Lab is terrible
" First of all, yes, I am very focused on a change, namely because I see a major - yes, right term used - issue with it. I do the same with some other parts of the game, namely things which've come into existence only a short while ago, named in other threads. You're absolutely right, you don't have to change everything. What you have to do though is to point it out, as well as offering alternatives if you see a fundamental problem with any mechanic. If GGG then chooses this solution or any other is up to them, not listening to the complaints - within reason - to customers though... that's a major issue. GGG does a better job with that then many other major-sized companies, but also a worse one then many indie-developers do. It's 'ok-ish' definitely and communication as well. Nonetheless the focus is a bit skewed since quite a while, effectively working against their own Manifestos, making the game ever easier all around, barely offering long-missing QoL mechanics... which wouldn't affect gameplay in any manner, just make the game more enjoyable. And many more to count. So... I'd rather speak up and discuss for pages and pages on end then seeing an absolute marvelous game going down the gutter ever so slowly. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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" odd coming from suggestions that seem to want to increase the speed of which it's worsening. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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" Jesus man. they don't care how anyone would react or how anyone else feels. They only care about what they want, and they all think they know what is best for a company that is making boatloads of money, doing what they do. |
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Don't you love the people that know how GGG works, that know how people feel and make absurd claims like people actually care about the story. Seriously maybe 1% of the community care to read anything in game. I personally have never come across one of those POE lore lovers. Imagine watching a streamer who's actually reading dialog from either the npcs, or one of the lore things all over the acts. "REsonate SLeeper!" would be all u saw in chat. That is evidence enough, that not enough care about the story. God what stupid point to have to argue.
Last edited by Millar#6906 on Apr 11, 2019, 6:47:35 PM
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" You nailed it! Excellent self description there Xtorma! Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" they d better care if they want player's money^^ " I think doing such change would be throwing the game down the gutter. Trust your mind and strengthen your abilities! Last edited by MrsDeath_#3960 on Apr 11, 2019, 11:00:13 PM
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"judging by your supporter titles. they've done a very good job at keeping you happy. Now can everyone else have a turn? |
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"No, it's not. "No. There are 0 backtracking, no slow, all 1shots are telegraphed 3-4 seconds before hit, time consuming... lol. "No, it is not. "No, it is not. "Yes. "Labyrinth is a challenge. Do you know what is challenge? If you want those juicy ascendancy points - you have to work to acquire them. Stop whining and git gud. PS: Lab is AWESOME. retired from forum because of censorship and discrimination (also poe2 bad) Last edited by DivineChampion#3546 on Apr 11, 2019, 10:57:32 PM
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" Which begs to question: Why? What would be actively lost by changing this aspect of the game? " It actually is. Armour builds have not a single issue with lab usually. Vaal Pact builds struggle greatly in comparison. Evasion builds are useless as trap damage cannot be evaded, it's a DoT. " A common lab run takes by FAR longer then a single map-run. It usually also takes longer then a full nexus run for many. Hence 'time consuming', which is a relative term. Also it has a TON of slowing mechanics present, the 'totems' during many trap-sections have those. There's definitely a hefty amount of backtracking without using PoElab, which is a third-party program so out of the discussion in this case. Also still without it, there's still a slight amount via backtracking for gold keys as well as actually finding the way to the next exit. The lab layout isn't quite straight-forward without knowing it in and out (like I do). No 1-shots though, true. " It actually is, you got 1 life during Lab, which is an element of hardcore to only have a single try. If there were 6 tries as in maps or even a check-point then we could consider it softcore instead. Same goes for 1 life zana mods, also a hardcore style in a softcore league. The only reason why it's ok there is that nothing mandatory is lost while attempting it. " Sure, we know what challenge is. Not talking about giving away Ascendancy points for free. I'm talking about not hiding ascendancy behind a vastly different play-style then the core-game while being mandatory for core-progression. Hence another TYPE of challenge needs to be presented then the one we have now. To name the issue: Traps. Behaving very different to any other danger in PoE present, hence vastly different, hence not good to attach main-progress to it. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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" ...wow. so if you can't zerg through it, it's "hardcore?" come on. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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