Labyrinth in POE == slice of pie with a piece of crap on it
https://www.pathofexile.com/forum/view-thread/1652287
Found my thread. A whole 4 pages of responses! Yet, there were still people who weren't happy enough, and instead of proposing something to improve it, simply started shitting all around. Yay! Turns out it is way easier to vent out and shit on everything, than to make a thought-out post. This is why I lost all hope of trying to actually resolve the issue. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Oct 12, 2016, 8:31:23 AM
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" You're right. We should all stop posting and go home. :P Wash your hands, Exile!
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" Well, just because someone quits they are not taken off the list of labyrinth haters, so the list grows. DUH! What's this nonsense about claiming people are saying that the players are quitting in droves? Oh, a silly strawman argument. If labyrinth was fixed then many of those players that have quit would eventually return. DUH! " What you say is true but, don't give up hope. Just remember that we can't really change anything, GGG is the real change agent here. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Is this some kind of ironic trolling? Do you not know that this entire genre sprouted up as a spin on roguelikes? ign: Quepha
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" D1 is nothing like Rogue, even if it is labeled by some (e.g. UD) as a successor, a real-time Roguelike, if you will. Randomized layouts and loot-based RPGing is the only common factor that I can see. Modern roguelikes (a new phenomenon) make this fact even more obvious: They share little with modern ARPGs. Wash your hands, Exile!
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" That's like 70% of the game, you just brushed off the entire level layout system and the second most important (if not most important) chunk of character progression. ign: Quepha
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" Go play Rogue. No, really. Here you are: http://www.hexatron.com/rogue/ Or download it, if you don't want to play in a browser. Next, go play Diablo. Or D2, if you prefer. But D1 is more similar to Rogue. (Not similar at all, but more similar nonetheless.) Then come back here and tell me that they are fundamentally similar in short-term gameplay or long-term experience. First of all, without HC, no ARPG will ever remotely simulate a roguelike. Second, even with HC, they are very different. *** Off topic, but both Rogue (the original) and Diablo 1 are excellent games and worth spending time on, and I highly recommend you spend some time playing both, preferably with a beverage of preference next to you. Wash your hands, Exile! Last edited by gibbousmoon#4656 on Oct 12, 2016, 1:28:38 PM
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" I have played all of them. They are fundamentally similar in short-term gameplay. ign: Quepha
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" You are claiming that a turn-based game with permanent death is fundamentally similar to a real-time game without permanent death. You will have to justify that if anyone is to agree with you. Good luck. Wash your hands, Exile! Last edited by gibbousmoon#4656 on Oct 12, 2016, 2:29:26 PM
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" Punishment for death is a minor difference and even the turn based nature of the game doesn't change anything about the fundamental design of going into a randomly generated area and trying to make it past monsters to further your progress. ign: Quepha
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