players have had since the game's LAUNCH*
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Last edited by BlaqWolf#1151 on Nov 17, 2019, 2:45:15 PM
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BlaqWolf wrote:
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You realise there's people who complete 40 challenges every season in SSF? If you need a headhunter to make progress in the game, then you're a turd - there, I said it.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Wait... Chris Wilson is right. Nobody have problem with death penalty, many people have problem with the current version of death penalty.

Many people that want 10% exp on death penalty removal dont want complete removal of death penalty. They want to redesign it to something more resonable.

The current death penalty is to harsh for my opinion, it makes the game to easy. You would say "wtf this condradict itself".

Actually if you think about it longer than 10 sec, it doesnt.
Because the death penalty is so harsh many people dont want to do challanging content due to fear to losing exp. Additionaly the GGG itself doesnt create hard/challanging content because everybody (even the pros) would be dying often and that would cause wave of demotivation.

Think about it, is the game really so hard currently? it isnt.
There are people that can play hardcore to 90+ and never die. That actually should be impossible in hard game. Even a pro should die repeatably because there should be something that is hard even for him/her.
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herflik wrote:
Wait... Chris Wilson is right. Nobody have problem with death penalty, many people have problem with the current version of death penalty.

Many people that want 10% exp on death penalty removal dont want complete removal of death penalty. They want to redesign it to something more resonable.


Nooooo... people have been b*ching, flat out, about the death penalty - period - since it appeared.
It truly does stop most from attempting challenging content entirely, even if they've got a reasonable chance of completing it.

Many would accept some manner of penalty, even to XP, insofar as they can attempt to re-enter the zone and regain it through some sensible mechanic. MOST (if not all) other games that have a progression penalty for death have this. Other games penalize death with reduced capabilities, ect, but no loss of progress.
I'd be fine with the XP hit - so long as I could attempt to recover it, even if my chances of doing so are slim. Currently, I'm not willing to bother. Once I reach the plateau of my personal skill, reflected by a death wall I cannot progress beyond, I go to other games until the next league.
If I had a reasonable expectation that I could recover what I lost... I'd keep plugging away at it. And, since I would not be setting the game aside continually, I'd be more likely to open my wallet.

In its current state, I am not willing to.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
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BlaqWolf wrote:
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ArtCrusade wrote:
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BlaqWolf wrote:
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You realise there's people who complete 40 challenges every season in SSF? If you need a headhunter to make progress in the game, then you're a turd - there, I said it.


What, because, unlike you I have a life and can't sit in mommy's basement sucking on her credit card nipple and grind day in, day out, until the arbitrary 'goals' are reached?

Those people who can do that are highly skilled, dedicated people - or basement dwelling trolls like yourself since you utterly lack the first to adjectives in this statement.

I am not highly skilled, to be quite sure. I'm not a lifeless zombie farmer grinding 10 hours a day. I'm a casual player who is willing to fork over the money I earn in my 'real life' (an experience you should strive for) on a game I prefer versus the competition.

Until a viable alternative appears without this pointless hamstring and then *poof*, there goes my wallet (which opens less and less with each league, these days).


I'm not even playing the game right now, because I am pursuing my career. But good going! Your mom would be proud of how you're defending yourself for no reason on the internet. :)

To be clear: level 100 is something not everyone should be able to achieve. Otherwise there'd be no long-term goal for those who actually sit in their basements.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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C4Guy wrote:
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Pathological wrote:
Without xp loss on death (or something else equivalently detrimental to progression) there would be no incentive in softcore to play anything but the most glassy of glass cannons to the total exclusion of all else.


They just need to balance the game so that proper defenses are required to survive higher tier maps and then adjust the XP loss to a more reasonable amount i.e. no longer destroying the work of many hours in higher levels.
No, they don't need to do that; the death penalty already does it.

It is very easy to avoid the death penalty. Don't die. If you get frustrated at being affected by the death penalty, take steps to not die more.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG

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