Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012
Im gonna compromise, its a beta demo.
but this is the off-topic, so, merits of nerfing chris? Discuss. |
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I guess that would explain why there's all this posting going on.
No wait. |
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I request evidence of Chris' status as 'overpowered'.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. |
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Since I'm bored I'll talk about some stuff on the diablo 3 forums.
There is actually a guy asking for WASD movement in D3. And not just asking for it, but giving gargantuan explanations as to why it would be ok to have it in this game. Bashiok even replied to it multiple times. I also found this comment on a thread that asked 'What should D3's sixth class be?' 'The 6th class should be a complainer. It's first skill will be to add stat point customization to the game. The second skill will be the aura of blatant ignorance and nostalgia.' I found both posts funny, for different reasons. Reply to this, or don't, I'm just bored and wanted to at least do something. Thanks for taking the time to read this, together we can all work to make the world a better place. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 24, 2012, 6:18:36 AM
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"I'm not sure why it would need gargantuan reasons. All the mouse-controlled movement is doing is moving you on an X-Y axis too, so it doesn't matter one bit to me if other people want to do that with WASD or a joystick or whatever else they happen to be able to plug in. I'm not sure I'd use it personally, mostly because WASD only grants precise movement in 8 directions and it kinda uses up three fingers that I'd want ready for skill hotkeys. But if others aren't bothered by those things, more power to them. |
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" The point is would it be worth implementing. The only thing it would do, literally, is gimp you. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse |
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Well, it is a game with a "don't let me control my hotkey bar" option :)
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" Yup, but that's an option to let new players learn what they should roughly do in the game. (Although it is a bit exaggerated for most people, I still get why they did it) Adding WASD controls is making an already super easy to understand and use control method more complicated and less useful. In fact now that I think of it, it can't even work in D3 at all (or in any ARPG, rly). The only reason it works in wow is because you can combine it with your mouse to make movements that are infinitely precise. In D3 you can't do that, as you need your mouse buttons to use skills etc. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 24, 2012, 7:18:26 AM
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"Yeah, but you don't actually need to be infinitely precise. I've played approximately two gazillion games with that kind of four-button movement, and while it's not sometimes not perfect, it's almost always workable. It helps that if it's the default option, the world is usually built around it (Bastion, for instance, which is a wonderful game). But even without that, most games don't actually need more than eight directional movement, it just makes things a bit more comfortable. Plus, bear in mind that once you have a direct-control option in place at all, you're not bound to only use four-button mappings. You can let players use, say, the "infinite precision" of a joystick if they want to. Again, I don't think I'd want to, but hey. Blizzard have talked about getting D3 onto consoles. Of course, speaking seriously, there'd be plenty of other things I'd like worked on first than a direct-control movement option. |
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" There are DOS games that incorporated that kind of controls in a 2D environment: Abuse springs to mind. It worked there because it was more or less a side-scolling 2D-Shooter (much like megaman, put you could aim with your mouse). It still wasn't perfect. The other game that had almost exactly what that guy wants is Project Paradise. 3D-graphics, but 2D gameplay from a top-down view. Horrible controls (since you obviously can't strafe, only turn). If you don't know it, watch a video, there are some out there. Anyway, moving and aiming in WoW work completely different from moving/aiming in ARPGs, be it PoE or Diablo. What those dudes obviously want (there was one here, too) is to be able to (circle-)strafe while they fling deadly doom at their enemies. That this doesn't work should be obvious. And even if it did: You'd have to completely redesign the game to work with your new controls. 12/12/12 - the day Germany decided boys are not quite human.
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