Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012

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Avireyn wrote:
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Tagek wrote:

Well like with demons, I don't think every human has an equal power level.

But humans are basically the children of angels and demons, making them more powerful than both (in general).

This power was hampered by the worldstone which baal corrupted. When it was destroyed at the end of diablo 2 LoD, the humans' strength is no longer limited, and they will start to recover their power over time.

Blizzard has stated that, as you grow stronger throughout the game, heaven and hell take an interest in you.
I'm very excited about this, especially about any possible interactions with heaven. :)



The following is just my opinion. I'm just stating that in case I get accused that "this isn't so" ;-).

I personally dislike this "Deus Ex Machina" explanation about why everyone is suddenly super-awesome. I don't like playing quasi-godlike characters that are godlike because the company says: "Everybody loves playing a hero. Let them play a REAL hero."

It's just something I don't like a bit. If it's part of some story twist (like in the Baldur's Gate series): Nicely done.
If it's basically done as excuse for the player why his toon is so awesomesauce at smashing 500 demons in one hit, it looks cheap and tacky to me.


Part of what made me like Diablo over Diablo II was the fact that the maze below Tristram was genuinely scary to me. Because my character was most of the time in real danger, or at least it felt like it. This feeling was scrapped in Diablo II where they replaced it with "more loot and more 'open world' locations".

Diablo III expands on Diablo II's idea of a game.
PoE expands more on Diablo's idea. Particularly in Hardcore (I don't play regular any more because of this) I feel like I'm playing the first instalment again. It's dark, creepy and I feel in over my head.

And that's something the Diablo series likely (when I look at the 'more powerful than demons and angels' asspull) will never again do for me.


Well it's an actual, extremely fundamentle part of the lore, starting right from the first game. I don't think it can be dismissed as a mere 'excuse'. Also, this wasn't even an issue in D1 and 2 because most of the humans' powers were being opressed by the worldstone.

I get what you mean though, but at the same time it also feels wrong to me that, in POE, I'm just a regular human yet I'm beating up hundreds of demons simultaneously.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 13, 2012, 9:51:18 AM
Btw, please everyone just ignore the butterfly guy and continue with the actual discussion. :)
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Demons? Mostly zombies, wretched folk, ghosts and spiders for me so far. The occasional elemental and gorilla.

I figure that's where the innate 'destiny' part of a story comes into play. Thousands are exiled to Wraeclast, but only a few survive. Whether through skill or luck, they were always destined to survive -- that's why we're experiencing their story, and not the story of that poor bugger I just kicked over and stole a scroll of wisdom from...;)
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CharanJaydemyr wrote:
Demons? Mostly zombies, wretched folk, ghosts and spiders for me so far. The occasional elemental and gorilla.

I figure that's where the innate 'destiny' part of a story comes into play. Thousands are exiled to Wraeclast, but only a few survive. Whether through skill or luck, they were always destined to survive -- that's why we're experiencing their story, and not the story of that poor bugger I just kicked over and stole a scroll of wisdom from...;)


Well I'd say merveil is a demon, but yeah, probably undead etc would have been a better term to use there.
I still personally think it's unbelievable that a human beats up so many people. For me, a story that gives a reason for it is preferrable, especially if it's done well and actually a part of the story instead of just being mensioned once.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
I dunno, ever seen Army of Darkness? ;)

Give me a human who becomes a hero any day over a demigod that merely plays out the role (and I felt something akin to that in the D3 beta). Even in Greek mythology what kept the demigods interesting was their flaws, not their strengths. Achilles, for example: amazing warrior...but remembered just as much for his pouting and surprisingly flimsy ankles.

A bit off-track, that, but I can bring it back into the game by saying that a human hero comes from the other side of the scale: it is not the flaws that distinguish a human hero, but the virtues. Sure, there's a balance, but a human is flawed enough already -- I can believe in one heroic enough to be able to cut through hordes of nasties, given the right equipment and skills. He's still a pompous ass (Duelist) or she's a little twig (Witch), but something, something special makes them heroic.

This applied to the D1 roster as well. The warrior was pretty rag-tag at first, the sorcerer went down there in *rags* and the rogue was almost naked for a third of the game.

Not so with D3: even at start, you look pretty damn buff. And you just get...buffer.

PoE, you look really tragic, like something that just washed up on the shore. Oh, wait. Yeah. Ooookay. And why should that really change? It's not like there's a fashion boutique in Wraeclast that we know of so far. We find things like 'driftwood wands' and 'battered foils,' and we wear shields literally made of planks of wood, and piecemeal armour throughout.

...That's really evoking Diablo to me, the desperate use-what-you-can business. Not 'I look badass from the start, and it's just going to get bad-asser from here.'

And while this might not seem related to one's *ability*, it definitely affects player perception. You DO feel like more of a badass in the D3 beta. I know, I truly know it.

But like so much of that game, it's all surface-level; it's like a candy melting in your mouth too quickly, too sweetly.

Give me the meaty, bloody gristle that defies digestion any day.
Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.

Post this sentiment publicly and see how long it lasts here.
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CharanJaydemyr wrote:
I dunno, ever seen Army of Darkness? ;)

Give me a human who becomes a hero any day over a demigod that merely plays out the role (and I felt something akin to that in the D3 beta). Even in Greek mythology what kept the demigods interesting was their flaws, not their strengths. Achilles, for example: amazing warrior...but remembered just as much for his pouting and surprisingly flimsy ankles.

A bit off-track, that, but I can bring it back into the game by saying that a human hero comes from the other side of the scale: it is not the flaws that distinguish a human hero, but the virtues. Sure, there's a balance, but a human is flawed enough already -- I can believe in one heroic enough to be able to cut through hordes of nasties, given the right equipment and skills. He's still a pompous ass (Duelist) or she's a little twig (Witch), but something, something special makes them heroic.

This applied to the D1 roster as well. The warrior was pretty rag-tag at first, the sorcerer went down there in *rags* and the rogue was almost naked for a third of the game.

Not so with D3: even at start, you look pretty damn buff. And you just get...buffer.

PoE, you look really tragic, like something that just washed up on the shore. Oh, wait. Yeah. Ooookay. And why should that really change? It's not like there's a fashion boutique in Wraeclast that we know of so far. We find things like 'driftwood wands' and 'battered foils,' and we wear shields literally made of planks of wood, and piecemeal armour throughout.

...That's really evoking Diablo to me, the desperate use-what-you-can business. Not 'I look badass from the start, and it's just going to get bad-asser from here.'

And while this might not seem related to one's *ability*, it definitely affects player perception. You DO feel like more of a badass in the D3 beta. I know, I truly know it.

But like so much of that game, it's all surface-level; it's like a candy melting in your mouth too quickly, too sweetly.

Give me the meaty, bloody gristle that defies digestion any day.


Tbh, the marauder looks just as buff as the barb.
If you've seen the gear, you can really see that the lower tiers of equipment are very bare-bones.
Later on they get really badass though, as they should.
Also, I don't mind magic users at all.
They have big shredding spells, they should destroy large mobs of enemies. A duelist taking on several humongous mutated bears though, that's not very believable to me.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 13, 2012, 10:29:43 AM
By buff I mean more than just muscular. There's still something really...unheroic about the Marauder. He's like Conan covered in mud and shit, which would technically be something out of Predator, but I think you get my point.

And sure, later, the gear gets badass. As it should, as we agree.

But that's later. Not at first.
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CharanJaydemyr wrote:
By buff I mean more than just muscular. There's still something really...unheroic about the Marauder. He's like Conan covered in mud and shit, which would technically be something out of Predator, but I think you get my point.

And sure, later, the gear gets badass. As it should, as we agree.

But that's later. Not at first.


I meant the D3 gear though. In the first few tiers the barbarian barely even wears anything, and what he does wear is fur.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
True, but it still looks kinda shiny. I can't explain it better than that. He or she might be clad in furs and little else, but it still feels crafted somehow. I don't get the impression the Barbarian of D3 killed for the furs being worn.

No one in D3 looks desperate or ordinary at first.

This is a first for any Diablo game in my opinion.
Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.

Post this sentiment publicly and see how long it lasts here.
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CharanJaydemyr wrote:
PoE, you look really tragic, like something that just washed up on the shore. Oh, wait. Yeah. Ooookay. And why should that really change? It's not like there's a fashion boutique in Wraeclast that we know of so far. We find things like 'driftwood wands' and 'battered foils,' and we wear shields literally made of planks of wood, and piecemeal armour throughout.
To each their own and all that, but honestly, this really doesn't work for me. Yeah, you look like something the cat dragged in, but thirty seconds into the game, you've downed this absolute giant, wielding a stick you found on the beach. Ten seconds after that you're calling meteors from the sky. Talk about "surface-level". It's too incongruous for me; I don't see the point of the whole "poor washed-up exile" angle if you only stay poor and washed up for two minutes and after that you're the sole champion you always end up being in these games.

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