[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*

MrsDeath
I said this before and i will say this again: do not put false information to this thread and do not make people play some gimped lame ass loser version of this build that you trying to make yours mate.
Also first you "prove" some by using tooltip and then you call tooltip "unpredictable"


Last edited by seruch#0944 on May 10, 2017, 10:51:15 AM
Are there any working (MF golem) builds out there than are successfully running Divination Distillate without having to turn on and off curses before killing bosses/rares?
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seruch wrote:
MrsDeath
I said this before and i will say this again: do not put false information to this thread and do not make people play some gimped lame ass loser version of this build that you trying to make yours mate.
Also first you "prove" some by using tooltip and then you call tooltip "unpredictable"



Tooltip calculated by path of builder is unpredictable.
I showed how ingame tooltip increased while i am dead with the corrupted jewel.
Trust your mind and strengthen your abilities!
"
Mswiatcz wrote:
Are there any working (MF golem) builds out there than are successfully running Divination Distillate without having to turn on and off curses before killing bosses/rares?

Thats an useless flask for this build.
Trust your mind and strengthen your abilities!
hmmm I wanted to try this build but just checked the price of the required jewels and they're crazy expensive lol, guess I'll wait until I'm rich until I even start leveling...
"
MrsDeath_ wrote:
I showed how ingame tooltip increased while i am dead with the corrupted jewel.


And I "showed how ingame tooltip increased" with cast speed, spell and elemental damage on items... and yet we do not invest in such increases as they do not wot work. With three random trashy items (sporting cast speed, spell and elemental damage) I managed to increase that "ingame tooltip DPS" by 33%, which is pretty insane... if only it would work for the real golem damage, for which we have no indication.

This "ingame tooltip" DPS you are referring to is very peculiar, it only shows up if we add a source of external damage (aura, gem, etc).
Last edited by tomay#5509 on May 10, 2017, 11:53:21 AM
"
Vorret wrote:
hmmm I wanted to try this build but just checked the price of the required jewels and they're crazy expensive lol, guess I'll wait until I'm rich until I even start leveling...

Current state of league u might wanna save at least 15 ex for a good ongoing golem build ^^
Trust your mind and strengthen your abilities!
"
MrsDeath_ wrote:
"
Vorret wrote:
hmmm I wanted to try this build but just checked the price of the required jewels and they're crazy expensive lol, guess I'll wait until I'm rich until I even start leveling...

Current state of league u might wanna save at least 15 ex for a good ongoing golem build ^^


I don't even have 1 yet so I'm so far away from this build that I'll wait for the xpack :P
styyled
Thanks for sharing this SUPERB build!!!
Never have so much FUN before!!!
Thanks again and hope this build not been nerfed in 3.0!
"
MrsDeath_ wrote:
"
seruch wrote:
MrsDeath
I said this before and i will say this again: do not put false information to this thread and do not make people play some gimped lame ass loser version of this build that you trying to make yours mate.
Also first you "prove" some by using tooltip and then you call tooltip "unpredictable"



Tooltip calculated by path of builder is unpredictable.
I showed how ingame tooltip increased while i am dead with the corrupted jewel.


pathofbuilder tooltip more accurate than in game tooltip

have fun with ur damage while dead jewel

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