Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

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Turtledove wrote:
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vio wrote:
"
Shredzilly wrote:
9 out of 10 People think

doubt it.

See! that proves it because you are obviously one of the 1 out of 10. :-)

don't make me start thinking :)
age and treachery will triumph over youth and skill!
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Jgizle wrote:
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The_Reporter wrote:
If it's not difficult for you, then how do you assume it's difficult for anyone else?


Uber carries would not be a thing if it was so easy people could do it themselves. I know because i make a killing carrying noobs through it.


Lab changing would ruin Jgizles cash cow. Its no wonder he fights tooth and nail to support no changes to the lab so he can continue to cheese it with his LV 89 juggernaut and make mad cash. Is an opinion with someone so invested in raking noobs in lab worth anything? I say no he is too biased so the real wonder here is why the community continues to engage him in this thread.
Please note that the thread Played my first armor-only character, and I'm disgusted by it. should be on the list as well. That is because it was a bug introduced during the disaster release known as Ascendancy. The release of the worst quality from GGG I've ever seen. Horrible design bugs as well as bugs in execution. I didn't put it on the list because when the OP was written it was not known what the source of the bug was. Now we know the bug was introduced during during implementation of the Ascendancy Release.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
Please note that the thread Played my first armor-only character, and I'm disgusted by it. should be on the list as well. That is because it was a bug introduced during the disaster release known as Ascendancy.

You are trolling there, right ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Has to be. Now anybody reading his list will suspect that it's full of fabricated "lab issue" threads because nobody actually checks them all.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Last edited by mark1030#3643 on Nov 16, 2016, 9:56:43 AM
Don't understand what you fellows are talking about really? The OP says,

"
Some of the intended purposes served by this list are;
- demonstrates that the Ascendancy Release had large quality problems in both design and execution.
- providing anecdotal evidence as to how a significant percentage of the player base dislikes the labyrinth,
- demonstrates that there's been many problems in the labyrinth,
- help bring attention to the issue in the hope that GGG will fix the problem by making labyrinth optional or making ascendancy points available without requiring bad trap gameplay,
- and it demonstrates how horribly divisive the labyrinth has become for the community.


The Ascendancy Release had very poor quality. I thought that was widely agreed upon? People still complain about quality issues. For example, here's a fairly recent thread. Extreme desync in lab/trails
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:
Don't understand what you fellows are talking about really? The OP says,

"
Some of the intended purposes served by this list are;
- demonstrates that the Ascendancy Release had large quality problems in both design and execution.
- providing anecdotal evidence as to how a significant percentage of the player base dislikes the labyrinth,
- demonstrates that there's been many problems in the labyrinth,
- help bring attention to the issue in the hope that GGG will fix the problem by making labyrinth optional or making ascendancy points available without requiring bad trap gameplay,
- and it demonstrates how horribly divisive the labyrinth has become for the community.


The Ascendancy Release had very poor quality. I thought that was widely agreed upon? People still complain about quality issues. For example, here's a fairly recent thread. Extreme desync in lab/trails


This thread is about the Labyrinth... the bug with Armour calculations and projectiles has nothing to do with the labyrinth, aside from both being introduced in the same patch.
U MAD?
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Docbp87 wrote:
"
Turtledove wrote:
Don't understand what you fellows are talking about really? The OP says,

"
Some of the intended purposes served by this list are;
- demonstrates that the Ascendancy Release had large quality problems in both design and execution.
- providing anecdotal evidence as to how a significant percentage of the player base dislikes the labyrinth,
- demonstrates that there's been many problems in the labyrinth,
- help bring attention to the issue in the hope that GGG will fix the problem by making labyrinth optional or making ascendancy points available without requiring bad trap gameplay,
- and it demonstrates how horribly divisive the labyrinth has become for the community.


The Ascendancy Release had very poor quality. I thought that was widely agreed upon? People still complain about quality issues. For example, here's a fairly recent thread. Extreme desync in lab/trails


This thread is about the Labyrinth... the bug with Armour calculations and projectiles has nothing to do with the labyrinth, aside from both being introduced in the same patch.


It has much to do with that bug. That bug was introduced along with the Labyrinth in the Ascendancy Release. Mark_GGG said that he had to rewrite a large chunk of the code to "clean it up". This is what required some significant testing which delayed the fix. The Ascendancy release suffered significant quality issues in both design and execution.

My guess is that the root cause of this poor quality in the Ascendancy release was based on GGG growing pains. What I mean by that is that any engineering organization when growing quickly can stumble for a release or two. This is caused by a large number of people coming into a new group and the new engineers have not been acclimated to their new environment, as they go through their learning curve. Also, the policies and procedures in a software engineering organization must go through change and modification when the size of the organization grows. These two factors are what I mean by "growing pains".
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
If you're broadening the scope of this thread to include every issue that came with the Ascendency release, you need to remove the word labyrinth from the title and replace it with Ascendency Release. You're just making stuff up saying the lab is bad because they have a bug in some armour calculations. You're being dishonest and undermining any legitimate complaints there are.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Last edited by mark1030#3643 on Nov 16, 2016, 3:18:00 PM
this quickly approaches borders of sanity.

are you sure you are being serious right now? because if you are then im genuinely concerned.

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