Betrayal Statistics
i want to see the percentage of players reach lvl 100
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this whole league has been the shittiest in quite a long time.. challenges too..
I like that delve is in there.. but access is too poor.. even with scarabs.. especially when you stuff crafting recipes down there in stupidly rare nodes.. bestiary.. well that's cool but the bosses again, a bit TOO rare.. alva.. yea... access is a bit too poor there too but not nearly as bad as delve.. it does pretty much suck for anything focused on high clearspeed so I guess that meta is continuing.. betrayal mechanic, despite a couple of half decent rewards in safehouses, the whole mechanic can fuck off!! I have some issues with the new crafting system.. while grinding masters sucked ass, at least it had some predictability to it.. now it's just a bit "fuck you".. remember when you added divination cards with the reason that it would allow for people to "target" items to grind for without needing to trade? apart from a very VERY few ones, that is pretty much impossible.. divination cards just just either trash or currency now, aka trade items.. getting enough maps to get the cards is just.. not working and this "crafting recipe" is even worse.. didn't know that was possible.. so I really really really REALLY hope next league does not just.. make me want to quit PoE because there is still SO much fantastic about the game..but I hate this league... generally dangerous
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" And from a player not part of the 0.1% community, the Mastermind fight is the most unbalanced boss fight I have ever seen, in any game. I've been dumb enough to fight it twice (fool me once, etc), and despite being hilariously overleveled the second time, I still died 4 times. There is very little upside to that fight. Well, okay, the reward happened to be really good for me that time because Perandus popped up and offered Perandus Manor, but that aside. It's total BS on every level, and I see no reason to actually 'chase' for something like that. The more interesting statistic would be how many people have locked the syndicates into the ground, for large parts of their gametime. Or how many are only fighting syndicates in low-level zones. Again, as somebody not part of the very, very top players, if I wanted to level past 85-90, facing those one-shot bastards was a complete no-go. (I'm actually surprised the percentage of Mastermind isn't even lower overall, like below 1%) |
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I tried the mastermind fight once and were killed repeatedly by something invisible. That made me actually quit the whole league and wait for the next one.
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The mastermind fight was just too long and honestly really out of balance. There is so much green on the screen sometimes it's impossible to see the skeletons coming towards you, not only that but the degen by the totems makes it impossible for you to stand there unless you're a slayer, so if you wanna avoid the totem and Catarina then you're out of luck.
The only way I was able to consistently do the fight deathless was by 1 shotting each of catarina's phases as gc mines. I couldn't even do the fight with any of my other characters and that seriously killed the league for me. But to hit on another point, I don't agree with everyone complaining about the mastermind resetting the board. It makes sense, since we interrogate the syndicate members to find out Catarina's location... so obviously if we kill her she moves to a new location and our current board wouldn't know where that was. |
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" Totally agree with this, current mastermind interaction with wiping the boar clean is just ridiculous, would have been much better to leave the syndicate members intact and lorewise make it so that Catarina managed to "revive" again soon after you kill her. |
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Percentages can also reveal that content might be too gated, however mastermind encounter is not that much about RNG like delving thousands times without seeing delve boss etc. Would prefer making hard content more accessible generally.
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An interesting number would be the number of maps run without completing the syndicate objective, compared to which objective spawned at that moment.
From experience, intervention objectives were nearly always completed because of the constant harass from NPCs. On the other hand, research were close to never completed since map clear was always a key factor. Some encounters could be ridiculously tedious when in a full group due to unique health pool increase, making it inefficient to spend time on the encounter. During leveling phases, it is interesting to complete encounters due to the increase in XP and possible crafting recipe drops, especially in solo. But I came to quickly block encounters on research when I was leveling with more than 4 players because some of the guys were simply stupidly difficult to kill or could throw random one shots. Passed that leveling phase, the only time I would run encounters were with a build I played solo and/or in lower(ish) level maps to grind loots. |
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I hope this clusterfuck doesn't get added to the core game, but I'm sure it will because of all the work that was put in and marketing loves to present more bullet points to failing gaming news sites like polygon and kotaku.
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Arf! Arf! Arf!
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