Nerfing XP grinding again 95-100?

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IIPheXII wrote:
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suszterpatt wrote:
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imLuCaSsS wrote:
Are you really balancing this game around 5 players that non-stop farming maps for 40h in a row? No study no work no sleep?

Yes, they are. Is this news to you?


Well since the endgame achievements will be focused entirely on no-lifers it will be time to stop supporting them.

Yes it is new. "Balacing" the game around 5 streamers that get paid to play poe and no-stop farming map for 40h in a row is probably the dumbest thing I ever seen in any game company. I like GGG a lot, but this is a disaster.

I am ok with level 100 being something hard, it isn't meant to be easy, but, it was all right the way it was already. No reason to nerf more XP.

as I said, there is exactly 23 players level 100 WITH 5 MONTHS of SSF HC league. Who was the genius behind the idea of nerfing xp grinding again with 20 fuc#ng players level 100 in 5 months of league?

No idea what's happening here. Really.

Races doesn't count, since T14 or T15 maps with 10 breachs or 20 strongboxes + beyond is just a very stupid XP ammount, that's why it last 10 days.

I'm talking about the normal/core game. It was just all right dude, it was possible even to casual players reach level 100 in PoE before this. Now I can see the numbers of level 100 in this game ( specially HC and SSF HC of course ) is going to be 0,01%.

Uol, awesome: havoc, steelmage and zizaran will still get 100 anyway, the difference is they will no-stop farming for 70hours instead of 40h. But, GGG just completely removed any chance a casual player had to be close to 100 in the next 20 years playing path of exile the way it is now. This is awful.

They're focusing xp grinding around havoc/steelmage and lefting behind 99,999% of poe players. Good idea? ....
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Dec 4, 2017, 9:49:27 PM
The truth is, while i understand it could be annoying for thoes that dont really care about the competetive the fact is that once somebody reach level 100 the hype for the league ends, and people start to stop playing. At least this change will keep players active for a bit longer.

This is just what i have observed in the leagues i have been playing.

So to look on it from a business kinda aspect the change makes sense i would say.

Allso, level 100 is supposed to be an incredible goal to reach. This is how it was in the past, and i would love to see that happening again.
Last edited by Anubis2108#3783 on Dec 4, 2017, 9:58:08 PM
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imLuCaSsS wrote:

Yes it is new. "Balacing" the game around 5 streamers that get paid to play poe and no-stop farming map for 40h in a row is probably the dumbest thing I ever seen in any game company. I like GGG a lot, but this is a disaster.

No, it is not new. The race to 100 has been important to GGG ever since they introduced the league mechanics in the open beta (yes the race to 100 is a concept that goes back at least as far as I do, if not further). What might be newer is the number of people actually racing to 100. Which probably has a lot to do with how competitive it has become to do so -- meaning that if you aren't one of those top 5, you don't stand a snowballs chance in hell.
Keep in mind some of the reason for it is certainly due to them increasing XP from maps due to every mod granting pack size now.

But seriously, why is the 95-100 grind so damn meaningful to people?
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Jackalope_Gaming wrote:

But seriously, why is the 95-100 grind so damn meaningful to people?

Because after 2 weeks of league I'm 95 with 36/40 challenges done. Grinding to 100 is the last challenge before leave league, and it was, til 2.6, a lot fun. Not anymore.

3.0 = empty maps, I didn't went for 100 in desert maps without mobs.
3.1 = XP nerfed from 95-100 AGAIN ( we already had a nerf like this in the past ) and everybody in this world ( Not GGG developers of course, because they actually dont play this game ) know how painful it already was to run and rerun maps 10h in a row for few ammount of xp, now it is even more broken.

Grinding level 100 would be something hard but fun, a real challenge. It was in 2.6, not anymore.

Developers set up the level 100 to 5 streamers and forgot all other 100k players that poe have. This is kinda stupid.

Well, personally I'm not going for 100 never again. And this isn't good or fun to me. It was part of my goals in leagues. Not anymore. More time for dota2 or study maybe. Thanks GGG.

bye
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Dec 4, 2017, 10:14:41 PM
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imLuCaSsS wrote:

You are nerfing xp grinding again from level 95-100 because of Zizaran, Steelmage and havoc?


It's even worse than that, mate. They're nerfing it because of players like that and how fast they level in leagues/races with heavily buffed XP. Steel and Gucci in Mayhem, for example, but Mayhem had triple the xp per map compared to the regular league.

177
You can't balance a 100k players game around 3 streamers. Wtf is wrong with GGG's developers?

I know steelmage got 2 level 100 in mayhem race in 10 days. But who cares? This is one no lifer player. Why other 99,9999% players need to pay the xp nerf as well?

The only thing that happens here is: Steelmage will still get 100 in few days, difference is he'll be no-stop farming for 70h instead of 40h.

All other 99,999 players of poe will never reach 100.

End of history. Balanced? ok ok .... geniuses
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Dec 4, 2017, 10:18:44 PM
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Jackalope_Gaming wrote:
Keep in mind some of the reason for it is certainly due to them increasing XP from maps due to every mod granting pack size now.

But seriously, why is the 95-100 grind so damn meaningful to people?


Monster variety maybe giving 1% packsize doesnt make any difference. XP you get from maps was already going to be much worse than Garbinger cause of Beachhead being removed.

95-100 is literally the only thing to do in the game. You hit 95.... and then what?
Anyway, GGG is on a roll, 2.6 and 3.0 were dogshit, seems we're in for another bad one.
177
Last edited by toyotatundra#0800 on Dec 4, 2017, 10:24:14 PM
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imLuCaSsS wrote:

Come on dude, 95% of PoE players never reach level 100.


then the change doesnt effect them.

First lvl100 took 4 months, thats what? 17 weeks? Now what does it take those same guys? 1 week? This change means its going to take maybe 1 week + 3 days? Pretty trivial in the bigger picture of how crazy leveling speeds are getting, esp on the eve of them boosting the hell out of packsize.

It constantly gets easier and easier and easier to reach lvl100, to the point where now its meaningless. You used to see lvl100 chars and its like damn, that guys put in some work. Now it means they probably just shield charged down a shaped strand or whatever it is in the current meta for 10 days, it means nothing. Getting lvl100 now means the same thing getting to lvl90 used to mean.
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imLuCaSsS wrote:
You can't balance a 100k players game around 3 streamers. Wtf is wrong with GGG's developers?

I know steelmage got 2 level 100 in mayhem race in 10 days. But who cares? This is one no lifer player. Why other 99,9999% players need to pay the xp nerf as well?

The only thing that happens here is: Steelmage will still get 100 in few days, difference is he'll be no-stop farming for 70h instead of 40h.

All other 99,999 players of poe will never reach 100.

End of history. Balanced? ok ok .... geniuses



I think the mistake ur making is presuming the other 99,999 players were supposed to get to lvl100.

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