Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!
I don't get why people are complaining. It literary takes maybe half an hour to do normal/cruel/merciless. Then just keep playing until you got trials in map complete, usually takes a day of map playing to have all of them done. Then uber lab is another 10 mins to complete. And then you never have to step into lab ever again.
what's the problem? Sure I am not going to do uber lab until I am ready, but if I can do lab in hardcore, people can do it in softcore. Know when to quit, know when not to fight izaro and it is all doable. Learn the game. |
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" I'm not proposing broadening the scope of the list. I explicitly stated it would not be added to the list. There's no need to change the name of the thread. I'm having some difficulty believing you agree with what you type?? Where have I said anything dishonest? I never said that lab is bad because of the bug. I said that the Ascendancy Release suffered significant quality problems both in design and execution. The bug is simply another example. I thought it was a surprising and interesting example of problems still lurking that were introduced with the Ascendancy Release. Perhaps you missed the part about the source of the bug? MARK_GGG stated that the bug in leaving chest armor out of the calculation for projectile attacks was introduced when changes for Juggernauts were made. Not sure why you think I'm making it up. It is actually pretty clear if you read the thread I linked to. Played my first armor-only character, and I'm disgusted by it. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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"Your dishonesty is in trying to say that anything to do with any Ascendency has anything to do with the labyrinth. A bug with armour calculations that has nothing to do with the lab or it's mechanics is not a problem with the labyrinth. Somehow you went from problems with the labyrinth to problems with anything to do with ascendencies. Dishonesty is maybe too strong of a word, but I don't know what else to call it. By even bringing that bug up in this thread shows you are trying to say both things are somehow connected when they are not. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Nov 16, 2016, 3:46:47 PM
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" I'm extremely pleased that you are reasonably arguing that ascendancy has nothing to do with labyrinth. :-) That sentence was a joke. I thought it was funny and couldn't resist. I never said those silly things you keep trying to accuse me of saying. I was careful to say the "Ascendancy Release" not ascendancy. Both the bug and the labyrinth were introduced in the Ascendancy Release. Perhaps you don't remember that last March PoE was crashing many times a day and it was close to unplayable for many people. The Ascendancy Release had pitiful quality in both design and execution. An example of an execution flaw is the bug we're discussing. An example of a design flaw is gating ascendancy points behind game play that was not the normal "kill monster get loot" game play that is in PoE. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Pretty sure you were just looking for an excuse to revive your petty thread and bump it to the front once more, which is actually quite sad. |
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" Okay, Mr. Mind Reader, what am I holding in my pocket? But thank you for the petty and pointless post that bumped my thread. MwaHAHA, you've fallen into my trap now. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Don't be dissuaded by the naysayers, Turtle. You're doing a great service for those of us who care about the future of GGG and PoE.
Thank you and keep up the good fight! |
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" Ah-ha! I have you, it's the one ring to rule them all! Am I right? :) Oh, and lab sucks. |
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Vaal Spark was nerfed in every way possible in 2.2.0 as well. Maybe you should find threads complaining about that to add them to your list of problems with the ascendency patch and pretend that somehow relates to the labyrinth too.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" I'm sorry, I can't make heads or tails out of this post? -What does an ascendancy patch mean??? -Vaal Spark has no relation to anything that we've posted about that I can figure out??? -I have added anything to my list of threads in four days??? Actually, I'll happily accept responsibility for saying something incorrectly that has confused you because the last few posts you have made have repeatedly accused me of saying things that I never said and I haven't been able to understand what you are really trying to get at? What it may be though, I really don't understand? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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