Betrayal Statistics

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Sked wrote:
Guys stop cry and just learn how to manipulate Syndicate.
Its a huge source of income atm


bullshit!
The most interresting stat is always the one never showned.

1/ what is the proportion of time played in standard (and std ssf, std HC) compared to betrayal (/ssf /HC) ??? Specialy compared to previous leagues. I play since 18 months but never seen that much people in standard.

2/ what is the proportion of betrayal encounters completly skipped by players ?

3/ gives us stats cleared of low-level syndicate farmers and you're gonna be even more surprised.

4/ ever thought of communicating with POE players ? And for that you need a REAL forum, not "something" that even a BBS one-shot or a phpbb just laugh at.

EOT
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Vranesh wrote:
How exactly are we supposed to influence which we can run? Just using intelligence, or is there a better farming method where you neglect some divisions?


I've been told you're less likely to run into divisions you've got 100%/high intel on. Can't confirm though.
Mastermind isn't run because it's a shit boring fight with even shittier rewards. Should be exactly what you expected.

Amazing league if you wanted to farm low level bullshit.

Shit league if you actually wanted to play high end stuff unless you locked away the shit league mechanic.
I ran Mastermind once, was hyped.

Then I noticed that it reset my board.

I think we both know what happened next.
For a player playing the game normally the net profit of fighting Catarina is about negative 100 chaos. For a player who is target farming the Syndicate and just mapping it's probably negative 250 chaos. For a player farming harbor bridge it's probably negative 500 chaos or worse. After doing it once it's idiotic to even attempt it again unless you are selling or buying challenge completion. It's silly and will need to be re-tuned in core.

Scarabs are great. Whatever you do with the new league please balance it so that scarab generation will equal what it is right now.
its time to remove XP penalty on death its not fair... just old fashioned punishment... btw I loved this season and cant w8 to see what you will bring next...
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Atlantis_arch wrote:

2/ what is the proportion of betrayal encounters completly skipped by players ?


I too would love to know how many map instances were generated where a research lab was spawned but not run. But i imagine that would be a pretty damning statistic for the league.
The mastermind fight is literally impossible if you're running a CI energy shield build, specifically one that relies on ES recharge to begin. When half of the field is covered with DoT that disables your recharge and the rest of it is basically covered with insta-death nuke skeletons (this is WITH 80% fire res,) it's no wonder I've tried mastermind 6 times and failed miserably every time.

This fight definitely favors life builds with the ability to use health flasks.

Like... I know you guys hate ES now, but some of us still like it. Did you have to drive it into the ground so hard?
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Leonagard wrote:
its time to remove XP penalty on death its not fair... just old fashioned punishment... btw I loved this season and cant w8 to see what you will bring next...


scrubcore to the bone

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