Betrayal Statistics
I haven't failed any Masturbind but it's been a year since I saw her last time
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I have thoroughly enjoyed this league. The Betrayal mechanics, the syndicate maneuvering, the challenging (at times) fights with member after member spawning on top of each other, loved it all!
Having said that... the Mastermind fight difficulty was NOT the reason it finished with low stats. The fact that it reset the entire board, THAT was simply madness. WHY? I am quite frequently not so miserable as it would be wise to be - T.H. White
As playtime approaches infinity, access to content approaches unity. - Azraeil (2014) |
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I really wish that the top rewards were a bit more spread around. Research and Intervention seem stacked while I don't think I've ran a Transport or Fortification safehouse since I've figured out what I'm doing. Also, running the mastermind is currently one of the worst things I can do as it completely resets my syndicate which is much much much more profitable than running mastermind could ever be.
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I loved the concept for Betrayal League, and the implementation of the past 3 leagues. The main issues I think that eventually threw the brakes on for how many hours my friends and myself were putting in were the chaos that was the boss fight. We were losing 2-3 characters a week on average (yes we HC pleb die hards) trying the fight, and even once people had uploaded completion + slight mechanics in the first few weeks, the risk vs reward here was a big deterrent to keep trying outside of us wanting the story completion + challenge rewards (we still haven't achieved it).
This does bring up one issue, or rather inconvenience, which is having to grind the 10 acts again and again to level, which is a big deterrent after the 7th/8th character just to get to end game/mastermind. Betrayal was great in concept, just needed a better payoff for mastermind safehouses were far more bang for buck and less rippy. |
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1%er reporting in
Tala Moana, Exile.
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Worst league up to date from my experience.
New content is incredibly boring and unrewarding to do while you are mapping, there is no benefit to do syndicate content at all compared to running Harbour bridge 24/7 which was immensely disappointing. Mastermind is a joke, mechanic, rewards, fight, everything I can think of. Delve was crippled. The one and only single positive thing I can say about this league was Incursion and that's because of the loot you gain after you run an Incursion while you map, Temple runs are also incredibly boring, unsatisfying and just meh. [b][u]Zana[/u][/b]: Still sane, Exile?
[b][u]Exile[/u][/b]: Ye. [b][u]Zana[/u][/b]: Hold my Flask. |
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" This league was actually pretty forgiving in terms of RNG challenges, at least compared to the previous 3 leagues. The 400 Atlas objectives can go fuck itself though. |
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just don't have completing the mastermind destroy peoples farming set ups then for sure poeple will run your dumb mastermind
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" Every single word in this post is 100% the truth. Betrayal might be my favorite league of all time (started playing in Rampage), but the Mastermind is the absolute worst endgame league content that has ever been put into POE. The fight itself is filled with invulnerable phases and obfuscated mechanics without clear telegraphs (better after the update but still pretty terrible), and the reward for beating is to have my Cameria-Gravicius-Rin-Korell intervention division gutted and scattered to the winds? Did I lose?! That goes beyond not being rewarding. You are actively punishing people who bother with the encounter. If there weren't challenges to complete, most of the community would literally never run this boss. If the Mastermind was guaranteed to drop 5 exalted orbs, I still wouldn't run it because doing so would cost me currency, and that's just awful design. |
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