Nerfing XP grinding again 95-100?
" LMAO Yes I noticed. Poor Chris. I still waiting his answer from where went the "overwhelming feedback from top racers" to nerf xp grinding. Zizaran, guccipradas, steelmage said was not them. Who's left? havoc? Damn Chris you better ask help to havoc or the whole community will finally see how liar you're. Stop killing dummies on your HO and try go for 100 before nerfing it. Do it. I'm curious to see any GGG balancing member actually grinding level 100 in HC league. GGG developers are a bunch of lvl 80 SC players with 3 challenges done balancing the game around 5 streamers. No way in this World this will ever work. But well, here we go. D3 is dead and poe still the best ARPG game around even with this awful balance team. But poe could be a lot A LOT better. My end, it justifies my means, All I ever do is delay, My every attempt to evade, The end of the road And my end.... Last edited by imLuCaSsS on Dec 5, 2017, 2:28:24 PM
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do not insult the man in the cake!!! I dont see any any key!
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" I love Chris Wilson. He created this shit and I love this game. The problem is some of his dumb decisions and DESTROYING content instead of actually balancing it. Balance is balance, KILL is KILL. ES and CI was not balanced, it was KILLED. Vaal pact now is not balanced, it is DEAD. Maybe only slayer will use this now, and not all slayers. XP nerf grinding to level 100 was not rebalanced or reworked to be something fun or possible to players, it was nerfed to the ground where only 5 streamers in this World called Earth will be able to do. So.... there is a big difference between balance, nerf, buff and KILLING content in path of exile. GGG still doesn't understand that. YOu can expect 0% builds with vaal pact on 3.1. This is not balance, this is KILLING content. Just like Chaos innoculation and Energy shield on 3.0. And here we go. Balance team is lost in this game since beta. SOmehow the game still going on. Let's see what happens. It seems Chris just do anything on balance patchs and hope for a miracle. My end, it justifies my means, All I ever do is delay, My every attempt to evade, The end of the road And my end.... Last edited by imLuCaSsS on Dec 5, 2017, 2:34:57 PM
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" Impossible? When highest maps were 78, several players already had multiple level 100 characters, including myself. I'm gonna go out on the limb and say that it wasn't impossible after all. 177 Last edited by toyotatundra on Dec 5, 2017, 2:41:27 PM
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" You assume balance is the goal it is not it may have been at one point, but now we live in the era of meta shifts I dont see any any key!
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" we live in the era of "lets do anything here in this patch notes and hope it works and ppl dont leave the game" plz: buy our sup packs. Thank u for ur support My end, it justifies my means, All I ever do is delay, My every attempt to evade, The end of the road And my end.... Last edited by imLuCaSsS on Dec 5, 2017, 2:45:19 PM
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lol I can agree with the support pack part
I dont see any any key!
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" they couldnt reach level 100 at the start when it took 4 months for hvr to get there, they could reach level 100 a year later when it took hvr 1 month, they couldnt reach lvl 100 years after that when it took hvr a week, and now they still wont reach lvl 100 when its taking hvr a week + 3 days. Youve been dealing with it for over 4 years and you will continue to deal with it. What this boils down to is that the length of time it will take to reach lvl100 in 3.1 will be faster than its been for at least 75% of this games history. Thats a fact, and one that shows this entire carry-on to be nonsensical. |
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" And that is solely on GGG. Why didn't they implement a modest requirement for every level after let's say 90, to ALWAYS require one more time the EXP for the previous level, so 91 = 2 x 90, 92 = 2 x 91 (or 4 x 90) and so on until 100 (which would have been "just" 1024 x 90). So they wouldn't have ever needed to adjust the EXP rate via "penalties", and if someone was "perseverent" enough to level a character to 100, instead of 1024 characters to just 90, he would have deserved it due to the obscene required grind, no but's and no questions asked... Not to mention GGG goes about this the wrong way via "blanket nerfing" EXP gain, instead of linking progression to the "beautiful" Atlas map, and actually "balancing" danger/reward ratios even in this area... So no, GGG shouldn't get a "free pass" when they act like this. The extreme RNG and grind already start to feel lacklustre due to their decoupling with the average person spare time for enjoyment... And if they will continue to go this way, fewer and fewer people will actually bother to level post 95, not to mention doing that versus the hardest content the game throws at them... And that is saddening... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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well more and more people are getting to level 95 because its become easier and easier to level in the game, so not sure that really holds up tbh.
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