Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012

I realy cant understand why all this agony to prove that Diablo III sucks, by making idiotic accusations and hypothetical theories for D3.

In D3 around level 30 all you skills are open just like D2, but D3 break the limit and lets you make whatever build you want! you can have a Barb that masters in 1 buff in Cleave/Whirlwind/Rend for AoE and in Bash/Ancienent Spear plus 3 passives, to make this build in D2 terms you would have to spent to max them 180 skill points! (20 for each) something simply impossible!!!!!!! But in D3 you can! and if you wanna stay in that build nobody forces you to change it, just because the other skills will be available too, and this is just one build, one example and i didnt even mention the runes for D3.

Now how can people say that D3 has less customization from D2... its amazing, and because someone im sure will bring the attributes in the table, D3 will lets you customize your attributes via gems.

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ManiaCCC wrote:
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Cr4shtest wrote:

3 Talent trees+synergies later+items+stat allocation

So skills ... some mandatory points (no customization here)..items ..aaand stats..

Now in Diablo 3 are skills....passives (I know, I know..we had passives in D2 too...but these were tied to skill system which was pretty horrible if you ask me)...runes...aaaand..items..

Did I miss something?

Where is that huge customization cut from D2? can't see it honestly.


They are called skill points, and attribute points. D3 has "customization" because of lot number of skills (runes are also different type of skills) that d2 didnt have, but the system it uses is worse than in d2, because it limits the customization. When you remove somthing from the game, and make it so that it's done automatically, that is called simplifying.
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miljan wrote:
"
ManiaCCC wrote:
"
Cr4shtest wrote:

3 Talent trees+synergies later+items+stat allocation

So skills ... some mandatory points (no customization here)..items ..aaand stats..

Now in Diablo 3 are skills....passives (I know, I know..we had passives in D2 too...but these were tied to skill system which was pretty horrible if you ask me)...runes...aaaand..items..

Did I miss something?

Where is that huge customization cut from D2? can't see it honestly.


They are called skill points, and attribute points. D3 has "customization" because of lot number of skills (runes are also different type of skills) that d2 didnt have, but the system it uses is worse than in d2, because it limits the customization. When you remove somthing from the game, and make it so that it's done automatically, that is called simplifying.

Limit customization? How so? Diablo 2 had very little customization and tons of way to screw your character..unless you were playing specific build like energy shield sorc or dexterity amazon, attributes were pretty much nothing..just mandatory clicks without any customization.. And we are not talking about skill points yet.. we have one point wonders and skills which has to be maxed with synergies to be useful. And while I love D2, it's one of my legends of my childhood, I wont lie to myself that D2 had better customization than D3.
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ManiaCCC wrote:


Limit customization? How so? Diablo 2 had very little customization and tons of way to screw your character..unless you were playing specific build like energy shield sorc or dexterity amazon, attributes were pretty much nothing..just mandatory clicks without any customization.. And we are not talking about skill points yet.. we have one point wonders and skills which has to be maxed with synergies to be useful. And while I love D2, it's one of my legends of my childhood, I wont lie to myself that D2 had better customization than D3.


Lol read my post again. Very little customization? Did you ever in your life really played d2, or are you of people that just went to forums and copeyed the most powerful builds? Give d2 number of skills d3 have, and compare the who has more customization. People are stupid if they think removing attribute and skill points add to customization. Blizzard is lazy, because they don't know to improve the system, but removed it totally.
Last edited by miljan#1261 on Apr 12, 2012, 9:07:11 AM
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miljan wrote:
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ManiaCCC wrote:


Limit customization? How so? Diablo 2 had very little customization and tons of way to screw your character..unless you were playing specific build like energy shield sorc or dexterity amazon, attributes were pretty much nothing..just mandatory clicks without any customization.. And we are not talking about skill points yet.. we have one point wonders and skills which has to be maxed with synergies to be useful. And while I love D2, it's one of my legends of my childhood, I wont lie to myself that D2 had better customization than D3.


Lol read my post again. Very little customization? Did you ever in your life really played d2, or are you of people that just went to forums and copeyed the most powerful builds? Give d2 number of skills d3 have, and compare the who has more customization. People are stupid if they think removing attribute and skill points add to customization. Blizzard is layzie, because they don't know to improve the system, but removed it totally.


You have the dumbest, most poorly thought out view on this I have seen so far. There are plenty of taste related arguments that can be made for D2's system, and yet you make none of them and just proceed to call blizzard 'Layzie' which, btw, isn't even a real word.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
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Tagek wrote:


You have the dumbest, most poorly thought out view on this I have seen so far. There are plenty of taste related arguments that can be made for D2's system, and yet you make none of them and just proceed to call blizzard 'Layzie' which, btw, isn't even a real word.


There, fixed it for you so you can understand the word. How do you call when they don't know to improve the system but remove it and make it more simple? To me its lazy.
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miljan wrote:
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Tagek wrote:


You have the dumbest, most poorly thought out view on this I have seen so far. There are plenty of taste related arguments that can be made for D2's system, and yet you make none of them and just proceed to call blizzard 'Layzie' which, btw, isn't even a real word.


There, fixed it for you so you can understand the word. How do you call when they don't know to improve the system but remove it and make it more simple? To me its lazy.


Just because you don't like the game doesn't mean they are lazy. I could say GGG is lazy for copying diablo 2's art style, do you think that would be a reasonable statement?
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 12, 2012, 9:16:45 AM
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Tagek wrote:
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miljan wrote:
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Tagek wrote:


You have the dumbest, most poorly thought out view on this I have seen so far. There are plenty of taste related arguments that can be made for D2's system, and yet you make none of them and just proceed to call blizzard 'Layzie' which, btw, isn't even a real word.


There, fixed it for you so you can understand the word. How do you call when they don't know to improve the system but remove it and make it more simple? To me its lazy.


Just because you don't like the game doesn't mean they are lazy. I could say GGG is lazy for copying diablo 2's art style, do you think that would be a reasonable statement?


I'm not talking about thing I like or not, i'm talking about game mechanic that they could not improve, so they removed it, or made it more simple. Sorry, but you can't copy art style, because you need to create it yourself. And GGG tried it and made it. Blizzard tried to crate art style similar to d2 and didn't make it, so they change it totally, so there are lazy there also. Note, I don't mean literally lazy, but lack of commitment to maintain and improve things that where in diablo game.
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Tagek wrote:

Well you probably didn't play a whole lot of diablo 2 that wasn't with your friends then. I know a ton of people who did uber runs, I even did them myself.
The majority of multiplayer games were made for the endgame, this was easily spottable just looking at their names alone.


Again, I don't doubt that you know a lot of people that did Uber runs. But even if you knew a thousand who did, it would still be statistically irrelevant. The point I'm trying to make is "five million people bought Diablo+LoD. For how many of those, End game was relevant? How many just finished normal mode? Why did Diablo II stop being appealing [wherever they stopped]?"

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Also your wow comparison is quite a faulty one, simply because raiding in wow requires a guild (and a good guild at that), and a shitload of free time if you want to achieve anything. Playing the endgame in D2 just requires playing the game whenever the hell you want to.


Actually, since 4.3, raiding in WoW requires just what you said: "Playing the game whenever the hell you want to". They've integrated a raid browser where you just can pop in and be raiding within minutes. They even scaled down the difficulty of raids. And still, many people are not enthusiastic about those raids.
12/12/12 - the day Germany decided boys are not quite human.
Lack of commitment.. you do realise that a skilltree system is the easiest of all things to develop right?
They could've done that if they wanted to, but they didn't.
It doesn't mean they are lazy, just that their decision in that regard doesn't please your personal taste.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 12, 2012, 9:35:04 AM

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