A Few Specific Balance Changes in 3.2.0

all the whining about how other players make lots of currency. guess what: dedicated players will still make shitloads more currency and afford absolutely everything while most players will sit at around lvl85 in a mediocre build that can get a guardian to maybe 50% before they run out of portals.

and it's good that the game is raising the ceiling of endgame stuff a bit again. the buff of almost all ascendencies will be huge for casual players to easier get into late game (yes it also helps evil no-lifes). i think 3.2 is a win-win for both casual and dedicated players. i just wish it wasn't bestiary league so i might actually bother with challenges.
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lurker14ownz wrote:
Nerfing the top 1% slightly. Nice.


i dig it
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Instead of nerfing Oni-Goroshi drop you should handle it differently, for example it could be obtainable only after reaching lvl 90 with one character in current league.
Bisco's still best in slot for me.
I'll still use it lol.
Maybe it will be much cheaper to buy now.

And richest people aren't mappers. The richest are scammers/flippers

The Rich Get Richer, the Po Stay Po.
I find it interesting that no one's talked about the part that talks about reduced mob damage--unless I'm misreading this it looks like these effects will only take a percentage off the base mob type's damage rather than the final damage being done, which makes the effects....well not worthless, but certainly not that impressive (and, honestly, counterintuitive to boot)

I can understand the need to do that but it'd be nice if the description made that more clear--even just describing it as base damage would temper expectations of efficacy somewhat.
Suggest reworking the max sextants to 7 instead of 5. You can fit 7 sextants on a few maps.
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Burgingham wrote:
The problem with this change is that the casual players are going to suffer the most even though they are all smug about the nerfs here so they can stick it to the 1%.

1. Sextant blocking was already the best way for casuals to play the game too, most of them just did not realize it. It was a one time investment to then actually have some useful stuff drop in the 1 or 2 hours you can play per day. I would know as I am part of that group.

When I play after work I would like to actually have some engaging gameplay and maybe drop 1 or 2 items that are useful. With the basic mapping system both are not available. We are back to wandering through empty spaces more than we actually kill mobs now and we won't drop anything from the 3 mobs that usually populate a map either. Boss killing also still shit and not worth it.

2. The casual players are going to suffer economically, more than the 1%. The 1% will just resort to flipping only now. At the same time sextants were a useful source of income for those who did not block their maps. And a lot less items will drop in total, so those that do drop will become more expensive while the income of the large margin of the playerbase stays the same.

But yeah you guys go ahead and celebrate the victory of the masses...


This guy gets it.
RIP XBOX. This league was my first on XBOX and I played around 400 hours and made currency worth around 50-60 Ex. Without using a biscos or sextants. Most of the time I had 60 IIQ / 290 IIR. But there are some items which 30-60 Ex. How the f*** should I acquire them? Do you expect me to quit my job that I can play more? Please GGG answer me that question...
Really nice changes!
Shit!
Message me if im not online.
IGN: o__Yeah__o

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