Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012

Meh I knew diablo 3 was going to blow from how they overly simplified a already fairly simple game. I don't plan to buy diablo 3, gonna wait for torchlight 2 because honestly? TL2 sounds like a far far better game right now. I am praying I get into the PoE Beta because what I seen and heard sounds intersting.
"
Avireyn wrote:
"
Tagek wrote:

I'm not sure why you posted this, as I acknowledged that people like different things in the very post you quoted... 'If you play it purely for the 'while leveling' experience then yes, you can say it has lost replay value for you personally.'


Because you make it sound like you speak for the vast majority of players and "in general" when you claim that most people play for end game and were rushed to it. I'm not sure about that. If I interpreted that wrong, then sorry - that was not my intent.


Well the majority of players who played the game online also played the endgame. Not saying everyone did, but the larger part of the community boosted their characters etc.


I'm basically saying: For an endgame player, which is where the most gameplay is by far, rerolling a character is a very small part of total playtime. And for most, it was also a very tedious process only made fun by the thought 'I'll get to equip my awesome gear soon'.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 11, 2012, 9:35:29 AM
"
Tagek wrote:

Well the majority of players who played the game online also played the endgame. Not saying everyone did, but the larger part of the community boosted their characters etc.


I'm basically saying: For an endgame player, which is where the most gameplay is by far, rerolling a character is a very small part of total playtime. And for most, it was also a very tedious process only made fun by the thought 'I'll get to equip my awesome gear soon'.



WoW's concept of endgame is "raiding". Still, only a small percentage of the players raids at all, and even fewer do it in hard modes (confirmed by Blizzard). And still that's all forums talk about. Which brings me to the second thing: Only about 5% of players of any given game frequent forums, ans still fewer post there.

I'd say that your assessment of "most people play endgame and that's where the game is" is flawed. For me and everyone I play with, endgame is something like Irkutsk. We know it exists, we know people live there, but for us, it's utterly undesirable to be there.

As I stated earlier somewhere: Even in the Diablo series, "end game" was introduced fairly late. Diablo had absolutely no additional itemisation in Nightmare or Hell. Diablo II had no itemisation for Hell (and rune words came with LoD). No-one I know has ever done a Uber Diablo run (heck, I don't even know how that really works).
I don't doubt there are people enjoying the hell out of that. But I seriously doubt that's as many people as online discussion might lead us to believe.
12/12/12 - the day Germany decided boys are not quite human.
Last edited by Avireyn#0756 on Apr 11, 2012, 9:52:45 AM
"
Avireyn wrote:
"
Tagek wrote:

Well the majority of players who played the game online also played the endgame. Not saying everyone did, but the larger part of the community boosted their characters etc.


I'm basically saying: For an endgame player, which is where the most gameplay is by far, rerolling a character is a very small part of total playtime. And for most, it was also a very tedious process only made fun by the thought 'I'll get to equip my awesome gear soon'.



WoW's concept of endgame is "raiding". Still, only a small percentage of the players raids at all, and even fewer do it in hard modes (confirmed by Blizzard). And still that's all forums talk about. Which brings me to the second thing: Only about 5% of players of any given game frequent forums, ans still fewer post there.

I'd say that your assessment of "most people play endgame and that's where the game is" is flawed. For me and everyone I play with, endgame is something like Irkutsk. We know it exists, we know people live there, but for us, it's utterly undesirable to be there.

As I stated earlier somewhere: Even in the Diablo series, "end game" was introduced fairly late. Diablo had absolutely no additional itemisation in Nightmare or Hell. Diablo II had no itemisation for Hell (and rune words came with LoD). No-one I know has ever done a Uber Diablo run (heck, I don't even know how that really works).
I don't doubt there are people enjoying the hell out of that. But I seriously doubt that's as many people as online discussion might lead us to believe.


Well you probably didn't play a whole lot of diablo 2 that wasn't with your friends then. I know a ton of people who did uber runs, I even did them myself.
The majority of multiplayer games were made for the endgame, this was easily spottable just looking at their names alone.

Also your wow comparison is quite a faulty one, simply because raiding in wow requires a guild (and a good guild at that), and a shitload of free time if you want to achieve anything. Playing the endgame in D2 just requires playing the game whenever the hell you want to.


I do agree that it was more enhanced when LoD came, that's perhaps where this discussion started.
I consider 'Diablo 2' to be Diablo 2 + LoD.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 11, 2012, 10:02:30 AM
Compare how many players played end game to others, it's really a small number. End game in any arpg game playes a much smaller number than other players. This is nothing new, and devs know it. When i played d2 back in it glory days, just by looking how many games where on you could see that really a small number of hosts played end game.
"
miljan wrote:
Compare how many players played end game to others, it's really a small number. End game in any arpg game playes a much smaller number than other players. This is nothing new, and devs know it. When i played d2 back in it glory days, just by looking how many games where on you could see that really a small number of hosts played end game.


That's only when you compare people who play the game to people who play the endgame. However, when you compare people that played the game with people who rerolled a lot of characters, you will also see that that is only a very small part too.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 11, 2012, 10:27:13 AM
"
Avireyn wrote:
"
Tagek wrote:

To be honest, you're still a hero.
Honestly, do you really think if you were exiled to some fucked up place your first reaction would not be to go find food, but to beat your way through hordes of demons and undead to defeat an even stronger demon? No.
Sure, you don't come there with the intention of being a hero, but you still become one.

As for the combat I do actually think it is a little slow right now.
This is not because of the actual combat mechanics, but because (as I've mentioned before) there are only skills that would be 'low level' in other ARPGS.
Once they add actual cool abilities this will be solved.


I think we differ on what "being a hero" entails, because I very much concur with Charan's assessment. I think it's the motivations of your character that count, not the "everyone who slaughters hordes of foes is a hero" argument.

Let's start with Diablo:

You play a character that investigates the labyrinth beneath Tristram for their own ends. Iirc, the mage seeks knowledge, the rogue riches, and the warrior has come home only to find the town in disarray.
Only in the course of the game we "become" heroes by finding out what really lurks beneath the doomed town and defeating it. It's something I like: character (motivation) progression.

In Diablo II, things were (afaik) never really explained as to why you were there. You're just the guy/gal who defeats the big bad, because that's what Diablo is about.

In Diablo III (as far as I can make out) you already start out as the hero. You're special from the start, and everybody's falling over telling you how awesomesauce you are (most egregiously demonstrated to me with the ludicrous Demon Hunter trailer. God, that thing is terribad.)
FOR THE GREATER GOOD!


And that's another thing I like about PoE: You're not the Sue Goody-Two-Shoes expy for Superman from the very start. You're (potentially) a being primarily out for him/herself and doing whatever is needed to survive/gain power.
Really nicely shown by the fact that you can strike a deal with the bandits in Act II.


To be fair, there is story progression over the 3 games. If you have read any of the books or backstory, there is a reason why humans are becoming more powreful. They are the Nephalem. Their power was diminished by the worldstone. Now that it no longer exists, their nephalem powers are slowly coming back.

I think you exaggerate a little in your description of D3's heros at teh start. You show up to town in nothing but rags and a crappy weapon. Hardly the image of a super hereo as you described them.

Don't forget, it was part of Blizzards design philosophy that your character should feel powerful, because it's fun. And, it is.

If you want an explanation for why you're doing what your doing... in diablo there is a prophecy that stats a falling star will mark the events of the end time. Those in the know (the heros) seek out the fallen star.

Also, each character has a much greater fleshed out background and motivations then in the previous games by far.
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
Last edited by alcovitch#4778 on Apr 12, 2012, 1:55:57 AM
"
Siveria wrote:
Meh I knew diablo 3 was going to blow from how they overly simplified a already fairly simple game. I don't plan to buy diablo 3, gonna wait for torchlight 2 because honestly? TL2 sounds like a far far better game right now. I am praying I get into the PoE Beta because what I seen and heard sounds intersting.


These kind of posts crack me up.

How exactly was the game over simplified? Because they cut out illusions of choice?

If nothing else, they have made combat far more engaging and strategic. The combat is far deeper and more satisfying . Lets face it, 90% of your time in game is in combat.

As for Torchlight 2... lack of dedicated servers, being able to bring offline characters into online and mods being allowed?? Nuf said.
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
"
alcovitch wrote:
"
Siveria wrote:
Meh I knew diablo 3 was going to blow from how they overly simplified a already fairly simple game. I don't plan to buy diablo 3, gonna wait for torchlight 2 because honestly? TL2 sounds like a far far better game right now. I am praying I get into the PoE Beta because what I seen and heard sounds intersting.


These kind of posts crack me up.

How exactly was the game over simplified? Because they cut out illusions of choice?

If nothing else, they have made combat far more engaging and strategic. The combat is far deeper and more satisfying . Lets face it, 90% of your time in game is in combat.

As for Torchlight 2... lack of dedicated servers, being able to bring offline characters into online and mods being allowed?? Nuf said.


How the game was simplified well have you played D2?
Go through the history and amount of builds invented per character since D2 LoD release.
3 Talent trees+synergies later+items+stat allocation - these things made diffrence when min maxing make diffrence.
D3 has half of those no stats allocation no syngergies instead you get runes but youre still limited to few skills per character.
I very much doubt that there will be items with additional skills on them to make things more interesting.

As for TL2 sure if there wont be any dedicated servers it will be downside for sure.
However modding argument is oh so flawed perhaps because you probably dont even realize how modding made first TL grow as a game. When i took a look into the amount of mods and what they do i was quite surprised myself. Additional classes/maps/bosses/pets/ among other cool and interesting things.
I dont know of any other games than morrowind series that have been so heavily modded to change the game in that many ways.
Personally i think of it as an advantage of the game rather than downside while excluding competitive gaming of course.
"
Cr4shtest wrote:

3 Talent trees+synergies later+items+stat allocation

So skills ... some mandatory points (no customization here)..items ..aaand stats..

Now in Diablo 3 are skills....passives (I know, I know..we had passives in D2 too...but these were tied to skill system which was pretty horrible if you ask me)...runes...aaaand..items..

Did I miss something?

Where is that huge customization cut from D2? can't see it honestly.

Report Forum Post

Report Account:

Report Type

Additional Info