Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012
" He's actually no longer the same barb from diablo 2 :P “God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
|
|
ah you're right, I wasn't up to date :)
PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
I personally also enjoyed the pacing in D1 when compared to D2. The whole feeling of being a very lightly equipped Warrior who soon realizes that he's in way over his head appeals to me more than the latters form of having you mowing down minions of Hell in short order. You had to be careful in D1, had to use environmental awareness such as narrow corridors and doorways to thin out numbers. Being surrounded in D1 was forbidden and often resulted in death.
The whole, "you use what you find" also appealed to me in a single-player/immersion factor. As mentioned, the reason why D1 worked (in my opinion) better than D2 in terms of atmosphere is because of how it was all presented. And as it turns out, the more of a glimmer you turn out to be to the town the more corrupt and insane you become from seeing all these sights and hearing these sounds. Soon you're no longer fighting in rags and wooden shields but impressive chain and plate with iron, yet also meeting increasingly bizarre and eldritch creatures. That's just how I always saw the story of D1 unfold as I played it. One of my favourite little "quests" is the Slain Hero one in the Caves. It really sends in that whole thought that you're not going to win. That hopelessness and doubt you yourself experience when you enter a room full of succubi, advocates, black knights, balrogs and the like is what makes D1 so much more compelling on a story-telling scale. You have to be methodical and clever with how you dispose of these demons or you end up like your friend. And that is why I love a game like Demon's Souls or Dark Souls. You automatically feel like you're in WAY over your head and you're either going to get extremely lucky or you're going to be another body strapped to a burning Cross. Not everybody can enjoy or see that sort of stuff being fun but I suppose that is why I miss the old Blizzard that really innovated us in a time where Dooms and Quakes were all over our computers with something that wasn't just, "pick up the rocket launcher and go ballistic." |
|
" Well to be fair quake is one of the most skillfull games in existence, so if you really wanted a challenge you should have played it. :P I do get your point, I can see how those kind of games appeal to you. I personally just don't really like the way these games are often played. Demon souls for example is really more of a test of patience than a test of your skill. I'm not sure how this was in Diablo 1, as I've only played a little of it, but 'cheap' difficulty through trial and error is something I really despise in games (depends on how it's done though). ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 14, 2012, 8:20:53 AM
|
|
" Totally agree. D1 was brutal more than often. Above normal youve never got the feeling of bein "safe" and there was always plenty of ways to get your ass kicked. I still remember to this day a particular rare mob that gave me run for the money more than 20 times - The spitter or so usually surrounded by bunch of minion spitting away as you go around the corner and BOOM youre almost dead. Skelly archers bunched up in large groups meh. Never got the same feeling from D2 until they revamped totally 4th Act on hell difficulty. |
|
Agreed, 100%. I would think that a lot of what I've written is an implicit agreement, in fact. In another thread, we've called for more Diablo-1 like structure, particularly in regards to the idea of one or two random quests per 'tileset' (act, perhaps) chosen from a selection thereof. For example, you sometimes got the Poisoned Water Supply early on, and sometimes you got the Stolen Sign. This continued all the way down to Hell -- you didn't always have to deal with Lachdanan or acquire the Veil of Steel.
I also want some form of shrine back. Something random scattered throughout that can either help or hinder you. And perhaps, as Arcie called for elsewhere, more narrative link between the acts' towns. Even D2 had that, with Warriv carrying you from act 1 to act 2, and Meshif from act 2 to act 3. Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.
Post this sentiment publicly and see how long it lasts here. |
|
" Well at least that's one thing you would like about D3, it has random quests too! :P ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse |
|
Oh, you!
Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.
Post this sentiment publicly and see how long it lasts here. |
|
Another thing I enjoyed from D1 that many people weren't too fond of were cursed items. Maybe they'd slowly drain your health, make you take double damage, have horrid stats, etc. Everytime you'd find a nice magical base item only to see it had a horrid prefix/suffix it was like the game giving you the middle finger. That and some of the harmful shrines (which you couldn't tell at times were harmful due to how cryptic the messages seemed) really made the game more engaging.
In addition, who remembers the "Black Death" enemies from D1's Catacombs? They were the bright yellow zombies that would infamously take away one hit-point forever each time they hit you. Many people may not appreciate that same enemy, but if this game had a sort of "poisonous creature to watch out for" I'd love that. Maybe a few can be randomly spawned in a dark dungeon or cave, make them a sort of black widow-type enemy or such. That whole feeling of, "seeing a Black Death, stops dead in tracks" was something I used to love looking back on it. And @Tagek but I see your point through disliking trial-and-error but I think it may be due to a possible generation gap. I grew up playing games like Contra where you were forced to learn levels and patterns if you wanted to get anywhere. Not very accessible but that whole accomplishment of trumping a boss I've been stuck on for a few days is not something I can derive from many other games on PS3 these days. |
|
Wait, Black Deaths (I remember those yellow bastards) took one hp PERMANENTLY? I didn't realise that at all!
As for cursed items: two words for you. Constricting. Ring. Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.
Post this sentiment publicly and see how long it lasts here. |
|