Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012
" Blizzard employees constantly reply to posts and explain their design philosophies, how is this different from what GGG does? And again on the rune system.. it would've simply been too cluttered. There were too many of them. You let's say you have 20 skills per class (i don't know the exact number) that times 5 runes = 100 runes. That times 7 ranks = 700 different kinds of runes. And that's just for 1 single class. That's simply not very manageable. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse |
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I see a LOT of really good ideas in the d3 forum being ignored by Blizzard employees or shouted-down by what seems to be a resident army of pro-Blizzard beta testers who think things are fine just the way they are. Heck, if I were active in that community, a thread like this would either not exist or it would have been buried under hundreds if not thousands of other posts. That's just the way it is.
So I can't say whether or not you're right -- just that I don't get the same vibe of community-feedback appreciation from Blizzard. The statement 'you can't please everyone' can go both ways too -- tough choices had to be made, and were. I don't agree with how they were made, but nothing I say is going to make even the slightest dent in what's coming. That's not why I'm saying it. Okay, you need to clarify what you mean by 'not very manageable' and 'cluttered'. Do you mean from the player's perspective or from a design perspective? Because as a player, I had *mules* full of runes in Diablo 2. I had more mules full of gems. There were five basic gem types, five grade: chipped, flawed, normal, flawless, perfect. I can't quite recall how many runes there were, let alone how many rune combinations and runewords. We managed just fine. Heck, we revelled in it. And you're going to tell me that five rune types modifying any given skill would be hard to manage? Ignore the rank business. A rank 1 crimson rune is made utterly obsolete by a rank 2. There was no reason to keep a rank 1 crimson rune on a character if you had a rank 2 UNLESS you wanted multiple crimson rune modifications to your skills. Yknow, just talking about the details is reminding me of what builds I had planned and that's depressing. Why are we arguing a skill system that we'll never see anyway? My argument was always, and will always be, for why we should have seen it. That's a valid argument, give that we're seeing something very much like it in Path of Exile. Arguing that it was not viable *after it has been scrapped* seems a little less important -- unless you're arguing it's not viable in Path of Exile as well. Account sharing/boosting is a bannable offence. No ifs, ands, or buts.
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Well, Charan said almost everything a man can say on this topic. One thing i want to add is that Diablo 3 is not a real Diablo for me, only name left. Diablo 3 is the same shit as mass effect, skyrim and other new games wich i cant play, just cant. I only hope that companies like GGG will continue to make excellent oldschool games like PoE is.
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Holy crap, I read it all.
Ok, after this post, i must say somthing smart.... diablo 3 is crap that only stupid kids gona play.... just joking and trolling. I want to disagree with somthing from the post but because my mental capacity is too low, I am lost in all that text, soo.... nice post. |
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...That said, Skyrim took me much longer to realise it wasn't quite the same experience as earlier Elder Scrolls games. I played Skyrim for easily over a hundred hours. Then I took a...look at smith-chanting and it was all over.
I think Skyrim's a perfect example of a very flawed masterpiece. It was bugged to hell, relied on post-release PC mods to really feel complete and more easily broken than a fishstick with a katana. But it was and is glorious to experience. Account sharing/boosting is a bannable offence. No ifs, ands, or buts.
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" The flaw with finding runes regardless of it being cluttering etc, is that there's no builds to be made with them. You can't make a build beforehand because you don't know what runes you're going to find. Furthermore, as i've said before, everyone needs to have them in the end anyway. The result of this is that people will most likely be frustrated by not having the runes they want to have, and then having to do endless trading to get all the runes once their character is high level. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse |
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" The difficulty ruined it all for me, even without smithing and enchanting the game is a cakewalk on MASTER difficulty. The worst part about it is that the developers give exactly 0 fucks about it. They haven't patched it, and they won't. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 1, 2012, 5:47:18 PM
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" That's why mods exist. |
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" A game shouldn't have to rely on mods to be good, that's why oblivion shits all over skyrim for me, just because I had better memories about that game. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse |
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" Yee, but practice is different, I could never play original oblivion, but with mods the game is great. |
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