Here’s an early look at the Gladiator Ascendancy in Path of Exile: Legion!

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lolerman wrote:
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Draegnarrr wrote:
Juggs is literally one very specific gear set I wouldn't base all Juggs off it, the best delver's for all round skills were definitely occultist. The fact Nebuloch Juggs got deep doesn't mean that all Juggs got deep or that every non Jugg was utter garbage.

80% block/spell block is extremely good and costs a glad next to nothing, Juggs can get tankier but it takes more investment and very specific items. I'm not saying i'd write Jugg off but it definitely shouldn't be "the biggest BS you've read in quite a while"


Dude I get your point but you still did not answer me, if glad is so good then why close to no one plays glad? Look at those low class percentages! So are people stupid or is gladiator just bad? Feel free to step away from the delve topic, it is still true that a lot more people play jugg than glad and a lot more ppl get to high levels in hardcore as jugg compared to glad, and thats not only poeninja stuff, those are also the official GGG statistics that they post every league.


Glads do very well on league start and progress rapidly, Juggs have more viable specs especially on HC as the RF Jugg is very popular there (or certainly was the last time I played)

So the answer really is plenty of people do play Glad, its not Zerker lol but there just aren't that many glad builds and Jugg is a consistently popular ascendancy because its so well rounded. I've played plenty of Jugg casters and even a Jugg Necro on HC but that doesn't mean that Glad isn't super fucking strong.

I really advise you to try it if you don't think its good, you can wade into a whole host of situations with 80% block that you can't as a Jugg. Also plenty of people are stupid, or to put it more accurately don't make their own builds and don't really follow the games systems.

For example as we were mentioning them earlier Occultist didn't get popular until midway through delve and has been rising since then, were they that strong before? Absolutely. They've been buffed since then too but they were definitely under represented for how good they were.
What is this pointless glad vs jugg compering?

Juggernaut is overall one of the best ascendency in game. Every nodes he has is GGG masterpiece. Gladiator has basicaly only block and going full block is the only reazon to play Gladiator.
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lolerman wrote:

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Snorkle_uk wrote:

...its an argument between occultist, guardian and gladiator for what is the most powerful general high tier mapping defense class in the game...


Have you guys played Delve league?



ive cleared that up for you. cheers.


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Malamojapruskisatelitu wrote:
These people watch Mathil and copy paste his builds without understanding what the fuck is going on



xD

this guy tho


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Malamojapruskisatelitu wrote:

Gladiator is among weakest melee ascendancy in the game. Its not best at any aspect of the game. Not fastest one, poor damage compared to top melee classes


a comment on its damage/clearspeed

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Malamojapruskisatelitu wrote:

unable to convert to elemental damage with any fucking benefits from horrendous ascendancy nods


and some more on damage

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Malamojapruskisatelitu wrote:

almost no multiplier(replacable with a fucking 1 alchemy belt or gloves)


and then some more damage talk

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Malamojapruskisatelitu wrote:

most useless "on kill" effects(they are bad)


enduring cry is easy, so this is basically a comment on frenzy charge generation... damage...

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Malamojapruskisatelitu wrote:

forces you to abandon his strengths (block) for viable/enjoyable Aoe.


aoe defenses? oh wait, u mean aoe damage right? right.


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Snorkle_uk wrote:

...general high tier mapping defense class...


k



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lolerman wrote:
if glad is so good then why close to no one plays glad?


because no one gives a shit about defenses and boring max block no damage melees for mapping. People like playing rf and whirlwind barbs, those also have utility for farming specific top tier bosses and lab to make currency.





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Malamojapruskisatelitu wrote:
To say that glad is stronger than jug means your bottom tier player.






all copied off mathil of course, Ive no idea how these characters work. bottom tier player btw so obviously I struggle with this game. Although in my defense, I do actually have characters from both the classes we are talking about unlike yourself.


it is fun that today Im not getting called a noob because Im arguing that the jugg is great, which used to be the go to topic for bashing on me, so dont think im not appreciating the banter. Dont I know that armour sucks and phys damage isnt an issue? Come on snork, juggs shit, no one cares about phys... xD. Since when did that change?

Double body armour and a bunch of endurance charge/life regen stuffs is so much better than 80% spell block for mapping in a game with aegis/the surender etc lol? You know with jugg you might even be able to get actual 80% phys damage reduction against large phys hits.

80% block against all hits of all elements from all skills...


lmao


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zzang wrote:
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Kiss_Me_Quick wrote:


Oh shit, lmao what. I completely forgot that Blood Stance is a new skill. So, pretty much every other Gladiator build EXCEPT for the new skill is nerfed by 4% decreased attack speed with no other changes whatsoever.

L 0 L


Basically,, yea it boils down to Blood Stance Aura if it is bad then that means basically nothing happend to the "rework" of Gladiator.

From the reactions its pretty clear that everyone thinks that Outmatch and Outlast is disappointing due to the charge generation On Kill it is visible on reddit, on ZiggyD's breakdown video of the two early look ascendancies and on the forum comments.
I think its hard to overlook what has to be done for Outmatch and Outlast..


thing is, so you give him the charge generation in the same way the raider has it to solve that...

oh dear. So hes the movespeed, attack speed character and he generates frenzy charges for free now? Is that really where we want to go?

I think the answer is scrap that whole node, scrap the idea of more attk/move speed on the other node too, work out something block, bleed and blind based as the rewards for these nodes that dont involve becoming a raider who gets free 80% block against every hit in the game.
Last edited by Snorkle_uk#0761 on Jun 1, 2019, 6:39:49 PM
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Draegnarrr wrote:


I really advise you to try it if you don't think its good



his highest level surviving hardcore character is a surrender gladiator.
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Snorkle_uk wrote:
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Draegnarrr wrote:


I really advise you to try it if you don't think its good



his highest level surviving hardcore character is a surrender gladiator.


Lol >< well then I guess he already knows and is just trolling about it
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Snorkle_uk wrote:


oh dear. So hes the movespeed, attack speed character and he generates frenzy charges for free now? Is that really where we want to go?

I think the answer is scrap that whole node, scrap the idea of more attk/move speed on the other node too, work out something block, bleed and blind based as the rewards for these nodes that dont involve becoming a raider who gets free 80% block against every hit in the game.


Gladiator gets nothing for free. 25% Mana Reservation Aura as prerequeisit you call for free?

From the past i remember that we never agreed on anything and by reaidng your current posts we will continue to do so until end of time.

Atleast slayer got 8% base crit with some more multipliers.

I agree the generation on kill is shit but if you give it on hit against rares and uniques like the other classes, which would then be for free, along with him having substantial more attack and movespeed, what is then the difference between him and the raider from a wide angle glance? Why would you go raider? Right now raider getting free frenzy generation is pretty much what shes got over these new duelist class reveals.


I dont disagree with you wanting it changed, its garbage how it is right now, Im just saying Id like to see the node just thrown out all together and something original that is gladiator themed put in, not "a raider with 79/79 block".
P.S. it is still VIABLE, but not enjoyable

if we are getting melee "reworked" for 3.7

The melee-focus Ascendancy get this treatment, while other Ascendancy has way better synergy choice

Charge Generation
Melee with "on kill"
Caster enjoy "while channeling" "Spend xxxx Mana"

The devs really need try to play the game, and minimum Shaper/Uber Elder difficulty, to truly under why people does NOT enjoy "on kill" charge generation

sorry, *RIP Gladiator, and we are glad you stayed 1% or less with player base

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Snorkle_uk wrote:
I agree the generation on kill is shit but if you give it on hit against rares and uniques like the other classes, which would then be for free, along with him having substantial more attack and movespeed, what is then the difference between him and the raider from a wide angle glance? Why would you go raider? Right now raider getting free frenzy generation is pretty much what shes got over these new duelist class reveals.


I dont disagree with you wanting it changed, its garbage how it is right now, Im just saying Id like to see the node just thrown out all together and something original that is gladiator themed put in, not "a raider with 79/79 block".


Well Occultist gets PCo Mana spend, Assassin get PCoC and NC, Trickster gets it on kill + channel. No one says 'but class identity' there.

Seems like there ought to be room for both glad and raider to have easy frenzy generation while still being unique in power and theme.
sure, its a fair point, and the tricksters on kill is another shit one right? You look at it, see on kill and instantly "ok, I cant rely on this, its a nice little bonus to the node but unless theres another reason to get it this is utterly shit". And then its got the channel, so thats somewhat themed to him in some way, Im not rly sure why its channeling but theyve decided thats him.

So you could find a way, attach it to bleeds applied or %chance on block etc.

But really at that point I think raider is just awful and then raider needs a buff, cause right now that frenzy charge is raider, you look at her and its "well, at least she still gets free frenzy". What hes getting is so close to buffed onslaught with the move and attack speed, if u then give him free frenzy generation its like he does what the raider does, thats almost the whole raider identity, and its just a side thing along side his identity as a block class.



Theres a vast difference between an occultist and an assassin in terms of what they offer, occulstist doesnt get all the poison and maim assassin stuff along with base crit and then get pc generation, and oh btw shes also an energy shield monster class and the whole "she does what assassin does" is just some sideshow u can pick up while also being this vile bastion bitchtank. They have very distinct, themed, meaningful gameplay differences.

Raiders thing is that shes got big move and attack speed buffs and she generates tons of frenzy charges, which are insanely powerful charges. That IS her thing, thats basically all she does worth talking about, its not 1 little part of her its essentially the entire package.

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