PoE races are not ethical

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Goredeath wrote:
Someone who won race 2h before someone else while he played 30hours more doesn't deserve to win imo. That #2 player was more skilled don't you agree?


a race in poe is not about finding out who is most 'skilled' (which is pretty hard to define and measure), it's about finding out who can reach max level first. and of course the people who put in the most time usually end up getting the best results. it's that way with pretty much everything.
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MBata wrote:
As I mentioned earlier: ethics is overwhelmingly dependent on intention.

Is the intent of GGG action to cause the detrimental results the OP claims?

It is probably not their intent but it is an extremely easily foreseeable situation. If GGG were to claim to be unaware you could really only conclude negligence or that they're lying.
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Goredeath wrote:
If you want to make it truly competive then you need put timers how much people are logged inside game and put that into equation.


The races are designed to give players another reason to play more. If people play less, then the race is counter productive. Just as the races aren't about how fast your character's run speed is, they aren't just about how fast you can do something.

Sometimes slow and steady does win the race.
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Make race HC only, problem solved.
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Do I need to prove to you that sleep deprevation is unhealthy? Also google word "encourage" so you understand better definition of it.


This is patently absurd, as is your entire argument. Somebody could have as fraction of others playtime, but choose to play when they should be sleeping, and still be sleep deprived. There, your entire argument debunked.

How about you go worry about something else.
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percydaman2 wrote:
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Do I need to prove to you that sleep deprevation is unhealthy? Also google word "encourage" so you understand better definition of it.


This is patently absurd, as is your entire argument. Somebody could have as fraction of others playtime, but choose to play when they should be sleeping, and still be sleep deprived. There, your entire argument debunked.

How about you go worry about something else.


Alright, sweet, we're back to this! Good, good, argument on!

Bollocks to you, I say. Great, sweaty bollocks. Having an addiction would make you much more prone to experiencing sleep deprivation. Doesn't matter whether there are other ways to end up in a similar state.

It's like saying you can get lung cancer without ever smoking cigarettes, and therefore, cigs are fine and STFU.

Also, your breath smells like poopy and percy is a funny name. BBBLLPTHHHTTHHHHHH!
This is dumb because anyone who has played various races will know that most (if not all) people at the top of the ladder are not 1 player. It is 1 shared account from a clan and people rotate leveling up the char to get the demigod art. This has how it has always been, so you're basically trying to solve a problem in a bad way.

I agree the races are rigged against people who play 'fair' in the traditional sense of trying to do things on their own, but you have it all wrong in how you perceive top toons.

There is always a group of players that make a few chars, 1 is the aura support to blow through maps at lightning speed, 2 is the tank, 3 is the DPS, 4 is the player that gets all of the loot sent to them to trade/sell items to optimize the gear for the other 3 players in order to reduce trading downtime.

When either 1-4 get tired/want to leave another player in the clan steps in to take their spot and keep the rotation going. This goes for a full 3-4 days until a char hits level 100.

Welcome to reality. Your suggestion does nothing to solve this because even with a timer, these same players as a group will hit 100 faster than any single player EVER will.
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Goredeath wrote:
Example ranked #2 player played 100 hours but #1 player 130 hours. Ethically #2 player should be ahead.


Person A studies 500 hours for his LSATs, rocks it.

Person B studies 450 hours for his LSATs, rocks it a little less hard than Person A.

Are you telling me "ethically" person B "should be ahead"?

Because it's the same logic, and neither way does it make sense for someone who has put in fewer hours to somehow be rewarded for not putting in more effort.
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Last edited by bwam#7637 on Nov 29, 2017, 11:25:00 PM
Some people operate fine on little sleep. Most of the people who died of lack of sleep while playing a game did so of dehydration in a Chinese or Korean cafe, or (like that streamer a while ago) because they smoked and clearly had other health problems
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CaptainWARLORD wrote:
Seeing as how most comments so far are belittlement, passive aggressiveness, ignorance and whatever else might fit the bill fitted together into one package, I will try my hands at something constructive.

Your point: Implement timer.

How will that be handled?

If I understood you correctly, you want to make races based on time spent to reach a certain level.

So, we would actually be rewarding more skill-based gameplay than we would now. Why?

Because (estimated time, no real values used):

Race to 100, time span: 4 days. Timer starts as player instance is successfully loaded. Timer stops when player leaves instance.

Player A reaches level 100 in 16 hours, 15 minutes, 24 seconds.
Player A does not sleep during that time.

Player B reaches level 100 in 16 hours, 13 minutes, 12 seconds.
Player B takes regular breaks during that time.

Basically, if races were spread out over a certain period of time, then any "no-lifer" can still do the same as before, but wouldn't feel "forced" to do it. He can still not sleep and try to beat his time before. Or he could just do the same thing more relaxed and not sleep-deprived.

This means that players with a set winning strategy can still win by pure skill because they were eventually faster. But they no longer have to do "no-sleep races" to win, but rely on their strategy instead.

If anything, this would show us who's a truly skilled racer who knows his shit or just one of those who just sleeps less than others.


Nah, mate, that doesn't work. I already tried that back on page 6:

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magicstop wrote:
Now, I could see an interesting argument made out of this for timed events. That is, not days on the calendar, but actual server-hours. Like you only have 20 server hours to race. And then you give everyone 2 weeks to do it. That way, everyone is limited to the same amount of time to play, you can cap it, and you offer more flexibility for those who can't play as much.

I'm a fan of that idea.


These folks are out for blood.

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