Lab is terrible
" U know we play it for escapism right ? if you are sick and that sickness will irritate you whenever you play a game maybe you shouldnt play the game in the first place. especially poe. that sounds like a real disorder and if you have that my first advice would be stay the f away from PoE. lab is pretty tame when it comes to action per second. there are parts of this game like delve even makes me go crazy when trying to dodge shit. i dont wanna shame anyone for having this disorder and wants to play games but you cant fit your game into that little hole which is good for everyone. gotta keep it broad. Trust your mind and strengthen your abilities!
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Agree.
Lab is garbage. If it would be in different game, maybe it is ok, but in PoE its irritating frustrating waste of time garbage. See u in next thread about lab is pure big pile of dressing. Howgh :). |
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" Oh wise one, please save us from our own stupidity. Teach us the ways of POE and buy us all ssd's please. I bow down to your ever illuminated brilliance over this game and knowledge of how bad the majority of the player base is. |
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" Once again you have lacked to read it, otherwise this answer wouldn't have come. Read up on the topic, then talk again, sensory overload is relevant for every person. The biggest concerns for that are in traffic, there were several talks about those happening in games as well and how to handle it. Also this issue is a general one, lab is definitely one where it happens a lot less though. Also it's not a disorder, it just gets a lot more visible IF you got autism, which 99,999% of players don't have. Once again, get to know the topic first. " Millar is right though, you sound - sorry to word it like that, no offence - like a major dick-hat when formulating it like that. The issue isn't about people not being 'gut', it's about the overall setup of how lab is done. What you're doing is just pure elitism, shoving the issues to parts which are relevant for some but not the major concern. How do you explain quite a lot of people who are able to beat shaper and uber-elder to say 'lab is shite' otherwise? Clearly they are 'gut' enough for it, they just have a dislike for some reason towards it. Those are btw. more then those loving the content, at least as much as I've experienced by now, might be wrong there. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings. Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. Last edited by Clint#0000 on Apr 11, 2019, 4:03:23 PM
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" +1 The only thing I could add is "no offense intended to people named Dick." Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" in order to do what you want the lore and many things built on lab has to be changed + you need another system replacing to achieve ascendancy points. im sorry but i dont see any core changes being made at this scale. i cant look at this matter from a casual , lab hating person's point of view because i always consider first a developer's side then how this changes can effect the whole game. i cant see any game developer taking this risk. people might quit because how bad lab is but more will stay because how fitting it is to the story. about calling names; i really dont mind them as long as u dont personally attack me or post trash comments on my more serious threads. rest is fine. sensory overload; complication, disease whatever you call it there will always be a quit button. when you feel sick just give it a rest. just dont bother me with it. Trust your mind and strengthen your abilities! Last edited by Clint#0000 on Apr 11, 2019, 4:03:51 PM
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" That's true, it's interlocked with the story... in a very very minor way. Also, ask around what the story of PoE is and have the 'common' player answer it. I do care for lore, hence why I also know that this change wouldn't affect it in a major way. Solution: Have a proper boss-fight with several phases when unlocking lab. After that fight you're unlocking the 'actual' lab, as well as the ascendancy. Proceed through the rest as usual. No major lore-problems, Izary guards both the ability to Ascend and to get the hands on the enchantment. A little bit of re-writing a few lines along the line and it's all working out fine. Just needed a very little amount of creativity to solve. " Read up on it properly, still not right. Has NOTHING to do with sickness, it's a normal effect of the brain being overstimulated. It's connected to the same biological systems which also handle how focus or a trance for instance are working. It's involuntarily for everyone. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings. Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. Last edited by Kulze#3236 on Apr 11, 2019, 4:08:43 PM
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lolz @ "sensory overload" - in the LAB ONLY.
that's right, folks. the area with the lowest mob density. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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" you are missing out how to remove the lab from being mendatory to being optional. while doing that you gotta keep it balanced and rewrite the whole lab storyline. you cant just remove 1 or 2 aspects of the lab and seperate them, put in a blender and serve it like an uncooked omelet. "he is just clinging onto that like it effects the lab but unfortunately it does not in the smallest bit. Trust your mind and strengthen your abilities! Last edited by MrsDeath_#3960 on Apr 11, 2019, 4:17:41 PM
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" I already hinted at that point via 'rewrite a few lines'. It's not a major amount of lines in-game to be changed. Izary could simply guard something else at each stage as well. First Stage = Ascendancy, Second = Chests, Third = Enchantment. Here, still we got the 'tests' and this time even no lore-change! Just reward allocation. Oh right, you need to add a new line for the reward-chests and enchantment specifically, that's all. " I gave that upon an example from your side, namely talking about the game being 'Too slow' and 'there's no hidden effects or mechanics' present. Hence I wrote back that 'Sensory Overload' already proposes a major issue combined with several effects and hidden mechanics otherwise. Not regarding lab. I also mentioned that lab has the least effects present in the game regarding this issue. Heck... writing with both of you really feels awful. One feels like writing with someone of the same attention span as some major ADHD patient. That comes from not reading what is written. The other feels similar in comprehension level as a 4-8 year old. That comes from literally cherry-picking whatever is seen in it. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings. Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. Last edited by Kulze#3236 on Apr 11, 2019, 4:35:35 PM
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