[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*

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MrsDeath_ wrote:
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RonnieLee wrote:
The above ascendancy points are for the Scion. Is the changes to the witch ascendancy out?

Did you even understand the thing i suggested?
I got an idea of using this build with scion since we only benefit from only 1 ascendancy point of elementalist class.with scion before 3.0 there was no +1 golem. So now its available for us.


Dude the key of this build is elemental damage immunity of the golems...without that they get rip easy because you cannot control the shitty AI (not talking about the convocation every 8sec).

So in my opinion, this is now a build that can do most of T14-T15 , but no more guardians/shaper/uber atzi etc.
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Eko13 wrote:
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MrsDeath_ wrote:
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RonnieLee wrote:
The above ascendancy points are for the Scion. Is the changes to the witch ascendancy out?

Did you even understand the thing i suggested?
I got an idea of using this build with scion since we only benefit from only 1 ascendancy point of elementalist class.with scion before 3.0 there was no +1 golem. So now its available for us.


Dude the key of this build is elemental damage immunity of the golems...without that they get rip easy because you cannot control the shitty AI (not talking about the convocation every 8sec).

So in my opinion, this is now a build that can do most of T14-T15 , but no more guardians/shaper/uber atzi etc.

This build's key is life regen of golems. I already did every variation of it and completed everything with it. I know immunity is important but there are new possibilities with new changes.
Only hard thing to deal with might be uber atziri last fight. And thats a maybe.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on May 23, 2017, 6:07:54 AM
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ElJesse wrote:
Is anger that good?


I prefer Haste but each to their own.

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ElJesse wrote:
was thinking of using something defensive but not sure what would be best. Arctic armor?


Arctic Armour only works while being stationary, standing around and waiting to get hit isn't the best strategy for such a rather squishy build. ;)
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MrsDeath_ wrote:
This build's key is life regen of golems. I already did every variation of it and completed everything with it. I know immunity is important but there are new possibilities with new changes.
Only hard thing to deal with might be uber atziri last fight. And thats a maybe.


We know how easy the golems can die to Minotaur even though they have an enormous amount of life regenerated per second. And the other Guardians and the Shaper deal a LOT more elemental damage compared to Mino's physical damage. Without immunity they'll melt in no time. I've played a golemancer (also with a gazillion Harmony jewels stacked for regen) and the Guardians are a real pain unless you add Minion Life/Minion Resistance support gems ... at the expense of a shit ton of damage.
I'm too squishy. While we don't mind dying at boss with this build, I'm dying too much while mapping.

Please review my setup for improvements.
Spoiler

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tainium wrote:
I'm too squishy. While we don't mind dying at boss with this build, I'm dying too much while mapping.

Please review my setup for improvements.
Spoiler


Dmg flask does not affect your golems.
these flasks are ideal:


Also these links are very good while mapping: remove generosity, anger
Trust your mind and strengthen your abilities!
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tomay wrote:
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MrsDeath_ wrote:
This build's key is life regen of golems. I already did every variation of it and completed everything with it. I know immunity is important but there are new possibilities with new changes.
Only hard thing to deal with might be uber atziri last fight. And thats a maybe.


We know how easy the golems can die to Minotaur even though they have an enormous amount of life regenerated per second. And the other Guardians and the Shaper deal a LOT more elemental damage compared to Mino's physical damage. Without immunity they'll melt in no time. I've played a golemancer (also with a gazillion Harmony jewels stacked for regen) and the Guardians are a real pain unless you add Minion Life/Minion Resistance support gems ... at the expense of a shit ton of damage.

Minotaur kills our golems because he is the phy dmg dealing guardian.
Trust your mind and strengthen your abilities!
Yes, but the elemental damage of the other Guardians and indeed the Shaper is much higher in comparison. And without immunity you'll be extremely busy re-summoning golems as they die even faster than vs Mino (unless they're pimped with Minion Resist). This of course also means much less mana reservation.

IMO the Scion is no alternative here... unless GGG is going to nuke Liege of the Primordial.
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tainium wrote:
I'm too squishy. While we don't mind dying at boss with this build, I'm dying too much while mapping.

Please review my setup for improvements.
Spoiler



You have 250ES helmet aim for at least 350+ thats for sure, also change flasks. Other than that you need to adapt to playstyle. With Quartz and rest of flask up they wont hit you, and even if they do you just run past mobs.
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tomay wrote:
Yes, but the elemental damage of the other Guardians and indeed the Shaper is much higher in comparison. And without immunity you'll be extremely busy re-summoning golems as they die even faster than vs Mino (unless they're pimped with Minion Resist). This of course also means much less mana reservation.

IMO the Scion is no alternative here... unless GGG is going to nuke Liege of the Primordial.

I think that after we saw Ascendant changes that GGG wont do much with Liege. If Scion gets +1 golems than Elementalist for sure must top that, if not that would be just lame.

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