Here’s an early look at the Gladiator Ascendancy in Path of Exile: Legion!

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Draegnarrr wrote:
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lolerman wrote:

Biggest BS I have read in quite a while. Especially the jugg comment.
Have you guys played Delve league? Do you have any idea how bad was the gladiator class there compared to the other options? Compared to jugg?


You obviously didn't see the dude AFK at random depths 1000 as glad :p, bottom of delve is extremely niche example either way but glad has absolutely fantastic damage reduction per point.

Don't forget if your gonna do dick measuring on delve they were all shit compared to pathfinder.


Pathfinder got fixed with the nerf hammer right? jugg did not. And I'm not comparing a specific player vs specific player even though I do believe the top jugg was in front of the top glad.I'm comparing the total number of jugs vs the total number of glads played and how many of them reached meaningful depth.
If glad is as good as you say, why is it so underplayed? People are stupid or what? Why every league there so many more juggs than glads in both soft and hardcore?
Last edited by lolerman#1964 on Jun 1, 2019, 12:30:55 PM
Juggs is literally one very specific gear set I wouldn't base all Juggs off it, the best delver's for all round skills were definitely occultist. The fact Nebuloch Juggs got deep doesn't mean that all Juggs got deep or that every non Jugg was utter garbage.

80% block/spell block is extremely good and costs a glad next to nothing, Juggs can get tankier but it takes more investment and very specific items. I'm not saying i'd write Jugg off but it definitely shouldn't be "the biggest BS you've read in quite a while"
Looks like ~permanent 20% MORE attack and movement speed. Very boring, actually. I'm disappointed. Also only 7 nodes. After impressive Chieftain rework I expected much more. Played glad only once, and will not play again, at least until bigger rework.
Oh yeah, and -1% attack speed on small nodes, lol.
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Draegnarrr wrote:
Juggs is literally one very specific gear set I wouldn't base all Juggs off it, the best delver's for all round skills were definitely occultist. The fact Nebuloch Juggs got deep doesn't mean that all Juggs got deep or that every non Jugg was utter garbage.

80% block/spell block is extremely good and costs a glad next to nothing, Juggs can get tankier but it takes more investment and very specific items. I'm not saying i'd write Jugg off but it definitely shouldn't be "the biggest BS you've read in quite a while"


Dude I get your point but you still did not answer me, if glad is so good then why close to no one plays glad? Look at those low class percentages! So are people stupid or is gladiator just bad? Feel free to step away from the delve topic, it is still true that a lot more people play jugg than glad and a lot more ppl get to high levels in hardcore as jugg compared to glad, and thats not only poeninja stuff, those are also the official GGG statistics that they post every league.
Last edited by lolerman#1964 on Jun 1, 2019, 2:34:33 PM
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lolerman wrote:
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Kiss_Me_Quick wrote:
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innervation wrote:

So that's my gripe with it


Nice post!

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Snorkle_uk wrote:

gladiator is probably the best all round melee defense class in the game, its way better than jugg, its an argument between occultist, guardian and gladiator for what is the most powerful general high tier mapping defense class in the game imo. There is no way at all that glad should even be in a conversation about clear speed melee classes, if hes even top 5 then thats fundamentally broken.


Gladiator absolutely is the best melee class and probably will remain so but compared to other classes, he's the most boring one. It's just raw numbers with no magic behind it. Bleed explosions used to provide that magic but that is definitely out of the question now.


Biggest BS I have read in quite a while. Especially the jugg comment.
Have you guys played Delve league? Do you have any idea how bad was the gladiator class there compared to the other options? Compared to jugg?

Even only Unflinching+Unrelenting beats any combination of 4 major Gladiator nodes in terms of defense. Add Undeniable and you beat the offensive options too.




Thank god there is still smart people playing this horse shit spellcaster oriented game.
Have you noticed how people with most support packs in their name are the most stupid players in the game. This people would play this game for 10 years and still be clueless. The amount of stupid shit I've reed from some of this "players" (payed actors), is concerning. These people watch Mathil and copy paste his builds without understanding what the fuck is going on, and then they come here to be critical of critical thinkers. Pathetic!

Gladiator is among weakest melee ascendancy in the game. Its not best at any aspect of the game. Not fastest one, poor damage compared to top melee classes, unable to convert to elemental damage with any fucking benefits from horrendous ascendancy nods, almost no multiplier(replacable with a fucking 1 alchemy belt or gloves), most useless "on kill" effects(they are bad), forces you to abandon his strengths (block) for viable/enjoyable Aoe. And finally Outmatch and Outlast cant Outmatch anything nor outlast it :) This class didn't need more attack speed.. It needs more synergy with block and utilities. Cause we know GGG is not adding multipliers any time soon. To say that glad is stronger than jug means your bottom tier player.
Last edited by Malamojapruskisatelitu#2410 on Jun 1, 2019, 3:14:24 PM
Glad stronger than Jugg. I had to look out my window, make sure pigs we'rent flying. Maybe it's that new holiday I heard about; Opposite Day?

NOT.
I'd like to add that Gladiator is a one point wonder and that being spell block. Its great really but when it comes to damage Gladiator is bottom tier like bottom of the bottom. So what Gladiator really needed is a damage buff against single target bosses which imo fits his theme very well - a 1 on 1 arena combatant. Im not here to argue about damage requirements for normal trash mobs in maps anyone can finish them off with a white rusted sword. Outmatch and Outlast could have been this slight buff for single target bosses with Charges on Hit/Block generation instead we got Challenger charges.

The new Challenger Charges are tied to Blood/Sand Stance a 25% mana reservation aura that directly competes with for example Aspect of the Spider which is a unconditional 15% more multiplier in damage if there are no further increases of damage on the enemy side of things. Plus according to ZiggyD's answered question on Twitter those Challenger Charges do nothing on their own.

Then there is Painforged basically a taxation node that is necessary for the good node behind it. Painforge provides a very conditional block chance for 4 seconds. I would understand 10 seconds like it is the case with Violent Retaliation but 4 seconds - you usually dont wanna get hit another time by the boss within 4 seconds to test out your 8% extra block. A very conditional cannot be stunned by blocked hits. The Pantheon Soul of the Brine King is already better than this. Last AND least a very conditional damage buff.

Not saying Gladiator is bad by any means but its not because all his nodes play together really well instead his kit if very clunky and seems outdated but is rescued by this one single node that provides spell block.
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zzang wrote:

The new Challenger Charges are tied to Blood/Sand Stance a 25% mana reservation aura that directly competes with for example Aspect of the Spider which is a unconditional 15% more multiplier in damage if there are no further increases of damage on the enemy side of things. Plus according to ZiggyD's answered question on Twitter those Challenger Charges do nothing on their own.


Oh shit, lmao what. I completely forgot that Blood Stance is a new skill. So, pretty much every other Gladiator build EXCEPT for the new skill is nerfed by 4% decreased attack speed with no other changes whatsoever.

L 0 L
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Jun 1, 2019, 4:06:11 PM
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Kiss_Me_Quick wrote:


Oh shit, lmao what. I completely forgot that Blood Stance is a new skill. So, pretty much every other Gladiator build EXCEPT for the new skill is nerfed by 4% decreased attack speed with no other changes whatsoever.

L 0 L


Basically,, yea it boils down to Blood Stance Aura if it is bad then that means basically nothing happend to the "rework" of Gladiator.

From the reactions its pretty clear that everyone thinks that Outmatch and Outlast is disappointing due to the charge generation On Kill it is visible on reddit, on ZiggyD's breakdown video of the two early look ascendancies and on the forum comments.
I think its hard to overlook what has to be done for Outmatch and Outlast..
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zzang wrote:
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Kiss_Me_Quick wrote:


Oh shit, lmao what. I completely forgot that Blood Stance is a new skill. So, pretty much every other Gladiator build EXCEPT for the new skill is nerfed by 4% decreased attack speed with no other changes whatsoever.

L 0 L


Basically,, yea it boils down to Blood Stance Aura if it is bad then that means basically nothing happend to the "rework" of Gladiator.

From the reactions its pretty clear that everyone thinks that Outmatch and Outlast is disappointing due to the charge generation On Kill it is visible on reddit, on ZiggyD's breakdown video of the two early look ascendancies and on the forum comments.
I think its hard to overlook what has to be done for Outmatch and Outlast..


Eeeh, well, outmatch used to be fine with stat sticks because you could get frenzies from 4 billion sources and endurance charges by attacking with your off hand which procced decently often even in boss fights resulting in both bonuses being up all the time. Now it's probably a lot harder to pull off.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Jun 1, 2019, 4:37:24 PM

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