When people say PoE has no competition...
" 1: I don't know how it is these days, can't really argue. But the game is not doing good, and the smaller the player base, the more pressured a new player is to reach for the wallet. You can observe this in every failed Korean grinder in the west. 2.Marvel heroes was interesting, i always wondered why it even had boosters, i geared my classes very fast without spending a dime. Stopped playing little after the runeword introduction but i think i had some issues back then, i liked the game. Didn't like the "raid" content that came latter though. Can't comment on that one since i haven't played it at that time, but the idea of mandatory group content in ARPG isn't my cup of tea. WF's seemed to me like poe trade, you learn what sells and you exploit the whales, didn't really felt like i have to open my wallet. Unlike "insert korean grinder" for example. 3.Poe stash tabs are becoming bit of controversial in my eyes as well, i have lot's of them but i do indeed think that fragments and currency stacked to hell during these 7 years. I do think GGG should put at least 3 more free tabs. Im mostly attacking his stance on the subject, "why you care for competition", "why you care for what people buy". That's wrong on many levels. Also it was mostly about ARPG (namely torchlight) until he brought up MMO's. In a party based RNG ARPG game with no trade, you can screw up everything with the wrong model. And IMO boosters is a huge deterrent. Or to put it simply, how many games failed or entered maintenance mode thanks to their Model VS how many succeeded? No wonder many got triggered, including me. I will agree on one thing though, Marvel heroes had boosters but i never ever felt like i need to buy them. If torchlight manages this, then its all good. But if you burn yourself 30 times in a row, i doubt you will go YOLO on the 31-th time. My reasoning is simple. Hidden P2W "5 moths or 5$" Open P2W "3$ for potion that increases magic find by 300%" If they do it right, then fine, but will they? A common mistake is to make it incredibly grindy under the flag of "uh people don't have time". And when the greed start taking it's toll on the game, they "fix" it, but its too late. The amounts of time i've seen this in gaming is stunning. I remain skeptical, that way i wont be disappointed, and if its good, then great. We will see what they will do. | |
" So far, the only real competitor is Grim Dawn. Torchlight 2 is the same kind of imbalanced one-shot shit like PoE, just with very poor variety and itemization. D3 is too simple and boring mechanically-wise to be called a proper ARPG. Other games are still not released yet. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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Neither grim dawn or path of exile would exist as we know them if blizzard hadn't deliberately trashed Diablo 3 so unbelievably hard
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" I think you just proved the OP's point. Just because PoE has out-shined, out-conquered and out-lived all its competition, doesn't mean they weren't/aren't competitors. "PoE only shines because there's no real competition" = bullshit. PoE shines because it's better than all its competitors. Easy as that. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Compare PoE's competition to the competition in FPS games. The difference is nauseating.
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" "In the world of blind, one-eyed man is king" That's how PoE now stands among ARPGs... Something with "both eyes" would completely blow it out of the water. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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Inquisitor-Martyr just recently got a major overhaul and a standalone expansion. Here's ZiggyD's take on it now - https://www.pathofexile.com/forum/view-thread/2616351
Last edited by Exile009 on Aug 9, 2019, 4:04:52 AM
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