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robmafia wrote:
dude. those viper strike threads. just. i mean. wow.
hahahahahahahahaa
And there are other things of the same kind in the abyss of the forum ...
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Turtledove wrote:
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Fruz wrote:
Since I am not going to go through 700+ pages ( yes, I am referring to that joke f a thread ) to find a quote and proove it, I am going to give you the benefit of the doubt and apologize then.
Given how much crap has been thrown all over the place by members of the lab-hating-brigade, forgive me if I mixed some of the content, if you never ever said such a thing ( which is not impossible I guess ).
I know what you said is a stupid lie because I DON'T BELIEVE THAT! I know that it is hard for you to not tell lies about me. I think you do it on purpose just to antagonize me. So PROVE it you liar! Prove it or take your silly lies elsewhere because I'm not going to let you intimidate me. I'm going to continue giving my feedback and suggestions to GGG whenever I want to. I'm no longer going to ignore you lies about me. Learn to deal with (to use your language).
Not sure if you understood what you quoted .... OO
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Pyrokar wrote:
The sad thing about lab is how it was the start of the hc populace decline. In hc you want your actions, drops and character power to matter as you want your char to be as strong and tanky as possible on every encounter if you want to survive... And then we have traps with %dmg which destroys most defenses. Doesn't matter if you get a kaom's heart drop before entering lab, equiping it will bring you no joy as it gives no advantage over traps.
Lab literally took some of the most important reasons people play hc and threw them out of the window.
Do you hate Delve too then ?
Because the darkness mechanic is working exactly like those traps that you hate so much : %life degen.
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Legatus1982 wrote:
Yes, I don't like the 5-10 bosses, that isn't news, I also still haven't seen your video of leveling a VS character 1-uberlab on SSFHC, so your opinions at this point are not valid. At the very least, I can tolerate the 5-10 bosses because they are normal POE content that can be dealt with the normal ways.
What exactly don't you understand in :
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Fruz wrote:
I could put viper strike back in a 4L and kill uber Izaro with it but ... I have other things to do with my time atm honestly.
What part of this is hard to understand ?
And, again :
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Fruz wrote:
We could take a successful guide's content too :
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Kiss_Me_Quick wrote:
This build is able to finish acts comfortably with it's original skill gems. Dual wielding is not worth it until you get Breath of The Council, meaning that you should start off with a shield.
Granted, there is HoA now, but that is not the main dmg source VS bosses.
VS' single target dmg IS ridiculous against a single target if you optimize it well, this isn't rocket science honestly.
You could not do it, it does not mean that others cannot do it properly.
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Legatus1982 wrote:
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Fruz wrote:
The second reason is that Cyclone ended up outperforming it
Cyclone isn't even meta so clearly you understand this, but still want to argue for some reason
So ? You realize how irrelevant this is ?
I designed a cycloner and could beat all bosses until Uber Izaro with a 4L or 5L (I think I was using the poison gloves, it's been a while though) viper strike setup.
Cyclone ended up outperforming VS in a cyclone optimized setup OMAGAD THIS IS SO SURPRISING!!!
/s
Cyclone might be one of the most used skill among melee skill atm also tbh.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jan 5, 2019, 2:21:29 AM
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Posted byFruz#6137on Jan 5, 2019, 2:17:49 AM
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Legatus1982 wrote:
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Xtorma wrote:
Who determines what "core" poe is. you? I thought GGG was in charge of that.
Are there zana maps where you only get 1 portal. One death. Is this not part of the "core" game?
Prior to the lab has no meaning if you want to talk about the core game. There are traps in maps, which is part of the core game, as well as lab mechanics in the storyline. Quantity is irrelevant as long as they are present. You want to define the "core" game , but that is not for you to define, that is for GGG to define.
Everything you listed also helps you in the lab. Those things also help you to different degrees in maps depending on how you roll them. Maps and lab are core aspects of the game.
Like every other mechanic that was "shoved" in, the lab has undergone improvements and changes. Just because you don't like them , don't mean they haven't been improved and balanced.
I don't want anyone to skip the lab, neither does GGG. If you hate the lab though, and want to skip it because you don't like it...great! buy a carry. It's an option for you and GGG allows it. You can do this throughout the entire "core" game.
Malachi aint shit. It's not malachi I hate , it's the whole act. I can not stand it. Let me skip it. not because I can't do it, but because I hate it. Lets be honest here. Can you do the lab?...I think you can. you just don't want to because you hate it. Why can't I have the same courtesy? The mechanics are irrelevant, its about not wanting to do it. Right? why do you think you need special treatment for the lab?
Maybe they could have done something better that YOU would have liked, but that was not their vision. But because they value your patronage, they gave you concessions on the lab and allowed you to be able to buy a carry, not because you can't do the content, but because you don't like their vision. I think that is pretty awesome of them.
Lab is here to stay. It is part of the "core" game. GGG has made that decision. It is what it is.
Core POE is obviously the POE that we had on "release". That should really go without saying.
Yes there is a Zana mission that only has 1 portal, but since that Zana mission is otherwise completely pointless it's not even a close comparison.
The traps in maps were not there until lab IIRC, then GGG started adding them.
All the mechanics I listed are worse in lab, that was the point.
If you don't like act 4, you CAN skip act 4 the same way I skip lab, only difference is that you don't lose an offering if someone bails on you, your "carry" isn't going to die or quit mid-run for obvious reasons, and if you DC you just come back and continue where you left off. There's no traps and and you don't have to redesign your build for it if it isn't optimized for lagging out on top of traps in HC.
You're trying to act like lab is not different from the rest of POE and you're not making any good arguments for that case; this is because there aren't any. It's not "core" POE, maybe it is TODAY but it certainly doesn't match up with the rest of POE content as normal.
I guess we can agree to disagree. I hope the game is still fun for you, and hope to see you on the forums for many years to come.
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Posted byXtorma#4606on Jan 5, 2019, 3:44:56 AM
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I absolutely agree with OP in that labs are a mandatory means of progression rather than "choice content". Yes they absolutely suck regardless as they are generic, repetitive, long winded and tedious due to the one try mechanic.
Don't get me wrong I have enjoyed labs with VERY specific builds for helmet enchants but other than that very specific build they just suck. I don't know why you have to go though the trials to attempt trials tedium either.
It would be good if they offered something else rather than the means of mandatory progression. Ascendency should just be given as and when you reach a certain level imo.
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Posted bySoulscar1#4896on Jan 5, 2019, 3:53:32 AM
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Soulscar1 wrote:
I absolutely agree with OP in that labs are a mandatory means of progression rather than "choice content". Yes they absolutely suck regardless as they are generic, repetitive, long winded and tedious due to the one try mechanic.
...so you usually fail them, then?
otherwise, what you said makes zero sense. if you ascend on the first try...
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."
...it was quotes. from the forum. lolz!
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Posted byrobmafia#7456on Jan 5, 2019, 4:31:07 AM
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robmafia wrote:
...so you usually fail them, then?
otherwise, what you said makes zero sense. if you ascend on the first try...
And if this is the case...? doesn't make the comment less valid.
I used to frequently fail until an ISP upgrade gave me reliable connection and lockstep became viable.
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Posted bybrushmonkey#5301on Jan 5, 2019, 5:45:25 AM
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right, it doesn't make it "less valid." it makes it invalid. it can't be any less valid than that.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."
...it was quotes. from the forum. lolz!
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Posted byrobmafia#7456on Jan 5, 2019, 5:48:00 AM
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Soulscar1 wrote:
I absolutely agree with OP in that labs are a mandatory means of progression rather than "choice content". Yes they absolutely suck regardless as they are generic, repetitive, long winded and tedious due to the one try mechanic.
Don't get me wrong I have enjoyed labs with VERY specific builds for helmet enchants but other than that very specific build they just suck. I don't know why you have to go though the trials to attempt trials tedium either.
It would be good if they offered something else rather than the means of mandatory progression. Ascendancy should just be given as and when you reach a certain level imo.
Thank you for sharing your opinion of the tedious labyrinth. I've added your name to the list of 1014 account names that have voiced a similar opinion.
Over 410 threads discussing labyrinth problems with over 1010 posters in support
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Jan 5, 2019, 7:59:32 AM
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robmafia wrote:
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Soulscar1 wrote:
I absolutely agree with OP in that labs are a mandatory means of progression rather than "choice content". Yes they absolutely suck regardless as they are generic, repetitive, long winded and tedious due to the one try mechanic.
...so you usually fail them, then?
otherwise, what you said makes zero sense. if you ascend on the first try...
No where does he say that he usually fails. He said he did like lab with some builds but not with other builds. I'm not sure what the "one try mechanic" has to do with it but like and dislike is a personal thing and so I just don't understand it. It seems wrong though to assume from that that he must usually fail especially if he's ever farmed for helm enchants he would have to be pretty familiar with the tedious trap gauntlets.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Jan 5, 2019, 8:08:34 AM
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*ahem*
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Soulscar1 wrote:
I absolutely agree with OP in that labs are a mandatory means of progression rather than "choice content". Yes they absolutely suck regardless as they are generic, repetitive, long winded and tedious due to the one try mechanic.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."
...it was quotes. from the forum. lolz!
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Posted byrobmafia#7456on Jan 5, 2019, 9:06:03 AM
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robmafia wrote:
*ahem*
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Soulscar1 wrote:
I absolutely agree with OP in that labs are a mandatory means of progression rather than "choice content". Yes they absolutely suck regardless as they are generic, repetitive, long winded and tedious due to the one try mechanic.
Ye no, you still failed. He doesn't say he fails alot, that's just your random imagination you bombard anyone with that doesn't like lab. Shameless.
Last edited by Miská#0911 on Jan 5, 2019, 9:27:08 AM
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Posted byMiská#0911on Jan 5, 2019, 9:24:24 AM
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