So, the problem isn't with armour. The problem is with arrows. They're fucking broken. My guess is that "pierce" property actually pierces through armour haha
And, i guess too, that it applies to player's projectile as well... (Just one more reason to why bow char are so broken)
Last edited by LuizPc#5002 on Oct 22, 2016, 10:06:25 AM
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Posted byLuizPc#5002on Oct 22, 2016, 10:02:06 AM
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Mark_GGG wrote:
While I appreciate people's passion about this issue, and am thankful to Shppy to bringing the problem to my attention with this thread, I'd like to reassure everyone that I'm currently working on this, and we are fully aware of all aspects of the issue - including the related bug to do with the implementation of the Juggernaut stat which affects body armour. (Fun fact - this is caused by the same order-of-operations trick that prevented shock from doing anything for nearly a year after its introduction to the game. The stat was added to both calculations with the same bug, but only the non-projectile one got the fix).
Since I'm re-writing all the armour stat calculations from scratch, no bugs from the previous calculation will make it through (any new bugs will hopefully be caught in QA).
As such I don't need further PMs about specific details of this issue. While I do enjoy interacting with the community, I'd like to keep my PM inbox freed up so if someone contacts me about something important we don't know about, I can notice and respond promptly. Getting a bunch of messages about the same thing, while totally understandable, impedes that.
I cannot tell you when the fix will go live - I expect to finish the re-write soon, but I don't know how long QA will take (and you can be we'll be testing this thoroughly), or when after that point we'll next be able to release a patch that it's possible to merge this into. We'll get it out as soon as we can, but I can't be more specific than "a future patch". I'd love to put the fix out in a past patch, but the time machine is broken.
Please be reassured this is definitely being fixed, and do feel free to PM me about anything else you'd like to discuss.
Yeah, would be much better if players posted here what works and not so we'd actually know what to expect since "recently added" doesn't really tell us players much.
I mean, this is no small bug, it could cost many players lives, probably already has.
I'm currently lvling a juggernaut that's going to use the new Brass Dome. I'm planning to have 60k+ armour and would really like to know if I can expect to get destroyed by porcupines that normally should do next to no damage.
I can add my part here. Wall of Brambles armour does not work against porcupines and act4 ranged mobs. Nearly died in normal with 5k armour to a large white pack of porcupines in act3 and the hammer dude in Mines2 act4.
Edit: If this is due to Titucius Span, which practically no one plays, forcing you to have separate armour calculations then I say screw that. Sacrifice that unique for now and have all armour calculations work the same until it is properly fixed.
Yes, I know it isn't as easy as just adding a single line of code, but there must be some temporary change in some way that could be added within a day to make it work better until it is properly fixed.
IGN Hardcore: Muppman
IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder
Last edited by keyarchan#4979 on Oct 22, 2016, 10:25:52 AM
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Posted bykeyarchan#4979on Oct 22, 2016, 10:05:41 AM
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keyarchan wrote:
I'm currently lvling a juggernaut that's going to use the new Brass Dome. I'm planning to have 60k+ armour and would really like to know if I can expect to get destroyed by porcupines that normally should do next to no damage.
It will be like you haven't equipped body armour against projectiles. So yes, you will get destroyed.
IGN: Enkel
Enkel's Renewed Quality Shop - 1: http://www.pathofexile.com/forum/view-thread/804756
Enkel's Renewed Quality Shop - 2: http://www.pathofexile.com/forum/view-thread/964835
Enkel's Accessories - 1 (Jewellery): http://www.pathofexile.com/forum/view-thread/806716 Last edited by Enkel#2102 on Oct 22, 2016, 12:28:50 PM
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Posted byEnkel#2102on Oct 22, 2016, 12:27:52 PM
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Thanks Shippy for bringing light to this issue and Mark for response! ^
Last edited by SunL4D2#6224 on Oct 22, 2016, 1:00:29 PM
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Posted bySunL4D2#6224on Oct 22, 2016, 12:59:49 PM
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Enkel wrote:
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keyarchan wrote:
I'm currently lvling a juggernaut that's going to use the new Brass Dome. I'm planning to have 60k+ armour and would really like to know if I can expect to get destroyed by porcupines that normally should do next to no damage.
It will be like you haven't equipped body armour against projectiles. So yes, you will get destroyed.
Yeah, I hadn't read through the whole thread and tried equipping Titucius Span and tried several armour chests and none worked.
I don't understand why GGG isn't making a bigger deal of it. Sure it only affects players using armour but for juggernauts that rely on Unbreakable it's pretty devastating. If I hadn't known about this I would've probably have jumped headfirst into a large pack of porcupines and instantly killed myself.
What I don't get as well is why Mark won't openly acknowledge that it affects all armour chests, the only thing he specifically mentions is Grand Spectrum which isn't heavily used.
IGN Hardcore: Muppman
IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder
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Posted bykeyarchan#4979on Oct 22, 2016, 1:20:13 PM
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keyarchan wrote:
Yeah, I hadn't read through the whole thread and tried equipping Titucius Span and tried several armour chests and none worked.
I don't understand why GGG isn't making a bigger deal of it. Sure it only affects players using armour but for juggernauts that rely on Unbreakable it's pretty devastating. If I hadn't known about this I would've probably have jumped headfirst into a large pack of porcupines and instantly killed myself.
What I don't get as well is why Mark won't openly acknowledge that it affects all armour chests, the only thing he specifically mentions is Grand Spectrum which isn't heavily used.
I don't know what else GGG could really do about it. I have to assume that it will be fixed as soon as they can get the fix done. (Which is what Mark said.) Mark stated, "including the related bug to do with the implementation of the Juggernaut stat which affects body armour." Which is saying it affects all body armour. To me that at least means all body armor, I don't see what else it could reasonably mean. The Juggernaut reference is just a reference to the source of the bug. Keep in mind that Mark's job and main concern is getting this fixed, done right, and doing it as quickly as possible. Spending time explaining to us in any further detail than he already has done would be contrary to those goals.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Oct 22, 2016, 1:36:00 PM
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New patch:
- Fixed armor to actually work
- We found armor to actually be too strong once that it functional, nerf.
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Posted byRagnarokChu#4426on Oct 22, 2016, 1:42:07 PM
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Turtledove wrote:
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keyarchan wrote:
Yeah, I hadn't read through the whole thread and tried equipping Titucius Span and tried several armour chests and none worked.
I don't understand why GGG isn't making a bigger deal of it. Sure it only affects players using armour but for juggernauts that rely on Unbreakable it's pretty devastating. If I hadn't known about this I would've probably have jumped headfirst into a large pack of porcupines and instantly killed myself.
What I don't get as well is why Mark won't openly acknowledge that it affects all armour chests, the only thing he specifically mentions is Grand Spectrum which isn't heavily used.
I don't know what else GGG could really do about it. I have to assume that it will be fixed as soon as they can get the fix done. (Which is what Mark said.) Mark stated, "including the related bug to do with the implementation of the Juggernaut stat which affects body armour." Which is saying it affects all body armour. To me that at least means all body armor, I don't see what else it could reasonably mean. The Juggernaut reference is just a reference to the source of the bug. Keep in mind that Mark's job and main concern is getting this fixed, done right, and doing it as quickly as possible. Spending time explaining to us in any further detail than he already has done would be contrary to those goals.
I first interpreted that line as there being a bug specifically with Juggernaut, assumingly Unbreakable, not that every armour chest does nothing for projectiles.
I know he said that they'll try to fix it as fast as soon as possible but at the same time he said that even after they fixed it they'll have to wait for a patch where they can merge it into which for me makes it seem like they don't think this is something major, otherwise they would just add it the moment it's done and tested.
IGN Hardcore: Muppman
IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder
Last edited by keyarchan#4979 on Oct 22, 2016, 2:30:00 PM
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Posted bykeyarchan#4979on Oct 22, 2016, 2:28:04 PM
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keyarchan wrote:
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Turtledove wrote:
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keyarchan wrote:
Yeah, I hadn't read through the whole thread and tried equipping Titucius Span and tried several armour chests and none worked.
I don't understand why GGG isn't making a bigger deal of it. Sure it only affects players using armour but for juggernauts that rely on Unbreakable it's pretty devastating. If I hadn't known about this I would've probably have jumped headfirst into a large pack of porcupines and instantly killed myself.
What I don't get as well is why Mark won't openly acknowledge that it affects all armour chests, the only thing he specifically mentions is Grand Spectrum which isn't heavily used.
I don't know what else GGG could really do about it. I have to assume that it will be fixed as soon as they can get the fix done. (Which is what Mark said.) Mark stated, "including the related bug to do with the implementation of the Juggernaut stat which affects body armour." Which is saying it affects all body armour. To me that at least means all body armor, I don't see what else it could reasonably mean. The Juggernaut reference is just a reference to the source of the bug. Keep in mind that Mark's job and main concern is getting this fixed, done right, and doing it as quickly as possible. Spending time explaining to us in any further detail than he already has done would be contrary to those goals.
I first interpreted that line as there being a bug specifically with Juggernaut, assumingly Unbreakable, not that every armour chest does nothing for projectiles.
I know he said that they'll try to fix it as fast as soon as possible but at the same time he said that even after they fixed it they'll have to wait for a patch where they can merge it into which for me makes it seem like they don't think this is something major, otherwise they would just add it the moment it's done and tested.
I definitely appreciate how you initially interpreted the statement. That was an obvious interpretation. I had to put on my software developer hat myself before I thought I really understood what he said which needed to emphasize the word "implementation", which is indicating root cause. :-)
The testing is likely what will take the most time and Mark said that he didn't know how long testing would take. It is most common in a software development environment like GGG to have separate groups for testing and development. They may also have rules for what kind of fixes can go into which kind of releases. Meaning more complicated fixes need to go into releases that have planned greater testing. It will sometimes be a negotiation between the test effort and the development effort groups as to where it goes.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Oct 22, 2016, 3:11:28 PM
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Posted byTurtledove#4014on Oct 22, 2016, 3:10:24 PM
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keyarchan wrote:
I don't understand why GGG isn't making a bigger deal of it. Sure it only affects players using armour but for juggernauts that rely on Unbreakable it's pretty devastating.
It affects people wearing chests with Armour value. It affects grand spectrum Armour type users. ~50% of chest types have Armour. So assuming equal usage of chest types ~50% of players are affected. I dont think this warrants an "only".
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Turtledove wrote:
I don't know what else GGG could really do about it.
Put it into the 'News' on the webpage. This is the kind of stuff I want to know about.
No wonder it's lost, it's in the middle of the jungle!
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Posted byZrevnur#2026on Oct 22, 2016, 6:27:52 PM
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