[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*

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beritraz wrote:
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tomay wrote:
So what? The scion can make up somewhat for the "reduced immnortality" by creating consecrated ground... (Besides, how do you intend to kill in order to create that Consecrated Ground? Unless you kill something yourself this doesn't work. Kills credited to minions, totems, etc do not work)

Why not go for the real deal, aka the Elementalist with full elemental immunity which is better... by a country mile. I have played Goleamncer before and I can tell you that even though my Golems had MUCH more life (and thus much more life regen with the same Harmony stack) they suffered badly against elemental damage from Guardians and Shaper

And if you want more golem damage, tough luck... neither Scion, nor Elementalist, nor Inquisitor have anything to offer to increase that. Then you surely go Necromancer with Beacon of Corruption. Necros can easily muster 40k+ golem life, anytime they blow up a golem by summoning a new one they deal an insane amount of Chaos Damage.


Slow down and read a bit maybe. I said I can easily get on kill effects by linking culling on any EE spell(spell to activate EE). And there's always a sulfur flask for backup consecrated ground.

As for guardians and shaper I don't really care about farming them. I just want to farm maps and maybe uber lab. Probably wont even touch t11+ just going to shape a t5 to a t10 and run that all day. Unless I get bored towards the end, then I might try endgame. Curious how much HP did your golem have? And what supports did they have? I might try fighting guardians on my guardian.

Why not Necro or Elem? I've never leveled a scion higher than 24 before and this would be a way to clear those scion achievements. Plus I like trying new builds.


thats a bad idea
culling strike on your ee spell means only single curse
such a bad idea dont know why you are just forcing it
scion inquisitor is bad
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primordialiege wrote:

thats a bad idea
culling strike on your ee spell means only single curse
such a bad idea dont know why you are just forcing it
scion inquisitor is bad


Nah dude, t10 and below just need 1 curse, if any at all. Most of the stuff you killing are weaklings. If I did want double curse I would do it this way:

On weapon: EE spell+culling

4-link: BV + curse on hit + 2 curses or could just use blasphemy if I have enough reservation

Also I leveled on a 4-link flame golem so I could technically have a 6-link just for curse+EE+cull if I wanted.

Also curious what you think about guardian golemancers. Coz that's my favorite, better than witch
Last edited by beritraz#1599 on May 24, 2017, 10:42:12 PM
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beritraz wrote:
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primordialiege wrote:

thats a bad idea
culling strike on your ee spell means only single curse
such a bad idea dont know why you are just forcing it
scion inquisitor is bad


Nah dude, t10 and below just need 1 curse, if any at all. Most of the stuff you killing are weaklings. If I did want double curse I would do it this way:

On weapon: EE spell+culling

4-link: BV + curse on hit + 2 curses or could just use blasphemy if I have enough reservation

Also I leveled on a 4-link flame golem so I could technically have a 6-link just for curse+EE+cull if I wanted.

Also curious what you think about guardian golemancers. Coz that's my favorite, better than witch


if you're doing t10, you wouldnt even need the conc ground to heal the golems
so i dont know why you're forcing it so hard
its obviously a bad idea
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beritraz wrote:
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primordialiege wrote:

thats a bad idea
culling strike on your ee spell means only single curse
such a bad idea dont know why you are just forcing it
scion inquisitor is bad


Nah dude, t10 and below just need 1 curse, if any at all. Most of the stuff you killing are weaklings. If I did want double curse I would do it this way:

On weapon: EE spell+culling

4-link: BV + curse on hit + 2 curses or could just use blasphemy if I have enough reservation

Also I leveled on a 4-link flame golem so I could technically have a 6-link just for curse+EE+cull if I wanted.

Also curious what you think about guardian golemancers. Coz that's my favorite, better than witch

Sorry dude but your ideas for this build is just wasted potential. Golems atm with full mf gear can clear easly t13 with same speed as t5 or t10. You are gimping yourself with bad ideas. BV + curse on hit? This is ridiculous, is on same lame level as blasphemy on this build. Only reason i can think of for your playstyle is when you will have like 6 jewel sockets...
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beritraz wrote:
I've never leveled a scion higher than 24 before and this would be a way to clear those scion achievements. Plus I like trying new builds.


Ir's been a while that I've played a scion but from what I see Warchief Hierophant is pretty much the only build that can compete with other character classes these days. And this might get even better with the ascendant overhaul.

Other classes just have too little to offer in terms of minion buffs. If I'd play a scion with golems I'd probably go for something hybrid... Elementalist/Hierophant, 6 golems and some nice totem skill in the helmet maybe.
Last edited by tomay#5509 on May 25, 2017, 8:28:10 AM
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tomay wrote:
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beritraz wrote:
I've never leveled a scion higher than 24 before and this would be a way to clear those scion achievements. Plus I like trying new builds.


Ir's been a while that I've played a scion but from what I see Warchief Hierophant is pretty much the only build that can compete with other character classes these days. And this might get even better with the ascendant overhaul.

Other classes just have too little to offer in terms of minion buffs. If I'd play a scion with golems I'd probably go for something hybrid... Elementalist/Hierophant, 6 golems and some nice totem skill in the helmet maybe.


Yeah I've thought about totem + golems on my Hierophant but I never got the time to test it out, I have too many alts. Scorching totem would have nice synergy. Also I was planning on using kaoms heart because I went with a life build. So I was running out of links.


As a reply to the other guy, yes I wouldn't even need curses for t10 and below. That's exactly what I said too. I only gave an example if I needed 2 curses (situational). Technically yes you don't need consecrated ground. You don't even need any ascendancy for t10 and below. But it's a quality of life thing. I mean, the elementalist node is a no brainer. But what would you take as secondary?


I don't think you guys read anything how this topic even started. It's discussion about scion ascendancy update and what combinations you would take for scion golem build. It's not a "scion is better than elementalist".

And for the BV + 2 curses I actually did use that on my guardian. These days all I do now is farm uber lab. So what I did with the guardian is do BV+2 curses, and for EE I relied on the gloves "of ire". So basically just run around izaro in circles. I had no room for blasphemy because discipline + vitality. I finally moved away from that set up because the gloves enchantment cd is too high. It was fun while it lasted.
Last edited by beritraz#1599 on May 25, 2017, 9:33:43 AM
i doubt you would take scion at all
still garbage for golem builds post update
I cant help what you think or not. Idk if scion will be good or not yet. I didnt think guardian golemancer would be great but I'm loving it rn. Basically I'm going to transfer over the same playstyle as my guardian. Scion clear speed should be higher but a bit less tanky.
Last edited by beritraz#1599 on May 25, 2017, 2:19:28 PM
so I got a phoenix map drop while I was doing the Core with my guardian. My golems were doing really well (3 flames, 1 chaos) I figured what the hell, let's do the Phoenix! Oh ya, surprisingly my chaos survived, if its HP was dropping I would just hit my sulphur flask. And yeah, it would regen back up. 4% really does help.

So, about the phoenix fight. I went in there yolo style with current map/uber lab set up. I died in like the first minute because I didnt avoid his blast. I let my 4 fire golems do their thing. Eventually they died one by one. But they were able to take out Phoenix 25% of its HP.

I went to stash and gave my golems the gems, "More HP" and "minion resist". Also switched off vitality and used Purity of elements (too lazy to get purity of fire).

Round 2: I'm avoiding his blasts and just generally running around avoiding the flames/adds, casting curses etc. I do this until he's about 45% but I get tired from running around. I die on purpose because I also want to test out if my golems can kill him without me.

Guess what, they did kill him themselves. All four of them survived.

If I had to really optimize this build using my current gear for bosses, I would probably go with ice. and If i wanted to play dead use clayshaper x2 and MF gear. I was curious of the stats needed that's why I was asking how much HP ur golems had, and ur gem set up.

But for anyone curious, for phoenix my golems did fine at 46k HP with 6 harmonies (12% regen), 50% resist from gem support. And my build is not optimized for bosses since I've built it for uber lab and a lot of points went into regen. Current build has no minion nodes so if instead I replace the regen nodes into minion stuff, I could get them to 60k HP probably. If that's even necessary.

Now I'm not saying it's better than elementalist, (IDK maybe it is). Just saying it looks like if you dump enough gear to golems, they'll be alright. So SCION anyone??
I'm able to do all guardians and shaper, but there is lots of dying involved. Build is certainly not tanky but that is noted in OP. Chimera and Minotaur were toughest guardians for me with this build.

The loot isn't what I hoped for despite a lot of MF investment. So I'll likely reroll to "Flame Golem 101" after I use this one to finish off the guardians challenge.
Last edited by tainium#4935 on May 25, 2017, 6:45:49 PM

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